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You see a lizard sentinel
  • Tssss!

Notes

Even the lizard people of the lowest caste follow some kind of spiritual path. Lizard Sentinels form a kind of temple guard rather than an army. Following the orders of Templars and snakecharmers, they work, fight and die for the welfare of the lizard race. Bred and raised for this purpose, only the Lizard Sentinels seem to have an almost steady supply for their troops whose strength lies in their numbers. They are rather distance than melee fighters and they try to shun close combat which seems to be a privilege of the Templars. If Lizard Sentinels are forced to fight eye to eye, they defend themselves almost reluctantly as if they were even in the face of death trying to avoid breaking any taboo.

They often appear along with other lizards; sentinels are somewhat slow. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning.

Abilities

Physical Damage Melee (0-45)
⁠,
Physical Damage Throws spears (0-70)
Lizard Sentinel
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Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
80%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
90%
Earth Poisoned Icon Big
0%

Behaviour

They run at dark red health. They like to keep a distance from their targets, while shooting spears.

A lizard sentinel attacks from a distance.

Strategy

Knights, should use offensive fighting to kill them, since their defense is relatively low, and when you're close to them, they run slower than normal. Don't let this monster run too far away, or it may lure you into dangerous areas so kill them quickly. You should kill them first because their spears can penetrate your armor easier than other attacks.

Loot

(Loot Statistics)

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