The words for casting spells or for enchanting runes, between others, are composed by a combination of magic syllables. The art of magic is to spell them in correct manner (incantation) to create expected effect. Magic syllables are divided onto few groups defining behaviour of spell.
Magic syllables[]
Group I - kind of spell[]
Syllables of this group define the main use of the spell. They are always the first ones during incantation.
ad
rune
Always used in order to enchant runes. Mages concentrate their powers on a blank rune to reinforce them with magic, for later use.
al
house
Mages use this syllable to influence on their house properties.
ex
instant/action
Using this syllable allows to create instant spells, mostly offensive, healing and support self.
ut
time
This syllable is used in spells which does not have an instant effect, but over some time - buffs, damage-over-time, summons and utility spells.
Group II - behaviour of spell[]
Following syllables define what the spell really does. During the incantation of the spell, this syllable is mostly tied with the first one, making single word, but that is not a rule.
amo
shield/protect
Mages use this syllable to create the only protective spell allowing them to defend while battling ferocious creatures.
ana
cancel/remove
This syllable is a component of spells which cancel other magic, use undead or remove bad influences from mage.
ani
animate, movement
Spells including this syllable allows to influence and animate hostile creatures or the mage himself.
eta
change/enchant
This syllable is part of spells which do some enchantments in reality. They are part of almost all house spells.
evo
evoke
Spells which contains this syllable in their spellword are very powerful and widely used. They allow to create many visible effects of magic from simple light to impressive blasts of explosions.
This syllable is rarely used and is component of the only spell which allow to find each other.
ori
strike
This is one of most powerful syllables. It is used in most offensive spells by true masters of magic art.
ura
heal
This syllable is part of spells very often heard on the battlefield among incantations of offensive spells. It allows casting mage to treat his wounds.
Group III - attributes of spell[]
This is the complementary group of magic syllables. They are defining how magic will be used or what it will impact. One spellword can have multiple syllables from this group to meet the needs of the mage.
amp
amplify
Used in stronger versions of some regular spells.
con
projectile
Just a projectile, an arrow or a bolt. You can conjure them with this syllable.
dis
disciple
Used in practice spells, weaker versions of regular ones.
gran
more
Mages use this syllable to greatly amplify their spells.
grav
field
This syllable allow mages to target their spells at chosen fields of terrain.
hur
wind/augment
Using this syllable as a part of spell creates an augment effect in your spell. It allows breath like attacks, which expand with range, or augment your speed. This syllable is always used as the last one when needed.
ina
illusion
This syllable allows you to mimic other creatures to scare enemies on the battlefield or some newbies just for fun.
infir
less
Used in weaker versions of some regular spells.
lux
light/flash
Light is very important while wandering unknown caves or just not to get hit on the head and got robbed at night. It can also help you to kill harder monsters. This syllable is always used as a last one when needed.
mas
mass/massive, many/multiple
With this syllable spells will create area damage or target multiple creatures.
max
maximum
Used by the strongest versions of some regular spells.
med
medium
min
minimum, less
Even though experienced mages prefer the stronger spells, those who need to learn still have to start from the weaker spells.
moe
enemy
Used by spells targeting specific enemy creature.
nia
harmony
Monk spells utilizing Harmony mechanics. Likely derived from harmonia.
pan
food
This syllable helps to create food to regain health and mana after fight.
This syllable allows mages to take as a target some other being.
sio
target
A syllable to specify which creature or person the spell will be projected on. Either heal a friend, convince a creature or just invite to your house for a cup of coffee.
som
sub-owner
It's the special syllable used in house spells to designate a sub-owner.
Mother Earth can help you when using this syllable to take you out from some oppressions, or to create a massive destruction against energy based creatures.