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| primarytype = The Ruthless Seven Minions |
| primarytype = The Ruthless Seven Minions |
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| secondarytype = Archdemons |
| secondarytype = Archdemons |
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− | | abilities = [[Melee]] (0-1900), [[ |
+ | | abilities = [[Melee]] (0-1900), [[Energy Damage|Energy Ball]] (180-629+), [[Death Damage|Death Beam]] (600-850), [[Death Damage|Smoke Death Wave]] (650-830), [[Mana Drain|Small Mana Drain Ball]] (0-174+), [[Mana Drain|Great Mana Drain Ball]] (Not often; 0-222+), [[Self-Healing]], Increases your [[Distance|Distance Skill]] around 60%. |
− | | maxdmg = |
+ | | maxdmg = 3359+ |
− | | immunities = |
+ | | immunities = [[Invisibility]], [[Paralysis]] |
| physicalDmgMod = 100%? |
| physicalDmgMod = 100%? |
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| holyDmgMod = 100%? |
| holyDmgMod = 100%? |
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| earthDmgMod = 100%? |
| earthDmgMod = 100%? |
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− | | behavior = |
+ | | behavior = '''Madareth''' retreats in [[Health|red health]]. |
− | | sounds = " |
+ | | sounds = "I am going to play with yourself!", "Feel my wrath!", "No one matches my battle prowess!", "You will all die!" |
− | | notes = Madareth has dedicated his life to battle. Bred by |
+ | | notes = '''Madareth''' has dedicated his life to battle. Bred by [[The Ruthless Seven]] as one of their greatest warlords, '''Madareth''' has endured a painful and torturing training. Instead of creating a brilliant leader, though, they gave birth to a savage killing machine that constantly tries to improve his skills by challenging other demonic minions. Even if '''Madareth''' only uses a fraction of his skills, the usual outcome of such fights is a stack of [[Juggernaut]]s and demons hacked to pieces. It is rumoured that he even defeated the mighty [[Orshabaal]]. His only weakness might be the single-mindedness with which he pursues the destruction of his victims. In his lust for battle, he often forgets his surrounding and lives only for the moment of his next strike. Though '''Madareth''' loves playing cat and mouse with his victims, he quickly loses all finesse and fully indulges in his blood lust. It is unknown how such a beast is kept in check by [[The Ruthless Seven]]. |
− | | location = |
+ | | location = Teleporter after [[The Inquisition Quest|The Foundry]]. |
+ | | strategy = [[Image:Madareth.jpg|thumb|an example how to trap '''Madareth''']] You need two blockers with [[Level]] 200 or higher, two healers and more than 5 shooters. '''Madareth''''s Ward contains [[Shredderthrower]]s and a Pillar in the middle. Trap him in a corner using the geography of the area and the blockers - ready to heal themselves and [[Challenge]], because '''Madareth''' retargets oftenly - while [[Mage]]s [[summon]] [[Fire Devil]]s to attack with [[Fire Damage|Fire-Based Attacks]]. |
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− | | strategy = [[Image:Madareth.jpg|thumb|an example how to trap Madareth]] |
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− | | loot = 0-150 [[gp]], 0-30 [[Platinum Coin]]s, 0-2 [[Demon Horn]], 0-2 [[Small Diamond]], [[Demonic Essence]], [[Rusty Armor]], [[Rusty Legs]], [[Mastermind Shield]], [[Demon Shield]], [[Mastermind Potion]], [[Berserk Potion]], [[Bullseye Potion]], [[Axe Ring]], [[Death Ring]], [[Sword Ring]], [[Club Ring]], [[Ring Of Healing]], [[Ultimate Health Potion]], [[Great Mana Potion]], [[Great Health Potion]], [[Great Spirit Potion]], [[Time Ring]], [[Wand of Inferno]], [[Wand of Starstorm]], [[Magic Light Wand]], [[Underworld Rod]], [[Hailstorm Rod]], [[Springsprout Rod]], [[Lyre]], [[Lute]], [[War Drum]], [[War Horn]], [[Didgeridoo]], [[Crystal Sword]], [[Mercenary Sword]], [[Relic Sword]], [[Assassin Dagger]], [[Nightmare Blade]], [[Haunted Blade]], [[Two Handed Sword]], [[Ice Rapier]], [[Boots of Haste]], [[Bloody Edge]] (very rare), [[Demon Helmet]] (very rare). |
