Property Value
Combat Properties
Health Health Icon.gif 410
Experience Experience Icon.gif 155
Speed Haste Icon.gif 87
Armor Armor Icon.gif 26
Est. Max Dmg 70
Summon (not possible)
Convince (not possible)
General Properties
Name Lizard Templar
Classification Low Class Lizards
Spawn Type
Bestiary Properties
Class Reptile
Difficulty Easy
Occurrence Common
Charm Points 15 Charm Icon.gif
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 0%
Fire 110%
Death 100%
Energy 80%
Holy 100%
Ice 90%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Poison
Other Properties
Version 7.5
August 9, 2005
Status Active
Lizard Templar.gif
You see a lizard templar.
  • Hissss!


The proud holy warriors of the lizard race follow a strange code of honour which cannot be understood by the other races. Part of this code seems to be fighting valiantly the warm-blooded races which they regard as intruders in their realm. Their thick scale skin, their incredible toughness and their unwavering determination to win a fight had made the lizard people the dominating race in Tiquanda for a long time. Even their enemies must credit them skilfulness and elegance in the usage of their exotic weapons. Probably, lizards see a fight as a religious experience. Their fighting style is obviously very formalised yet very efficient. The snake-like blade-dance that they perform in combat is only clouded by their overconfidence and their inability to accept defeat.

They often appear along with other Lizards. These creatures attack with melee attacks only, and aren't very fast; thus, an easy kill for paladins and mages. Even though it has a huge amount of hitpoints, its attacks are rather weak, so they won't be a problem for experienced knights either. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning.


Melee (0-70).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Unknown. A lizard templar never retreats.


Mages and Paladins: Run away from them while shooting runes or bolts; be careful while running, or you will run into another respawn.
Knights: If you are skilled enough, the templar shouldn't be much of a problem. Just attack it, and be careful so you don't get surrounded. Level 55 with skills 70/70 and it should be easy with decent equipment.


(Loot Statistics)

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