The words for casting spells or for enchanting runes, between others, are composed by a combination of magic syllables. The art of magic is to spell them in correct manner (incantation) to create expected effect. Magic syllables are divided onto few groups defining behaviour of spell.
Group I - kind of spell
Syllables of this group define the main use of the spell. They are always the first ones during incantation.
Always used in order to enchant runes. Mages concentrate their powers on a blank rune to reinforce them with magic, for later use.
Mages use this syllable to influence on their house properties.
Using this syllable allows to create instant spells, mostly offensive, healing and support self.
This syllable is support one, creating spells which provide the mage with for example light, by speeding up his reactions or even making him invisible to lesser creatures.
Group II - behaviour of spell
Following syllables define what the spell really does. During the incantation of the spell, this syllable is mostly tied with the first one, making single word, but that is not a rule.
Mages use this syllable to create the only protective spell allowing them to defend while battling ferocious creatures.
This syllable is a component of spells which cancel other magic, use undead or remove bad influences from mage.
Spells including this syllable allows to influence and animate hostile creatures or the mage himself.
This syllable is part of spells which do some enchantments in reality. They are part of almost all house spells.
Spells which contains this syllable in their spellword are very powerful and widely used. They allow to create many visible effects of magic from simple light to impressive blasts of explosions.
This syllable is rarely used and is component of the only spell which allow to find each other.
This is one of most powerful syllables. It is used in most offensive spells by true masters of magic art.
This syllable is part of spells very often heard on the battlefield among incantations of offensive spells. It allows casting mage to treat his wounds.
Group III - attributes of spell
This is the complementary group of magic syllables. They are defining how magic will be used or what it will impact. One spellword can have multiple syllables from this group to meet the needs of the mage.
Just a projectile, an arrow or a bolt. You can conjure them with this syllable.
Mages use this syllable to greatly amplify their spells.
This syllable allow mages to target their spells at chosen fields of terrain.
Using this syllable as a part of spell creates an augment effect in your spell. It allows breath like attacks, which expand with range, or augment your speed. This syllable is always used as the last one when needed.
This syllable allows you to mimic other creatures to scare enemies on the battlefield or some newbies just for fun.
Light is very important while wandering unknown caves or just not to get hit on the head and got robbed at night. It can also help you to kill harder monsters. This syllable is always used as a last one when needed.
With this syllable spells will create area damage or target multiple creatures.
Even though experienced mages prefer the stronger spells, those who need to learn still have to start from the weaker spells.
This syllable helps to create food to regain health and mana after fight.
This syllable allows mages to take as a target some other being.
A syllable to specify which creature or person the spell will be projected on. Either heal a friend, convince a creature or just invite to your house for a cup of coffee.
It's the special syllable used in house spells to designate a sub-owner.