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(Gnome legs are the new best for mages) |
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* [[Ornate Legs]] (Arm: 8, protection physical +5%), for [[Knights]]. |
* [[Ornate Legs]] (Arm: 8, protection physical +5%), for [[Knights]]. |
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* [[Prismatic Legs]] (Arm: 8, protection physical +3%, distance fighting +2), for [[Paladins]]. |
* [[Prismatic Legs]] (Arm: 8, protection physical +3%, distance fighting +2), for [[Paladins]]. |
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+ | * [[Gnome Legs]] (Arm: 9, protection energy +7%, ice -2%, magic level +2) are considered the best legs for [[Mages]] due to their [[Magic Level]] bonus, however, it's considerably rare. The [[Gill Legs]] are much easier to obtain and also provides a Magic Level bonus. Other legs, such as [[Depth Ocrea]], [[Magma Legs]] and other elemental legs are used on different situations. |
* [[Studded Legs]] (Arm: 2), are the strongest legs available in [[Rookgaard]]. |
* [[Studded Legs]] (Arm: 2), are the strongest legs available in [[Rookgaard]]. |
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Revision as of 03:13, 25 January 2018
Compared to other kinds of equipment, there are very few different kinds of Legs.
The most common is Plate Legs, since they are relatively easy to obtain, and all stronger legs are very expensive. The strongest obtainable legs are the following:
- Demon Legs (Arm: 9) are the strongest legs without vocation or level restriction. Golden Legs, which can be used by knights and paladins, also do not have any level restriction.
- Ornate Legs (Arm: 8, protection physical +5%), for Knights.
- Prismatic Legs (Arm: 8, protection physical +3%, distance fighting +2), for Paladins.
- Gnome Legs (Arm: 9, protection energy +7%, ice -2%, magic level +2) are considered the best legs for Mages due to their Magic Level bonus, however, it's considerably rare. The Gill Legs are much easier to obtain and also provides a Magic Level bonus. Other legs, such as Depth Ocrea, Magma Legs and other elemental legs are used on different situations.
- Studded Legs (Arm: 2), are the strongest legs available in Rookgaard.
Legs
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
10 | 48.00 | 4 |
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8 | 65.00 | 2 | knights and paladins | ||||||
8 | 71.00 | distance fighting +2 | physical +3% | 2 | 150 | paladins |
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7 | 28.00 | magic level +1 | earth +8%, fire -8% | 2 | 150 | sorcerers and druids |
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7 | 32.00 | speed +10 | 2 | 75 | |||||
8 | 48.00 | mana drain +15% | 2 | 130 | sorcerers and druids | ||||
8 | 77.00 | physical +5% | 2 | 185 | knights | ||||
8 | 66.00 | physical +2% | 2 | ||||||
2 | 0.30 | 2 | |||||||
4 | 33.00 | 3 | |||||||
0 | 12.00 | 1 | |||||||
7 | 49.00 | physical +3% | 3 |
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8 | 65.00 | distance fighting +2 | death +5% | 2 | 80 | paladins |
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8 | 19.00 | earth +6%, fire -6% | 2 | 40 | sorcerers and druids |
| |||
8 | 19.00 | fire +6%, ice -6% | 2 | 40 | sorcerers and druids |
| |||
8 | 18.00 | 2 |
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4 | 35.00 | 1 | paladins |
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8 | 19.00 | ice +6%, energy -6% | 2 | 40 | sorcerers and druids |
| |||
8 | 19.00 | energy +6%, earth -6% | 2 | 40 | sorcerers and druids |
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0 | 1.50 | 2 | |||||||
0 | 3.50 | ||||||||
7 | 50.00 | 1 | |||||||
2 | 26.00 | 1 | |||||||
8 | 70.00 | 1 | knights and paladins |
| |||||
5 | 38.00 | 1 | |||||||
1 | 18.00 | 1 | |||||||
10 | 38.00 | magic level +3 | fire +10% | 4 | 400 | druids |
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10 | 38.00 | magic level +3 | death +10% | 4 | 400 | sorcerers |
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1 | 12.00 | 1 | |||||||
8 | 15.00 | ice +8% | 4 | sorcerers and druids | |||||
6 | 45.00 | speed +10 | 2 | 60 | |||||
6 | 13.00 | 2 | |||||||
2 | 18.00 | 1 | |||||||
2 | 38.00 | 1 |
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9 | 25.00 | magic level +2 | energy +7%, ice -2% | 3 | 200 | sorcerers and druids | |||
10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 4 | 300 | knights and paladins | |||
8 | 38.00 | magic level +1 | holy +8% | 3 | 180 | sorcerers and druids | |||
9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 3 | 225 | knights and paladins | |||
8.00 |
| ||||||||
8 | 72.00 | physical +4% | 4 | 130 | knights | ||||
8 | 64.00 | distance fighting +2 | energy +4% | 4 | 150 | paladins | |||
9 | 56.00 | 2 | knights and paladins | ||||||
3 | 35.00 | 1 | |||||||
9 | 70.00 | 4 |
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9 | 69.00 | distance fighting +2 | physical +2%, holy +7% | 4 | 250 | paladins | |||
9 | 70.00 | 4 | |||||||
8 | 30.00 | magic level +2 | physical +3% | 0 | 4 | 300 | sorcerers | ||
8 | 31.00 | magic level +2 | ice +7% | 0 | 4 | 250 | druids | ||
8 | 35.00 | magic level +2 | physical +3% | 4 | 300 | druids | |||
9 | 52.00 | distance fighting +2 | physical +4%, earth +4% | 4 | 270 | paladins | |||
9 | 34.00 | sword fighting +2, axe fighting +2, club fighting +2 | physical +5%, earth +5% | 4 | 270 | knights | |||
1 | 15.00 | ||||||||
12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
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11 | 32.00 | distance fighting +4, holy magic level +1 Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage |
physical +7%, energy +9% | 4 | 500 | paladins |
| ||
8 | 34.00 | magic level +2 Augments: Great Energy Beam -> Increased Damage, Great Death Beam -> Increased Damage |
fire +6% | 4 | 250 | sorcerer | |||
9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> Strong Impact |
physical +4%, energy +2% | 4 | 250 | knights |
Items in Tibia | ||
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