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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Lost Soul
+
| name = Lost Soul
| hp = 5800
+
| article = a
| exp = 4000
+
| actualname = lost soul
| ratio = 0.689
+
| plural = lost souls
| summon = --
+
| hp = 5800
| convince = --
+
| exp = 4000
| isboss = no
+
| armor = 28
 
| summon = --
| creatureclass = The Undead
 
| primarytype = Skeletons
+
| convince = --
  +
| illusionable = ?
| abilities = [[Melee]] (0-420), [[Life Drain Beam]] (0-180), [[Paralyze|Paralyzing Death UE]].
 
 
| creatureclass = The Undead
| maxdmg = 600
 
  +
| primarytype = Skeletons
| immunities = [[Invisibility]], [[Paralysis]].
 
  +
| bestiaryclass = Undead
| physicalDmgMod = 100%
 
| holyDmgMod = 120%
+
| bestiarylevel = Medium
| deathDmgMod = 0%
+
| occurrence = Common
| fireDmgMod = 0%
+
| isboss = no
 
| abilities = [[Melee]] (0-429), [[Death Damage|Death Beam]] (0-210), [[Paralyze|Paralyzing Death UE]].
| energyDmgMod = 80%
 
| iceDmgMod = 50%
+
| maxdmg = 630
| earthDmgMod = 0%
+
| pushable = ?
| drownDmgMod = 100%?
+
| pushobjects = ?
  +
| walksaround = Energy
| hpDrainDmgMod = 100%?
 
  +
| walksthrough = Fire, Poison
| behavior = Runs away in low [[hitpoints|health]].
 
  +
| paraimmune = yes
| sounds = "Mouuuurn meeee!"; "Forgive Meee!"; "Help meee!".
 
  +
| senseinvis = yes
| notes = They may look rather harmless but do not underestimate this fearsome creature. Usually avoided in mines due to the fact it has very high hitpoints, so it takes a longer time to kill, increasing the chance of being swarmed by [[respawn]]s of other creatures.
 
 
| physicalDmgMod = 100%
After the [[Updates/8.5]], their hp was lowered from 8500.
 
  +
| earthDmgMod = 0%
| location = [[Pits of Inferno]], [[Formorgar Mines]], [[Helheim]].
 
  +
| fireDmgMod = 0%
| strategy = Though dangerous, they aren't overly powerful so a decent blocker with decent skills will suffice to keep '''Lost Soul''' at bay. However, they can retarget a lot so any shooters from the back row should keep their guard up at all times.
 
  +
| deathDmgMod = 0%
| loot = 0-320 [[gp]], 0-3 [[Platinum Coin]]s, [[Torch]], 0-2 [[Rotten Meat]], [[Blank Rune]], [[Bone]], [[Legion Helmet]], [[Soul Orb]], [[Rusty Armor (Rare)]], [[Plate Armor]], [[Scale Armor]], [[Demonic Essence]], [[Silver Goblet]], [[Great Mana Potion]] (rare), [[Ruby Necklace]] (rare), [[Death Ring]] (rare), [[Skeleton Decoration]] (rare), [[Key Ring]] (rare), [[Stone Skin Amulet]] (rare), [[Skull Staff]] (rare), [[Amulet of Loss]] (very rare), [[Titan Axe]] (very rare).
 
 
| energyDmgMod = 90%
  +
| holyDmgMod = 125%
  +
| iceDmgMod = 50%
 
| hpDrainDmgMod = 0%
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = lostsoul
  +
| bestiarytext = Some people die in so much agony and pain that they rise again in a ghostly form. They are by far more powerful than ordinary ghosts, fuelled by the memory of those painful emotions. Roaming the place of their death, they seek revenge, not distinguishing between guilty and innocent. Usually they haunt crypts, graveyards or places of torture and great pain.Sometimes though, these Lost Souls are snatched away by demons and forced into their service by the use of magical powers. Although the demons do not consider the Lost Souls as really useful, they enjoy to have an incarnation of suffering and pain around. Some of the more powerful and cruel demons even enjoy to 'breed' such ghosts on their own. They subjugate abducted mortals and expose them to unspeakable procedures which culminate in the painful death of their victims. Sometimes a demon is able to 'harvest' one of those unfortunates out of the procedure to make an especially impressive exemplar of a Lost Soul which it can brag about to other demons.
 
| sounds = {{Sound List|Mouuuurn meeee!|Forgive Meee!|Help meee!}}
  +
| implemented = 7.9
 
| notes = They may look rather harmless but do not underestimate this fearsome creature. Usually avoided in mines due to the fact it has very high hitpoints, so it takes a longer time to kill, increasing the chance of being swarmed by [[respawn]]s of other creatures. It is common to see these creatures left at low red health by someone hunting in the area in which they spawn - this is so that players can avoid wasting supplies on the Lost Souls as they have high points, deal fairly good damage, and rarely drop good loot.
 
