Property Value
Combat Properties
Health Health Icon 1600
Experience Experience Icon 1800
Speed Haste Icon 125
Armor Armor Icon 55
Est. Max Dmg 700+
Summon (not possible)
Convince (not possible)
General Properties
Name Lost Exile
Classification Dwarves
The Lost
Spawn Type
Pushable ?
Pushes ?
Bestiary Properties
Class Humanoid
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 95%
Earth 0%
Fire 75%
Death 80%
Energy 90%
Holy 110%
Ice 85%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 11.50
December 05, 2017
Status Active
Lost Exile
You see a lost exile.



    Melee (0-200+), Death strike (200-400), Death tar beam (150-350), Tar ball (on itself, mana drain 150-250), Self-Healing (100-200+), Drunkenness bomb (red musical notes).

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    South east of the Gnome Deep Hub's entrance.


    Similar to Lost Husher, just stronger.


    To receive loot and experience from these creatures and at same time do task, it's recommended to lure them to the entrance and kill them there (at least those nearby spawns) or destroy a Makeshift Home and kill them far from other Makeshift Homes.


    (Loot Statistics)

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