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m ([bot] setting healMod to 100% for all creatures in Bestiary.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Mad Scientist
+
| name = Mad Scientist
| hp = 325
+
| article = a
| exp = 205
+
| actualname = mad scientist
| ratio = 0.630
+
| plural = mad scientists
| summon = --
+
| hp = 325
| convince = --
+
| exp = 205
| illusionable = ?
+
| armor = 15
| isboss = no
+
| summon = --
  +
| convince = --
| creatureclass = Humans
 
| primarytype = Sorcerers
+
| illusionable = ?
 
| creatureclass = Humans
| abilities = [[Melee]] (0-35), [[Self-Healing]], [[Drown Damage|Smoke Bomb]] 3x3 shaped, does drown damage (20-56), [[Light Magic Missile]] (20-36), [[Paralyze]].
 
| maxdmg = 127
+
| primarytype = Sorcerers
  +
| bestiaryclass = Human
| immunities = [[Invisibility]]
 
  +
| bestiarylevel = Easy
| physicalDmgMod = 100%
 
| holyDmgMod = 80%
+
| occurrence = Common
| deathDmgMod = 105%
+
| isboss = no
 
| abilities = [[Melee]] (0-35), [[Self-Healing]], [[Drown Damage|Smoke Bomb]] 3x3 shaped, does drown damage (20-56), [[Light Magic Missile]] (20-36), [[Paralyze]].
| fireDmgMod = 90%
 
| energyDmgMod = 80%
+
| maxdmg = 127
| iceDmgMod = 90%
+
| pushable = no
| earthDmgMod = 80%
+
| pushobjects = yes
  +
| walksaround = Fire, Energy, Poison
| drownDmgMod = 0%
 
  +
| walksthrough = None
| hpDrainDmgMod = 100%
 
  +
| paraimmune = ?
| behavior = It's similar to [[Dark Apprentice]]s and [[Dark Magician]]s, however [[Mad Scientist]]s fights in close combat, while the others keep their distance; and it has stronger magic damage than the others.
 
  +
| senseinvis = yes
| sounds = "Die in the name of Science!"; "You will regret interrupting my studies!"; "Let me test this!"; "I will study your corpse!".
 
 
| physicalDmgMod = 100%
| notes = Mad Scientist are [[sorcerer]]s. Usually found with lots of other [[Creatures]]. Note: these monsters created the monster [[Mutated Human]].
 
  +
| earthDmgMod = 80%
| location = [[Magician Quarter]], [[Trade Quarter]], [[Factory Quarter]].
 
 
| fireDmgMod = 90%
| strategy = Kill it fast, as he will use his magical items to harm you. Use [[Death Damage|Death]]-based [[Runes]] or [[Instant Spells|Spells]]. [[Paladin]]s & [[Knight]]s can kill these quickly with 65+ skills.
 
  +
| deathDmgMod = 105%
| loot = 0-120 [[gp]], [[Mana Potion]], [[Health Potion]], [[Powder Herb]] (semi-rare), [[Life Crystal]] (rare), [[Small Enchanted Amethyst]] (rare), 0-3 [[White Mushroom]] (rare), [[Cream Cake]] (rare), 0-5 [[Cookie]] (rare), [[Magic Light Wand]] (rare), [[Wand of Vortex]] (very rare), [[Mastermind Potion]] (very rare).
 
  +
| energyDmgMod = 80%
  +
| holyDmgMod = 80%
  +
| iceDmgMod = 90%
 
| hpDrainDmgMod = 100%
 
| drownDmgMod = 0%
  +
| healMod = 100%
  +
| bestiaryname = madscientist
  +
| bestiarytext = Genius and madness are often only a fine line apart. Mad Scientists have for sure crossed that line. Putting their science and researches above everything else, they put themselves above human morals and see other humans as test objects at best.<br />In combat, Mad Scientists fight with everything at their disposal and use a vast array of dirty tricks. Being bad fighters, they use their tools, gadgets and inventions as dangerous weapons. Protective about their secrets and fearing punishment for their amoral experiments, they tend to attack outsiders on sight.<br />Mad Scientists often join confraternities with other scientists to profit from more resources. Others find employment by unscrupulous beings that fund their researches in exchange for their services. Most of them are too absorbed in their researches to become leaders themselves. Some, however, are worldly enough to hire minions and plan and coordinate operations as the scientific mastermind.
 
