FANDOM


Properties

Property Value
Combat Properties
Health Health Icon ?
Experience Experience Icon 55000
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 3000+
Summon (not possible)
Convince (not possible)
General Properties
Name Lord Azaram
Classification Undead Humanoids
Spawn Type Triggered
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 12.20
July 29, 2019
Status Active
Help
Lord Azaram
You see Lord Azaram.

    Notes

    Click Here to Show/Hide Spoiler Information
    Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
    It's one of the bosses of Grave Danger Quest.
    Spoiler ends here.

    Abilities

    Melee (0-1000?), Rock Beam (500-1200?), Small Poison Wave (300-800?), Large Poison Wave (300-800?), applies Lesser Hex on target.

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      +0%
    • Energy
      +0%
    • Ice
      +0%
    • Earth
      +0%

    Location

    Ghostlands

    Behaviour

    Fights in close combat.

    Strategy

    Attack it with standard attacks until it disappears and Azaram's Soul appears. When it does, Druids should use Mass Healing and Sorcerers UH runes on it. This strategy will work until its health is full, but afterwards you'll have to kill the Tainted Soul Splinters and lure Azaram's Soul over the Purple Fire they become in order to make Lord Azaram appear again.

    Its stronger attacks are all waves and beams, so the blocker and the team should always stay diagonal to the boss.

    Grave Danger Quest - Lord Azaram

    Grave Danger Quest - Lord Azaram

    Community content is available under CC-BY-SA unless otherwise noted.