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Properties

Property Value
Combat Properties
Health Health Icon --
Experience Experience Icon --
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 0 (3840 with Summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Magic Pillar
Classification Traps
Spawn Type
Illusionable ?
Pushable ?
Pushes ?
Elemental Properties
Physical 0%
Earth 0%
Fire 0%
Death 0%
Energy 0%
Holy 0%
Ice 0%
Heal 100%
Life Drain 0%
Drown 0%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 7.8
August 1, 2006
Status Active
Help
Magic Pillar
You see a magic pillar.

    Notes

    After Ferumbras death, there will be Demons in his room. These demonic beings are summoned by Magic Pillars.

    Abilities

    Summons up to 3 Demons.

    Damage Taken From Elements

    • Physical
      -100%
    • Holy
      -100%
    • Death
      -100%
    • Fire
      -100%
    • Energy
      -100%
    • Ice
      -100%
    • Earth
      -100%

    Location

    Kharos.

    Behaviour

    Magic Pillars are unable to move. They don't harm you, but their summons do.

    Strategy

    Just kill the Demons or run away from them.

    Loot

    • This creature drops no loot.

    (Create loot statistics)