Property Value
Combat Properties
Health Health Icon 1700
Experience Experience Icon 1200
Speed Haste Icon 120
Armor Armor Icon 50
Est. Max Dmg 700+
Summon (not possible)
Convince (not possible)
General Properties
Name Lost Thrower
Classification Dwarves
The Lost
Spawn Type
Pushable ?
Pushes ?
Bestiary Properties
Class Humanoid
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 90%
Earth 0%
Fire 85%
Death 90%
Energy 90%
Holy 100%
Ice 85%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Poison
Other Properties
Version 9.8
December 12, 2012
Status Active
Lost Thrower
You see a lost thrower.


    One of the most single-minded Lost yet encountered, the Thrower is often compared to some kind of insect by its dwarven enemies. The Thrower knows no fear, no mercy and no change of plans. It seems as if, once they have made up their minds or are herded to some aim, they are only to be stopped by death or by fulfilling their agenda. Though lacking the ferocity and aggression of their brethren, they share or even surpass their mercilessness, and their zombie-like dispassion forms an irritating contrast to the madness and bloodlust generally encountered in other Lost. The first assumption, that they were the raised dead of former battles, could be refuted, but the throwers seem to be completely broken in spirit and soul. It is pointless, however, to wonder whether they were broken for having a rebellious spirit, or if the raising in the slave pens do this to some of the Lost by default. The outcome is yet another killing machine at the disposal of the Lost hordes.
    Whereas other Lost bloodthirstily charge at the enemy ranks to engage them in close combat, the dispassionate Throwers are some of the few Lost to actually use long-distance weaponry, and use throwing axes to some efficiency. What they lack in precision they make up for in sheer force, and their thrown axes are known to bite sharp and go deep. Throwers often are part of the first wave of an attacking army of the Lost, but are also encountered in other fighting forces. Yet it is quite rare to encounter parties of Throwers on their own, and it seems that without the driving force of their brethrens' ferocity, they lack or forget any goal they might have had. They march and fight until complete and fatal exhaustion, ignoring their wounds and never leaving the battlefield, even if a combat had raged for hours or days on end. Where other Lost continue hitting a defeated foe in their frenzy, the thrower might do the same thing for the only reason that no one has told them to stop. Also, it has occurred that without leadership or examples to follow, they stayed so intent on a given order that they completely ignored enemies whilst marching to a destination point even under heavy crossbow fire. While being one of the less dangerous of the Lost, the Thrower is by no means to be underestimated.


    Melee (0-300), red sparkle explosion (on itself, reduces Distance Fighting by around 55%), physical bomb (3x3, 150-300), physical bomb (red sparkles, on itself, 60-? mana), Drunkenness explosion, Whirlwind Throw (physical, 150-250), Invisibility (very often), Self Healing (100-500).

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Caves of the Lost, Lower Spike and in the Lost Dwarf version of the Forsaken Mine.


    Fights from a distance.


    It is easy for a paladin to kill this, just keep distance and use assassin stars, prismatic bolts or crystalline arrows. For knights it is little harder to hunt them because you have to follow them. Level 100+ is recommended to kill these.

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