TibiaWiki
(armor from bestiary)
m ([bot] setting healMod to 100% for all creatures in Bestiary.)
(3 intermediate revisions by 3 users not shown)
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| actualname = lizard high guard
 
| actualname = lizard high guard
 
| plural = lizard high guards
 
| plural = lizard high guards
| implemented = 8.54
 
 
| hp = 1800
 
| hp = 1800
 
| exp = 1450
 
| exp = 1450
 
| armor = 40
 
| summon = --
 
| summon = --
 
| convince = --
 
| convince = --
Line 14: Line 14:
 
| bestiaryclass = Reptile
 
| bestiaryclass = Reptile
 
| bestiarylevel = Medium
 
| bestiarylevel = Medium
  +
| occurrence = Common
 
| isboss = no
 
| isboss = no
 
| abilities = [[Melee]] (0-261), [[Life Drain|Melee-Range Life Drain]] (60-120), [[Self-Healing]] (green star animation, slow, 25-75).
 
| abilities = [[Melee]] (0-261), [[Life Drain|Melee-Range Life Drain]] (60-120), [[Self-Healing]] (green star animation, slow, 25-75).
Line 19: Line 20:
 
| pushable = no
 
| pushable = no
 
| pushobjects = yes
 
| pushobjects = yes
| walksthrough = Poison
 
 
| walksaround = Fire, Energy
 
| walksaround = Fire, Energy
| senseinvis = yes
+
| walksthrough = Poison
 
| paraimmune = ?
 
| paraimmune = ?
  +
| senseinvis = yes
 
| physicalDmgMod = 100%
 
| physicalDmgMod = 100%
| holyDmgMod = 100%
+
| earthDmgMod = 0%
| deathDmgMod = 100%
 
 
| fireDmgMod = 55%
 
| fireDmgMod = 55%
 
| deathDmgMod = 100%
 
| energyDmgMod = 100%
 
| energyDmgMod = 100%
  +
| holyDmgMod = 100%
 
| iceDmgMod = 110%
 
| iceDmgMod = 110%
| earthDmgMod = 0%
+
| hpDrainDmgMod = 100%?
 
| drownDmgMod = 100%?
 
| drownDmgMod = 100%?
| hpDrainDmgMod = 100%?
+
| healMod = 100%
 
| bestiaryname = lizardhighguard
 
| bestiaryname = lizardhighguard
 
| bestiarytext = Lizard High Guards are hand-picked former members of the legions who showed great talent or had proven themselves in battle. These individuals were schooled in advanced tactics and put to a series of challenging tests. Joining the Lizard High Guards is a secret ceremony that takes place on the Isle of Strife. It is rumoured that the candidates do not only face several creatures in the arena but also have to battle their inner demons to prove themselves worthy. With the decline of the empire and the dwindling numbers of lizards, these tests became less and less lethal. Still, failure is seen as a dire disgrace and once these unlucky individuals are back in the legions they often seek death in battle to escape their shame.<br />The Lizard High Guards are the elite troops of the empire and fiercely loyal to their superiors following their strict code of honour. Their pride and honour let them stick to any given task, regardless how futile their mission may seem. Failure is no option for a Lizard High Guard. In the army, the Lizard High Guards form an almost monastic order with rituals and an ever present code of behaviour. The ideal Lizard High Guard is expected to be an example of absolute control over its mind and body. Lizard High Guards on ceremonial watch are known to remain so motionless that they could easily pass as statues. The Lizard High Guards are perfectly aware of their elite status in the society and they look on the ordinary legionnaires with contempt.
 
