Lizard Snakecharmer.gif
You see a lizard snakecharmer.
  • I smeeeel warm blood!
  • Shhhhhhh


Half priest and half wizard, Lizard Snakecharmers seem to be the spiritual leaders of the lizard people. They are skilled in casting several spells and show a strong affinity to snakes and poison. Like snakes, which they are assumed to worship, they like to wait until their victim shows a weakness that allows them to strike. Keeping their enemies at distance, their sudden attacks often take the victims by surprise which gives the Lizard Snakecharmers an edge in combat. Recently, they have settled their quarrels with the warriors of their race to form a formidable team to fight against their common enemy and to fend off any intruders in their territory.

Its Self-Healing is constantly used. Goes invisible often. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning.


Melee (0-30), Earth Strike (50-110), Summons up to 6 Cobras, Poisons you up to 10 Hitpoints per turn, Self Healing (Very often), Invisibility.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Chor, Forbidden Temple.


Lizard Snakecharmers fight until death, heal themselves and summon lots of Cobras. The Cobras don't hit you with Physical Damage but poisons you. They keep blocking your way and you sometimes can't retreat.


Due their fast healing, use powerful attacks to quickly wipe them out.
Knights: When killing Lizard Snakecharmers, you should have a good two-handed weapon and charge right on the Snakecharmer, ignoring any summoned Cobras. They have a very weak defense, but heal almost constanty, so try to kill it as quickly as possible to avoid larger amounts of damage. It is also very smart to carry some Great Fireball Runes when killing these creatures, because summoned Cobras can trap you easily.
Other vocations: Kill them from distance to avoid being trapped or luring more Creatures while chasing them.


(Loot Statistics)

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