+ | | loot = 0-150 [[gp]], 0-30 [[Platinum Coin]]s, 0-2 [[Demon Horn]]s, 0-2 [[Small Diamond]]s, [[Demonic Essence]], [[Rusty Armor]], [[Rusty Legs]], [[Mastermind Shield]], [[Demon Shield]], [[Mastermind Potion]], [[Berserk Potion]], [[Bullseye Potion]], [[Axe Ring]], [[Death Ring]], [[Sword Ring]], [[Club Ring]], [[Ring Of Healing]], [[Ultimate Health Potion]], [[Great Mana Potion]], [[Great Health Potion]], [[Great Spirit Potion]], [[Time Ring]], [[Wand of Inferno]], [[Wand of Starstorm]], [[Magic Light Wand]], [[Underworld Rod]], [[Hailstorm Rod]], [[Springsprout Rod]], [[Lyre]], [[Lute]], [[War Drum]], [[War Horn]], [[Didgeridoo]], [[Crystal Sword]], [[Mercenary Sword]], [[Relic Sword]], [[Assassin Dagger]], [[Nightmare Blade]], [[Haunted Blade]], [[Two Handed Sword]], [[Ice Rapier]], [[Boots of Haste]], [[Bloody Edge]] (very rare), [[Demon Helmet]] (very rare). |
}} |
}} |
Revision as of 06:41, 10 May 2009
Notes
Madareth has dedicated his life to battle. Bred by The Ruthless Seven as one of their greatest warlords, Madareth has endured a painful and torturing training. Instead of creating a brilliant leader, though, they gave birth to a savage killing machine that constantly tries to improve his skills by challenging other demonic minions. Even if Madareth only uses a fraction of his skills, the usual outcome of such fights is a stack of Juggernauts and demons hacked to pieces. It is rumoured that he even defeated the mighty Orshabaal. His only weakness might be the single-mindedness with which he pursues the destruction of his victims. In his lust for battle, he often forgets his surrounding and lives only for the moment of his next strike. Though Madareth loves playing cat and mouse with his victims, he quickly loses all finesse and fully indulges in his blood lust. It is unknown how such a beast is kept in check by The Ruthless Seven.
Abilities
Melee (0-1900), Energy Ball (180-629+), Death Beam (600-850), Smoke Death Wave (650-830), Small Mana Drain Ball (0-174+), Great Mana Drain Ball (Not often; 0-222+), Self-Healing, Increases your Distance Skill around 60%.
Damage Taken From Elements
Location
Teleporter after The Foundry.
Strategy
You need two blockers with Level 200 or higher, two healers and more than 5 shooters. Madareth's Ward contains Shredderthrowers and a Pillar in the middle. Trap him in a corner using the geography of the area and the blockers - ready to heal themselves and Challenge, because Madareth retargets oftenly - while Mages summon Fire Devils to attack with Fire-Based Attacks.Loot
0-150 gp, 0-30 Platinum Coins, 0-2 Demon Horns, 0-2 Small Diamonds, Demonic Essence, Rusty Armor, Rusty Legs, Mastermind Shield, Demon Shield, Mastermind Potion, Berserk Potion, Bullseye Potion, Axe Ring, Death Ring, Sword Ring, Club Ring, Ring Of Healing, Ultimate Health Potion, Great Mana Potion, Great Health Potion, Great Spirit Potion, Time Ring, Wand of Inferno, Wand of Starstorm, Magic Light Wand, Underworld Rod, Hailstorm Rod, Springsprout Rod, Lyre, Lute, War Drum, War Horn, Didgeridoo, Crystal Sword, Mercenary Sword, Relic Sword, Assassin Dagger, Nightmare Blade, Haunted Blade, Two Handed Sword, Ice Rapier, Boots of Haste, Bloody Edge (very rare), Demon Helmet (very rare).