| bestiarytext = Lizard High Guards are hand-picked former members of the legions who showed great talent or had proven themselves in battle. These individuals were schooled in advanced tactics and put to a series of challenging tests. Joining the Lizard High Guards is a secret ceremony that takes place on the Isle of Strife. It is rumoured that the candidates do not only face several creatures in the arena but also have to battle their inner demons to prove themselves worthy. With the decline of the empire and the dwindling numbers of lizards, these tests became less and less lethal. Still, failure is seen as a dire disgrace and once these unlucky individuals are back in the legions they often seek death in battle to escape their shame.<br />The Lizard High Guards are the elite troops of the empire and fiercely loyal to their superiors following their strict code of honour. Their pride and honour let them stick to any given task, regardless how futile their mission may seem. Failure is no option for a Lizard High Guard. In the army, the Lizard High Guards form an almost monastic order with rituals and an ever present code of behaviour. The ideal Lizard High Guard is expected to be an example of absolute control over its mind and body. Lizard High Guards on ceremonial watch are known to remain so motionless that they could easily pass as statues. The Lizard High Guards are perfectly aware of their elite status in the society and they look on the ordinary legionnaires with contempt.
 
| sounds = {{Sound List|Hizzzzzzz!|To armzzzz!|Engage zze aggrezzor!}}
 
| sounds = {{Sound List|Hizzzzzzz!|To armzzzz!|Engage zze aggrezzor!}}
 
| implemented = 8.54
 
| notes = This creature was added with the [[Updates/8.54|Christmas Update 2009]]. After [[Summer Update 2010]] these creatures drop [[Tower Shield]]s and can be skinned in order to obtain [[Lizard Leather]].
 
| notes = This creature was added with the [[Updates/8.54|Christmas Update 2009]]. After [[Summer Update 2010]] these creatures drop [[Tower Shield]]s and can be skinned in order to obtain [[Lizard Leather]].
 
| behaviour = Faster than weaker lizards. Often appears with [[Lizard Dragon Priest|dragon priests]] and [[Lizard Legionnaire|legionnaires]]. These creatures can be skinned with an [[Obsidian Knife]]. See also: [[Lizard Leather/Skinning]].
 
| behaviour = Faster than weaker lizards. Often appears with [[Lizard Dragon Priest|dragon priests]] and [[Lizard Legionnaire|legionnaires]]. These creatures can be skinned with an [[Obsidian Knife]]. See also: [[Lizard Leather/Skinning]].
 
| runsat = 0
 
| runsat = 0
 
| speed = 119
 
| speed = 119
| armor = 40
 
| location = [[Zzaion]], [[Zao Palace]] and its [[Zao Palace Antechambers|antechambers]], [[Muggy Plains]], [[Zao Orc Land]] (single spawn in fort), [[Corruption Hole]], [[Razachai]], [[Temple of Equilibrium]], [[Northern Zao Plantations]].
 
 
| strategy = Its melee attacks can be compared to a [[Giant Spider]]'s.
 
| strategy = Its melee attacks can be compared to a [[Giant Spider]]'s.
 
'''[[Knight]]s''' can just melee it, using [[berserk]] if they want to kill it faster. With at least level 65 and skills 75/75 you should be able to kill them. '''[[Mage]]s''' are recommended to hunt them at around level 90 since lizards do not walk alone. Use [[Icicle]] or [[Ice Strike]] because they are weak against [[ice]]. [[Sorcerer]]s would also use [[energy wave]] if there are more than two lizards keen to fight.
 
'''[[Knight]]s''' can just melee it, using [[berserk]] if they want to kill it faster. With at least level 65 and skills 75/75 you should be able to kill them. '''[[Mage]]s''' are recommended to hunt them at around level 90 since lizards do not walk alone. Use [[Icicle]] or [[Ice Strike]] because they are weak against [[ice]]. [[Sorcerer]]s would also use [[energy wave]] if there are more than two lizards keen to fight.
 
| location = [[Zzaion]], [[Zao Palace]] and its [[Zao Palace Antechambers|antechambers]], [[Muggy Plains]], [[Zao Orc Land]] (single spawn in fort), [[Corruption Hole]], [[Razachai]], [[Temple of Equilibrium]], [[Northern Zao Plantations]].
 
