
You see a mad technomancer.
- I'm going to make them an offer they can't refuse.
- My masterplan cannot fail!
- Gentlemen, you can't fight here! This is the War Room!
- I love the smell of firebombs in the morning.
Notes
This villainous dwarf is the last target of the Secret Service Quest chain. He is assisted by 2 Dwarf Dispensers which spawn a constant supply of Dwarf Henchmen.
To get there, follow the purple lines on the image below to get to the white dots. On step 6, pull the lever to make it respawn:
Abilities
Damage Taken From Elements
Physical 
Death 
Holy 
Ice 
Fire 
Energy 
Earth 
Drown 
Location
Mad Technomancer's Laboratory
Behaviour
Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.
