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− | {{ |
+ | {{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
− | | |
+ | | name = Mad Technomancer |
− | | |
+ | | article = a |
− | | |
+ | | actualname = mad technomancer |
− | | |
+ | | plural = mad technomancers |
− | | |
+ | | hp = 1800 |
− | | |
+ | | exp = 55 |
− | | |
+ | | armor = ? |
− | | |
+ | | summon = -- |
− | | |
+ | | convince = -- |
− | | |
+ | | illusionable = yes |
+ | | creatureclass = Humanoids |
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⚫ | |||
− | | |
+ | | primarytype = Dwarves |
− | | |
+ | | isboss = yes |
− | | |
+ | | isarenaboss = no |
+ | | abilities = [[Melee]] (0-50), [[Mana Drain]] (50-80), [[Energy Strike]] (0-200), [[Death Strike]] (0-100), [[Haste]], [[Self Healing]] (100-200 hp, uses it very often) |
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− | | strongagainst = ? |
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− | | |
+ | | maxdmg = 350 |
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− | | sounds = "Gentlemen, you can't fight here! This is the War Room!" |
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+ | | pushobjects = ? |
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− | | notes = New creature discovered in the [[Updates/8.1|8.1 Update]] |
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− | | |
+ | | walksaround = Energy |
+ | | walksthrough = Fire, Poison |
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⚫ | |||
− | | |
+ | | paraimmune = ? |
+ | | senseinvis = yes |
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+ | | physicalDmgMod = 100% |
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+ | | earthDmgMod = 0% |
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+ | | fireDmgMod = 0% |
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+ | | deathDmgMod = 100% |
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+ | | energyDmgMod = 105% |
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+ | | holyDmgMod = 100% |
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+ | | iceDmgMod = 101%>? |
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+ | | hpDrainDmgMod = 100%? |
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+ | | drownDmgMod = 100%? |
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+ | | healMod = 100%? |
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+ | | sounds = {{Sound List|I'm going to make them an offer they can't refuse.|My masterplan cannot fail!|Gentlemen, you can't fight here! This is the War Room!|I love the smell of firebombs in the morning.}} |
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+ | | implemented = 8.1 |
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+ | | notes = This villainous dwarf is the last target of the [[Secret Service Quest]] chain. He is assisted by 2 [[Dwarf Dispenser]]s which spawn a constant supply of [[Dwarf Henchman|Dwarf Henchmen]]. |
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+ | | behaviour = Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing. |
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+ | | speed = ? |
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+ | | strategy = [[Image:Mad_mage.jpg|225px|right]]Lure it to the stairs, block it in a corner and spam it with hits. |
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+ | [[File:Mad way.jpg]]<br> |
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+ | Follow the purple lines to get to the white dots. |
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⚫ | |||
+ | | loot = {{Loot Table |
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+ | |{{Loot Item|Technomancer Beard|always}} |
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+ | |{{Loot Item|Iron Ore}} |
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+ | }} |
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+ | }} |
Revision as of 18:21, 27 March 2020
You see a mad technomancer
- I'm going to make them an offer they can't refuse.
- My masterplan cannot fail!
- Gentlemen, you can't fight here! This is the War Room!
- I love the smell of firebombs in the morning.
Notes
This villainous dwarf is the last target of the Secret Service Quest chain. He is assisted by 2 Dwarf Dispensers which spawn a constant supply of Dwarf Henchmen.
Abilities
Melee (0-50), Mana Drain (50-80), Energy Strike (0-200), Death Strike (0-100), Haste, Self Healing (100-200 hp, uses it very often)
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Mad Technomancer's Laboratory.
How to get there:
Follow the purple lines to get to the white dots.
Behaviour
Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.