You see a lost husher.
  • Arr far zwar!


The Husher is what comes closest to a magic-using shaman in the ranks of the Lost. Rather instinctively, and probably by having watched their ominous superiors working spells, they acquired some form of magic on their own. This led to a unique mixture of magic types which magic theorists would deem impossible, yet surprisingly enough yields results. Their magic is in no way subtle, and they probably regard it as some kind of divine wonder, rather than a product of their own actions. It is unknown whether Hushers are able to use more than the battle magic that has been observed. Given the nature of the Lost, it seems unlikely that they developed some other use of their mystical gifts, but as with so much else concerning the Lost, as they have only been encountered in battle and captives could not be reasoned with, little is known about their home and culture. Besides their magic, the Hushers are as wild and bloodthirsty as any other Lost, although some more planning and smartness can be attested to them. They are extremely resilient to pain, and part of their semi-religious acts seems to involve ritually cutting off their own skin, and scorching themselves with hot irons. Their simple religion seems centred on suffering and worship of everything that is associated with fire, heat and lava. For some reason, their magic bears an extreme affinity to smoke rather than fire itself. The intricacies of their belief system, if one exists at all, and how they teach each other their techniques, are still puzzling given the violent and animal behaviour of the Lost. It has to be assumed that somewhere in the depths of the earth where the Lost are bred, there is something like a Lost community with at least rudimentary structures, which allow them some kind of cultural identity and teaching of skills that go deeper than the mere animal-like drill which the fighting forces of the Lost seem to receive.


Physical Damage Melee (?)
Earth Damage earth explosion (150-250+)
Death Damage death tar beam (150-350)
Death Damage death tar ball (on itself; 150-200+)
Mana Drain tar ball (on itself; mana drain 150-250)
Death Damage death strike (150-200)
Healing Self Healing (75-92+)
Invisibility Invisibility (often)
Drunkenness Drunkenness bomb (red musical notes)

Damage Taken From Elements

Physical Bestiary Physical Icon Big.gif
Death Cursed Icon Big.gif
Holy Dazzled Icon Big.gif
Ice Freezing Icon Big.gif
Fire Burning Icon Big.gif
Energy Electrified Icon Big.gif
Earth Poisoned Icon Big.gif


Caves of the Lost, Lower Spike and in the Lost Dwarf version of the Forsaken Mine.



A lost husher attacks from a distance.