Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
? |
Experience ![]() |
? |
Speed ![]() |
? |
Armor ![]() |
? |
Est. Max Dmg | ? |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Lokathmor |
Classification | Demons |
Spawn Type | |
Rank | Boss |
Illusionable | ✗ |
Pushable | ? |
Pushes | ? |
Elemental Properties | |
Physical | 100% |
Earth | 115% |
Fire | 70% |
Death | 100% |
Energy | 105% |
Holy | 100% |
Ice | 90% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ? |
Behavioural Properties | |
Walks around | |
Walks through | |
Other Properties | |
Version | 11.80 July 03, 2018 |
Status | Active |
Help |
Notes
Abilities
?
Damage Taken From Elements
-
Physical100%?
-
Holy100%?
-
Death100%?
-
Fire70%
-
Energy105%
-
Ice90%
-
Earth115%?
Location
Behaviour
Unknown
Strategy
Start by attacking the boss. A few moments later, the team will be sent to the center of the room with the invincible boss and trapped by Force Fields (they look like Magic Walls). At this moment, the team should all focus on the same magic wall and kill it as soon as possible to leave the trap, because moments after the trap Lokathmor will use an ultimate explosion that deals massive damage.
After leaving the room, a Dark Knowledge (gray book) will spawn north of it. Kill it and quickly pick up its corpse (a Parchment of Dark Knowledge). Use it on the Writing Desk (Quest) on the west side of the room and then use the desk, it will throw a Death Beam that destroys the remaining Force Fields and sets Lokathmor free, allowing the team to attack it for a few rounds. Shortly after, the players will be trapped in the center of the room again and repeat the previous steps until the boss has been killed.
Time is of utmost importance in this fight, and losing one turn may be decisive for a failure. Some hints for optimal performance are:
- It's recommended to select a Force Field that is not near any Knowledge Raider as they can move towards into the square and re-create the trap.
- The Force Fields deal Damage Reflection, and thus area attacks should be avoided at all costs, specially Ultimate spells which can be fatal for the mage casting it.
- When killing the Dark Knowledge, have one player stay by the desk and then when it dies someone throws him the corpse in a pre-defined spot (e.g. under the character), so it's quickly used and no time is wasted doing this.
Loot
- Sturdy Book
- Giant Emerald
- Green Gem
- Yellow Gem
- Magic Sulphur
- Ominous Book
- Knowledgeable Book
- 4× Great Spirit Potion
- 4× Ultimate Spirit Potion
- 4× Ultimate Health Potion
- 8× Ultimate Mana Potion
- 2× Berserk Potion
- Wand of Cosmic Energy
- Wand of Inferno
- Dreaded Cleaver
- Stone Skin Amulet
- 37-58× Platinum Coin
- 4× Crystal Coin
- 12× Onyx Chip
- 12× Small Amethyst
- 12× Small Emerald
- 12× Small Diamond
- Boots of Haste
- 6× Silver Token
- 5× Gold Token
- Demon Horn
- 2× Mastermind Potion
- Slightly Rusted Helmet
- Giant Shimmering Pearl
- Spellweaver's Robe
- Haunted Blade
- Pages using DynamicPageList parser function
- Creatures
- Demons
- Bosses
- Non-Illusion-able Creatures
- Version 11.80 Implementations
- Information Required - Creatures - Health
- Information Required - Creatures - Experience
- Information Required - Creatures - Speed
- Information Required - Creatures - Armor
- Information Required - Creatures - Sense Invisibility
- Information Required - Creatures - Paralyse Immune
- Information Required - Creatures - Pushable
- Information Required - Creatures - Push Objects
- Information Required - Creatures - Physical Damage Modifier
- Information Required - Creatures - Holy Damage Modifier
- Information Required - Creatures - Death Damage Modifier
- Information Required - Creatures - Earth Damage Modifier
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
- Information Required - Creatures - Heal Modifier