The Loyalty System was designed to reward Cipsoft's most loyal players. Each day of spent premium time equals one loyalty point, which can unlock fancy titles and bonuses for your character when accumulated. It was implemented on January 27, 2015.
Players' loyalty is recorded separately for every Game World, and the players with the most points can be seen on their corresponding Highscores page. In addition, any player can choose whether or not they want to show their amount of loyalty points on one of their account's character pages on tibia.com. If they choose to show it, the title will be visible by 'looking' at that character in-game, along with info like that character's vocation and guild. If the player chooses to show it but doesn't pick a specific character for that purpose the info will appear on the character with the highest level of the account by default.
In order to gain loyalty points, premium time must be spent. Buying premium is not enough; an account created last week which purchased 3600 premium days will still have to wait 3600 days to receive 3600 points. Thus, it is a benefit for long-term premium accounts and cannot be bought. Spending loyalty points is not possible at this time; merely having the points will enable certain benefits.
See also: the manual's description of the loyalty system.
Bonuses[]
The following table shows the bonuses based on the number of loyalty points accumulated:
Loyalty Points | Bonus |
---|---|
360 | 5% |
720 | 10% |
1080 | 15% |
1440 | 20% |
1800 | 25% |
2160 | 30% |
2520 | 35% |
2880 | 40% |
3240 | 45% |
3600 | 50% |
For every 360 loyalty points accumulated, a character receives a bonus of 5% on their base skills. The maximum bonus of 50% is reached at 3600 loyalty points, which is equivalent to approximately 9.86 years of premium time. This is a passive boost for all characters on the account regardless of their status (premium or free) and does not expire. The bonus applies to the underlying skill point value rather than the displayed skill level. Due to the exponential growth of skill points required for advancement, the actual skill levels gained will be lower than the percentage increase. For example, a paladin with a base distance skill of 100 will not gain 25 (25% of 100) additional skill levels but rather 3-4 skills. However, the loyalty bonus can be seen as an increased skill progression rate, as each earned skill point is also modified by the loyalty bonus.
Characters with a loyalty skill bonus will gain skills as if they didn't have the bonus. For instance, a knight with a base sword fighting skill of 100 (103 after the loyalty bonus) will still gain skills as if they had a base skill of 100. The Highscores list only the base skills without considering the loyalty bonus. One side effect of the loyalty system is that the skills displayed in the client may not accurately represent the actual skills. Characters can advance without progressing to the next base skill level. The highscores will show the base skills and will not increase the skill level because the base skill hasn't actually advanced; only the modified skill has. In in-game calculations such as damage output, the modified skill value is used.
- Example: A druid with a magic level of 89 and a 5% loyalty bonus might have a magic level of 90 displayed in the skills window. However, the highscores will list the base skill level as 89. When the druid receives a message indicating an advancement to magic level 91, the highscores will still show 89 because the druid's raw skill has not advanced; only the skill after the loyalty bonus is applied.
- Subsequently, the druid's loyalty points increase, placing them in the next bracket, and they gain an additional 5% bonus from the loyalty system. The skill window might indicate a magic level of 92, but the base skill remains 89. It's important to note that this example serves to illustrate the highscores' representation of skills.
Titles[]
The following table shows the loyalty titles based on the number of loyalty points accumulated:
Loyalty Points | Title |
---|---|
50 | Scout of Tibia |
100 | Sentinel of Tibia |
200 | Steward of Tibia |
400 | Warden of Tibia |
1000 | Squire of Tibia |
2000 | Warrior of Tibia |
3000 | Keeper of Tibia |
4000 | Guardian of Tibia |
5000 | Sage of Tibia |
6000 | Savant of Tibia |
7000 | Enlightened of Tibia |
Each account will receive a loyalty title corresponding to the amount of loyalty points accumulated. This title will appear in the "Account Information" section of all character profiles for unhidden characters on the account and when looking at them.