Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
5900 |
Experience ![]() |
4400 |
Speed ![]() |
150 |
Armor ![]() |
80 |
Est. Max Dmg | 800 |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Lost Berserker |
Classification | Dwarves The Lost |
Spawn Type | |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ? |
Bestiary Properties | |
Class | Humanoid |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 50 ![]() |
Kills to Unlock | 2500 |
Elemental Properties | |
Physical | 80% |
Earth | 0% |
Fire | 90% |
Death | 85% |
Energy | 83% |
Holy | 100% |
Ice | 60% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ? |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | Energy Fire |
Walks through | Poison |
Other Properties | |
Version | 9.6 July 11, 2012 |
Status | Active |
Help |
Notes
If all Lost are somewhat deranged due to mental and physical abuse, the berserkers of the Lost are the worst of the lot. Insane to a degree that resembles rabies, they are all teeth and claws when attacking an enemy. Their masters often bind their weapons to their hands, since the lost beserkers tend to forget to use them in the heat of battle and often try to overpower their foes through clawing and biting. Gnomish troops that took enemy bases by surprise told stories that the lost beserkers are held in what resembles high security prisons chained in iron, deprived from sound and vision by leathery masks. More than other Lost they are focused on battle and carnage. Even other Lost, accustomed to injuries, wars and infighting tend to avoid them. Sometimes their bloodlust is so great that they begin to fight each other even in the midst of battle.
It is the only creature that appears in more than one Warzone. Despite the name, they have never been seen interacting with other dwarves of the Lost.
Abilities
Melee (0-500), Mana Drain ball (on itself, 0-250+?), causes drunkenness, Invisibility.
Damage Taken From Elements
-
Physical80%
-
Holy100%
-
Death85%
-
Fire90%
-
Energy83%
-
Ice60%
-
Earth0%
Location
Warzones 2 and 3.
Behaviour
Lost berserkers will fight in close combat. A lost berserker never retreats.
Strategy
Wear a dwarven ring. Not recommended for knights to fight them alone, because they do mana drain. For all other vocations, use your strongest attacks to kill them. Energy walls and fire walls are useful here.
Loot
- 2-200× Gold Coin
- 1-9× Platinum Coin
- 0-2× Brown Crystal Splinter
- 0-2× Brown Mushroom
- 0-10× Drill Bolt
- Great Health Potion
- Great Mana Potion
- Green Crystal Fragment
- Iron Ore
- 0-2× Small Topaz
- Black Shield (rare)
- Blue Crystal Splinter (semi-rare)
- Coal (semi-rare)
- Dwarven Ring (semi-rare)
- Piggy Bank (semi-rare)
- Violet Crystal Shard (semi-rare)
- Chaos Mace (rare)
- Clay Lump (rare)
- Guardian Shield (rare)
- Knight Axe (rare)
- Magic Sulphur (rare)
- Spiked Squelcher (rare)
- Terra Boots (rare)
- Tower Shield (rare)
- Fire Axe (very rare)
- Royal Helmet (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Humanoids
- Dwarves
- The Lost
- Bestiary Hard Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Non-Illusion-able Creatures
- Creatures in Tibia.com's Creatures Section
- Creatures with Artwork
- Version 9.6 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Sense Invisibility
- Information Required - Creatures - Paralyse Immune
- Information Required - Creatures - Push Objects
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier