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You see a mad technomancer.
  • I'm going to make them an offer they can't refuse.
  • My masterplan cannot fail!
  • Gentlemen, you can't fight here! This is the War Room!
  • I love the smell of firebombs in the morning.

Notes

This villainous dwarf is the last target of the Secret Service Quest chain. He is assisted by 2 Dwarf Dispensers which spawn a constant supply of Dwarf Henchmen.

To get there, follow the purple lines on the image below to get to the white dots. On step 6, pull the lever to make it respawn:

Abilities

Physical Damage Melee (0-50)
⁠,
Mana Drain Mana Drain (50-80)
⁠,
Energy Damage Energy Strike (0-200)
⁠,
Death Damage Death Strike (0-100)
⁠, ⁠,
Healing Self Healing (100-200 HP; uses it very often)
.

Damage Taken From Elements

Physical
100%
Death
100%
Holy
100%
Ice
101%>?
Fire
0%
Energy
105%
Earth
0%
Drown
100%?

Location

Mad Technomancer's Laboratory

Behaviour

Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.

Strategy

Lure it to the stairs, block it in a corner and spam it with hits.