| loot = {{Loot Table
 
| loot = {{Loot Table
 
|{{Loot Item|0-227|Gold Coin}}
 
|{{Loot Item|0-227|Gold Coin}}
|{{Loot Item|0-2|Platinum Coin}}
 
 
|{{Loot Item|Great Health Potion}}
 
|{{Loot Item|Great Health Potion}}
 
|{{Loot Item|High Guard Shoulderplates}}
 
|{{Loot Item|High Guard Shoulderplates}}
 
|{{Loot Item|Spiked Iron Ball}}
 
|{{Loot Item|Spiked Iron Ball}}
 
|{{Loot Item|Strong Health Potion}}
 
|{{Loot Item|Strong Health Potion}}
 
|{{Loot Item|0-2|Platinum Coin|semi-rare}}
 
|{{Loot Item|Bunch of Ripe Rice|semi-rare}}
 
|{{Loot Item|Bunch of Ripe Rice|semi-rare}}
 
|{{Loot Item|High Guard Flag|semi-rare}}
 
|{{Loot Item|High Guard Flag|semi-rare}}
 
|{{Loot Item|0-4|Small Emerald|semi-rare}}
 
|{{Loot Item|0-4|Small Emerald|semi-rare}}
 
|{{Loot Item|Red Lantern|semi-rare}}
 
|{{Loot Item|Lizard Leather|rare}}
 
|{{Loot Item|Lizard Leather|rare}}
 
|{{Loot Item|Lizard Scale|rare}}
 
|{{Loot Item|Lizard Scale|rare}}
|{{Loot Item|Red Lantern|rare}}
 
 
|{{Loot Item|Tower Shield|rare}}
 
|{{Loot Item|Tower Shield|rare}}
 
|{{Loot Item|Zaoan Legs|rare}}
 
|{{Loot Item|Zaoan Legs|rare}}
 
|{{Loot Item|Zaoan Shoes|rare}}
 
|{{Loot Item|Zaoan Shoes|rare}}
|{{Loot Item|Zaoan Armor|extremely rare}}
+
|{{Loot Item|Zaoan Armor|very rare}}
 
}}
 
}}
 
}}
 
}}

Revision as of 09:06, 4 May 2019

latest?cb=20091128081236&path-prefix=en&format=original
You see a lizard high guard
  • Hizzzzzzz!
  • To armzzzz!
  • Engage zze aggrezzor!

Notes

Lizard High Guards are hand-picked former members of the legions who showed great talent or had proven themselves in battle. These individuals were schooled in advanced tactics and put to a series of challenging tests. Joining the Lizard High Guards is a secret ceremony that takes place on the Isle of Strife. It is rumoured that the candidates do not only face several creatures in the arena but also have to battle their inner demons to prove themselves worthy. With the decline of the empire and the dwindling numbers of lizards, these tests became less and less lethal. Still, failure is seen as a dire disgrace and once these unlucky individuals are back in the legions they often seek death in battle to escape their shame.
The Lizard High Guards are the elite troops of the empire and fiercely loyal to their superiors following their strict code of honour. Their pride and honour let them stick to any given task, regardless how futile their mission may seem. Failure is no option for a Lizard High Guard. In the army, the Lizard High Guards form an almost monastic order with rituals and an ever present code of behaviour. The ideal Lizard High Guard is expected to be an example of absolute control over its mind and body. Lizard High Guards on ceremonial watch are known to remain so motionless that they could easily pass as statues. The Lizard High Guards are perfectly aware of their elite status in the society and they look on the ordinary legionnaires with contempt.

This creature was added with the Christmas Update 2009. After Summer Update 2010 these creatures drop Tower Shields and can be skinned in order to obtain Lizard Leather.

Abilities

Melee (0-261), Melee-Range Life Drain (60-120), Self-Healing (green star animation, slow, 25-75).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
110%
Fire Burning Icon Big
55%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
0%

Behaviour

Faster than weaker lizards. Often appears with dragon priests and legionnaires. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning. A lizard high guard never retreats.

Strategy

Its melee attacks can be compared to a Giant Spider's. Knights can just melee it, using berserk if they want to kill it faster. With at least level 65 and skills 75/75 you should be able to kill them. Mages are recommended to hunt them at around level 90 since lizards do not walk alone. Use Icicle or Ice Strike because they are weak against ice. Sorcerers would also use energy wave if there are more than two lizards keen to fight.