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Properties

Property Value
Combat Properties
Health Health Icon 265
Experience Experience Icon 110
Speed Haste Icon 90
Armor Armor Icon 17
Est. Max Dmg 115
Summon (not possible)
Convince 560 mana
General Properties
Name Lizard Sentinel
Classification Low Class Lizards
Spawn Type
Illusionable
Pushable ?
Pushes ?
Bestiary Properties
Class Reptile
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 0%
Fire 110%
Death 100%
Energy 90%
Holy 100%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 7.5
August 9, 2005
Status Active
Help
Lizard Sentinel
You see a lizard sentinel.
  • Tssss!

Notes

Even the lizard people of the lowest caste follow some kind of spiritual path. Lizard Sentinels form a kind of temple guard rather than an army. Following the orders of Templars and snakecharmers, they work, fight and die for the welfare of the lizard race. Bred and raised for this purpose, only the Lizard Sentinels seem to have an almost steady supply for their troops whose strength lies in their numbers. They are rather distance than melee fighters and they try to shun close combat which seems to be a privilege of the Templars. If Lizard Sentinels are forced to fight eye to eye, they defend themselves almost reluctantly as if they were even in the face of death trying to avoid breaking any taboo.

They often appear along with other lizards; sentinels are somewhat slow. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning.

Abilities

Melee (0-45) Spear (0-70).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +10%
  • Energy
    -10%
  • Ice
    -20%
  • Earth
    -100%

Location

Chor, Zzaion and Foreigner Quarter.

Behaviour

They run at dark red health. They like to keep a distance from their targets, while shooting spears.

Strategy

Knights, should use offensive fighting to kill them, since their defense is relatively low, and when you're close to them, they run slower than normal. Don't let this monster run too far away, or it may lure you into dangerous areas so kill them quickly. You should kill them first because their spears can penetrate your armor easier than other attacks.

Loot

(Loot Statistics)

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