After the [[Updates/8.5]], their hp was lowered from 8500 to 5800.
 
| behaviour = Runs away in low [[hitpoints|health]].
  +
| speed = 190
 
| strategy = Though dangerous, they aren't overly powerful so a decent blocker with decent skills will suffice to keep '''Lost Soul''' at bay. However, they can retarget a lot so any shooters from the back row should keep their guard up at all times.
  +
You should try to trap them in somewhere, since they run at low health and can be seen in dangerous places with more monsters...
 
| location = [[Pits of Inferno]], [[Formorgar Mines]], [[Helheim]], [[Roshamuul Prison]] and in '''The Arcanum''' (Part of the [[Inquisition quest]]).
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-198|Gold Coin}}
  +
|{{Loot Item|0-7|Platinum Coin}}
  +
|{{Loot Item|0-3|Blank Rune}}
  +
|{{Loot Item|Unholy Bone}}
  +
|{{Loot Item|Soul Orb}}
  +
|{{Loot Item|0-2|Great Mana Potion}}
  +
|{{Loot Item|0-3|Black Pearl}}
  +
|{{Loot Item|0-3|White Pearl}}
  +
|{{Loot Item|0-2|Great Health Potion}}
  +
|{{Loot Item|Demonic Essence}}
  +
|{{Loot Item|Silver Goblet}}
  +
|{{Loot Item|Rusted Armor}}
  +
|{{Loot Item|Stone Skin Amulet|semi-rare}}
  +
|{{Loot Item|Red Gem|semi-rare}}
  +
|{{Loot Item|Death Ring|semi-rare}}
  +
|{{Loot Item|Slightly Rusted Armor|semi-rare}}
  +
|{{Loot Item|Ruby Necklace|rare}}
  +
|{{Loot Item|Skeleton Decoration|rare}}
  +
|{{Loot Item|Skull Staff|rare}}
  +
|{{Loot Item|Titan Axe|rare}}
  +
|{{Loot Item|Tower Shield|rare}}
  +
|{{Loot Item|Haunted Blade|rare}}
  +
|{{Loot Item|Skull Helmet|very rare}}
  +
|{{Loot Item|Rusty Armor}}
  +
}}
 
}}
 
}}

Revision as of 18:52, 28 December 2019

latest?cb=20210420142351&path-prefix=en&format=original
You see a lost soul
  • Mouuuurn meeee!
  • Forgive Meee!
  • Help meee!

Notes

Some people die in so much agony and pain that they rise again in a ghostly form. They are by far more powerful than ordinary ghosts, fuelled by the memory of those painful emotions. Roaming the place of their death, they seek revenge, not distinguishing between guilty and innocent. Usually they haunt crypts, graveyards or places of torture and great pain.Sometimes though, these Lost Souls are snatched away by demons and forced into their service by the use of magical powers. Although the demons do not consider the Lost Souls as really useful, they enjoy to have an incarnation of suffering and pain around. Some of the more powerful and cruel demons even enjoy to 'breed' such ghosts on their own. They subjugate abducted mortals and expose them to unspeakable procedures which culminate in the painful death of their victims. Sometimes a demon is able to 'harvest' one of those unfortunates out of the procedure to make an especially impressive exemplar of a Lost Soul which it can brag about to other demons.

They may look rather harmless but do not underestimate this fearsome creature. Usually avoided in mines due to the fact it has very high hitpoints, so it takes a longer time to kill, increasing the chance of being swarmed by respawns of other creatures. It is common to see these creatures left at low red health by someone hunting in the area in which they spawn - this is so that players can avoid wasting supplies on the Lost Souls as they have high points, deal fairly good damage, and rarely drop good loot. After the Updates/8.5, their hp was lowered from 8500 to 5800.

Abilities

Melee (0-429), Death Beam (0-210), Paralyzing Death UE.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
125%
Ice Freezing Icon Big
50%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
90%
Earth Poisoned Icon Big
0%

Location

Pits of Inferno, Formorgar Mines, Helheim, Roshamuul Prison and in The Arcanum (Part of the Inquisition quest).

Behaviour

Runs away in low health.

Strategy

Though dangerous, they aren't overly powerful so a decent blocker with decent skills will suffice to keep Lost Soul at bay. However, they can retarget a lot so any shooters from the back row should keep their guard up at all times. You should try to trap them in somewhere, since they run at low health and can be seen in dangerous places with more monsters...