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You see a mad technomancer.
  • I'm going to make them an offer they can't refuse.
  • My masterplan cannot fail!
  • Gentlemen, you can't fight here! This is the War Room!
  • I love the smell of firebombs in the morning.

Notes

This villainous dwarf is the last target of the Secret Service Quest chain. He is assisted by 2 Dwarf Dispensers which spawn a constant supply of Dwarf Henchmen.

Abilities

Melee (0-50), Mana Drain (50-80), Energy Strike (0-200), Death Strike (0-100), Haste, Self Healing (100-200 hp, uses it very often)

Damage Taken From Elements

  • Physical
    100%
  • Holy
    100%
  • Death
    100%
  • Fire
    0%
  • Energy
    105%
  • Ice
    101%?
  • Earth
    0%

Location

Mad Technomancer's Laboratory.
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How to get there:

Mad way.jpg
Follow the purple lines to get to the white dots.

Spoiler ends here.

Behaviour

Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.

Strategy

Mad mage.jpg
Lure it to the stairs, block it in a corner and spam it with hits.
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