You see a mad technomancer
- I'm going to make them an offer they can't refuse.
- My masterplan cannot fail!
- Gentlemen, you can't fight here! This is the War Room!
- I love the smell of firebombs in the morning.
Notes
This villainous dwarf is the last target of the Secret Service Quest chain. He is assisted by 2 Dwarf Dispensers which spawn a constant supply of Dwarf Henchmen.
Abilities
Melee (0-50)
, Mana Drain (50-80)
, Energy Strike (0-200)
, Death Strike (0-100)
, , Self Healing (100-200 hp; uses it very often)
.
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Mad Technomancer's Laboratory.
How to get there:
Follow the purple lines to get to the white dots. On step 6 pull the lever to make it respawn.
Behaviour
Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.