m (→top: [bot] remove or replace deprecated parameters) Tag: apiedit |
m ([bot] adding missing item(s) to loot list.) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
||
− | | |
+ | | name = Mad Technomancer |
− | | |
+ | | article = a |
− | | |
+ | | actualname = mad technomancer |
− | | |
+ | | plural = mad technomancers |
− | | |
+ | | hp = 1800 |
− | | |
+ | | exp = 55 |
− | | |
+ | | armor = ? |
− | | |
+ | | summon = -- |
− | | |
+ | | convince = -- |
− | | |
+ | | illusionable = yes |
− | | |
+ | | creatureclass = Humanoids |
− | | |
+ | | primarytype = Dwarves |
− | | |
+ | | isboss = yes |
− | | |
+ | | isarenaboss = no |
− | | |
+ | | abilities = [[Melee]] (0-50), [[Mana Drain]] (50-80), [[Energy Strike]] (0-200), [[Death Strike]] (0-100), [[Haste]], [[Self Healing]] (100-200 hp, uses it very often) |
− | | |
+ | | maxdmg = 350 |
+ | | pushable = ? |
||
⚫ | |||
− | | |
+ | | pushobjects = ? |
− | | |
+ | | walksaround = Energy |
⚫ | |||
− | | |
+ | | paraimmune = ? |
− | | physicalDmgMod = 100% |
||
− | | |
+ | | senseinvis = yes |
− | | |
+ | | physicalDmgMod = 100% |
− | | |
+ | | earthDmgMod = 0% |
− | | |
+ | | fireDmgMod = 0% |
− | | |
+ | | deathDmgMod = 100% |
− | | |
+ | | energyDmgMod = 105% |
− | | |
+ | | holyDmgMod = 100% |
− | | |
+ | | iceDmgMod = 101%>? |
+ | | hpDrainDmgMod = 100%? |
||
⚫ | |||
+ | | drownDmgMod = 100%? |
||
⚫ | |||
+ | | healMod = 100%? |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | implemented = 8.1 |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
[[File:Mad way.jpg]]<br> |
[[File:Mad way.jpg]]<br> |
||
Follow the purple lines to get to the white dots. |
Follow the purple lines to get to the white dots. |
||
}} |
}} |
||
+ | | loot = {{Loot Table |
||
⚫ | |||
⚫ | |||
|{{Loot Item|Technomancer Beard|always}} |
|{{Loot Item|Technomancer Beard|always}} |
||
+ | |{{Loot Item|Iron Ore}} |
||
}} |
}} |
||
}} |
}} |
Revision as of 18:21, 27 March 2020
You see a mad technomancer
- I'm going to make them an offer they can't refuse.
- My masterplan cannot fail!
- Gentlemen, you can't fight here! This is the War Room!
- I love the smell of firebombs in the morning.
Notes
This villainous dwarf is the last target of the Secret Service Quest chain. He is assisted by 2 Dwarf Dispensers which spawn a constant supply of Dwarf Henchmen.
Abilities
Melee (0-50), Mana Drain (50-80), Energy Strike (0-200), Death Strike (0-100), Haste, Self Healing (100-200 hp, uses it very often)
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Mad Technomancer's Laboratory.
How to get there:
Follow the purple lines to get to the white dots.
Behaviour
Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.