| sounds = {{Sound List|Die in the name of Science!|You will regret interrupting my studies!|Let me test this!|I will study your corpse!}}
  +
| implemented = 8.4
 
| notes = Mad Scientist are [[sorcerer]]s. Usually found with lots of other [[Creatures]]. Note: these creatures created the creature [[Mutated Human]].
 
| behaviour = It's similar to [[Dark Apprentice]]s and [[Dark Magician]]s, however Mad Scientists fights in close combat, while the others keep their distance; and it has stronger magic damage than the others.
  +
| speed = 90
 
| strategy = Kill it fast, as he will use his magical items to harm you. Use [[Death Damage|Death]]-based [[Runes]] or [[Instant Spells|Spells]]. [[Paladin]]s & [[Knight]]s can kill these quickly with 65+ skills.
 
| location = [[Magician Quarter]], [[Trade Quarter]], [[Factory Quarter]],[[Isle of Evil]], [[Tiquanda Laboratory]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-115|Gold Coin}}
  +
|{{Loot Item|Health Potion}}
  +
|{{Loot Item|Mana Potion}}
  +
|{{Loot Item|Powder Herb}}
  +
|{{Loot Item|0-3|White Mushroom}}
  +
|{{Loot Item|Life Crystal|semi-rare}}
  +
|{{Loot Item|Magic Light Wand|semi-rare}}
  +
|{{Loot Item|0-5|Cookie|rare}}
  +
|{{Loot Item|Cream Cake|rare}}
  +
|{{Loot Item|Mastermind Potion|very rare}}
  +
|{{Loot Item|Small Enchanted Amethyst|very rare}}
  +
}}
 
}}
 
}}

Revision as of 09:13, 4 May 2019

latest?cb=20180206145431&path-prefix=en&format=original
You see a mad scientist
  • Die in the name of Science!
  • You will regret interrupting my studies!
  • Let me test this!
  • I will study your corpse!

Notes

Genius and madness are often only a fine line apart. Mad Scientists have for sure crossed that line. Putting their science and researches above everything else, they put themselves above human morals and see other humans as test objects at best.
In combat, Mad Scientists fight with everything at their disposal and use a vast array of dirty tricks. Being bad fighters, they use their tools, gadgets and inventions as dangerous weapons. Protective about their secrets and fearing punishment for their amoral experiments, they tend to attack outsiders on sight.
Mad Scientists often join confraternities with other scientists to profit from more resources. Others find employment by unscrupulous beings that fund their researches in exchange for their services. Most of them are too absorbed in their researches to become leaders themselves. Some, however, are worldly enough to hire minions and plan and coordinate operations as the scientific mastermind.

Mad Scientist are sorcerers. Usually found with lots of other Creatures. Note: these creatures created the creature Mutated Human.

Abilities

Melee (0-35), Self-Healing, Smoke Bomb 3x3 shaped, does drown damage (20-56), Light Magic Missile (20-36), Paralyze.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
105%
Holy Dazzled Icon Big
80%
Ice Freezing Icon Big
90%
Fire Burning Icon Big
90%
Energy Electrified Icon Big
80%
Earth Poisoned Icon Big
80%

Behaviour

It's similar to Dark Apprentices and Dark Magicians, however Mad Scientists fights in close combat, while the others keep their distance; and it has stronger magic damage than the others.

Strategy

Kill it fast, as he will use his magical items to harm you. Use Death-based Runes or Spells. Paladins & Knights can kill these quickly with 65+ skills.