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You see a lost basher
  • Whaaarr!
  • Groarrrr!
  • Yhouuuu!

Notes

In stark contrast to the silent and emotionless thrower, the Basher is bred to behave like a fierce animal. Their sounds and their berserk behaviour often give the impression to be fighting a kind of kongra in a dwarf's body. Though the basher employ a variety of killing utensils with frightening skill, those seem strangely out of place in their hands. Generally, they daunt their enemies with grunting noises and threatening posture, before charging and unleashing their full ferocity on the battlefield. Bashers are usually the first to charge into battle - as a matter of fact, the Bashers seem almost incapable of engaging into battle without a charge - accompanied by yells that cannot mistaken for ordinary battle cries. In combat, they continue their unnerving bawling and intimidating behaviour, although they frequently display a certain cunning and seem to enjoy slowly bleeding their enemies to death rather than swiftly finishing them off. Sometimes, however, they fly into an animal frenzy, dealing out a series of vicious and brutal blows that betray their immense strength. Moreover, the bashers seem to possess an uncanny sense of direction; and since both their mindset and their senses are animal-like, they are often used as guides, trackers or hunters by the Lost, although they are easily distracted.
It is not uncommon for bands of Bashers to follow their prey like bloodhounds, chasing them to death, often without any assistance of other Lost. Whether they have been dispatched by some superiors or follow some kind of hunting urge is subject to speculation. Dwarfs who wander around on their own, for instance scouts of soldiers cut off from their units, frequently become subjects of such hunts. The few survivors tell horrible stories about being chased by the bloodthirsty packs and in most stories, only the fact that another victim distracted the bashers, saved the lives of the fugitive.

Abilities

Physical Damage Melee (0-350)
⁠,
Physical Damage 3x3 physical bomb (80-220+)
⁠,
Drunkenness Drunkenness bomb (red sparkles)
⁠,
Hasted energy explosion (on itself; does haste)
⁠,
Healing Self-Healing (250-500)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
85%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
75%
Energy Electrified Icon Big
95%
Earth Poisoned Icon Big
0%

Behaviour

Fights in close combat.

A lost basher attacks in melee range.

Strategy

Wear a Dwarven Ring to avoid the effect of its Drunkenness attack. While a single Lost Basher isn't much of a threat, they usually come in pack with other Losts, so be careful in areas where they are present.

History

Loot

(Loot Statistics)

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