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Compared to other kinds of equipment, there are very few different kinds of Legs. |
Compared to other kinds of equipment, there are very few different kinds of Legs. |
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− | The most common is [[Plate Legs]], since they are relatively easy to obtain, and all stronger legs are ''very'' expensive. |
+ | The most common is [[Plate Legs]], since they are relatively easy to obtain, and all stronger legs are ''very'' expensive. The strongest obtainable legs are the following: |
+ | * [[Demon Legs]] (Arm: 9) are the strongest legs without vocation or level restriction. [[Golden Legs]], which can be used by knights and paladins, also do not have any level restriction. |
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− | |||
+ | * [[Ornate Legs]] (Arm: 8, protection physical +5%), for [[Knights]]. |
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− | The strongest legs are the [[Dragon Scale Legs]] ''(DSL)'' and the strongest that can be found on [[Rookgaard]] are the [[Studded Legs]]. |
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+ | * [[Prismatic Legs]] (Arm: 8, protection physical +3%, distance fighting +2), for [[Paladins]]. |
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+ | * [[Gnome Legs]] (Arm: 9, protection energy +7%, ice -2%, magic level +2) are considered the best legs for [[Mages]] due to their [[Magic Level]] bonus, however, it's considerably rare. The [[Gill Legs]] are much easier to obtain and also provides a Magic Level bonus. Other legs, such as [[Depth Ocrea]], [[Magma Legs]] and other elemental legs are used on different situations. |
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+ | * [[Studded Legs]] (Arm: 2), are the strongest legs available in [[Rookgaard]]. |
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− | <!-- WARNING TO EDITORS: This list is maintained by the Bot [[User:TavinBot_ItemLists]]. |
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− | Any text entered BEFORE or AFTER the list in this page WILL BE RETAINED |
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− | but any changes to the list itself will be overwritten. |
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− | For more information about the operation of this bot, please visit it's user page. |
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− | --> |
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− | {{Infobox_Item/List/Header|Legs}} |
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− | {{:Bast Skirt|List}} |
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− | {{:Mammoth Fur Shorts|List}} |
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− | {{:Leather Legs|List}} |
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− | {{:Pirate Knee Breeches|List}} |
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− | {{:Studded Legs|List}} |
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− | {{:Chain Legs|List}} |
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− | {{:Brass Legs|List}} |
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− | {{:Plate Legs|List}} |
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− | {{:Knight Legs|List}} |
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− | {{:Crown Legs|List}} |
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− | {{:Demon Legs|List}} |
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− | {{:Golden Legs|List}} |
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− | {{:Dragon Scale Legs|List}} |
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− | <!-- NOTICE TO EDITORS: Any content below this line will NOT be removed by [[User:TavinBot_ItemLists]]. --> |
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+ | == {{PAGENAME}} == |
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+ | {{#dpl: |
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+ | | mode=userformat |
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+ | | category={{PAGENAME}} |
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+ | | notcategory=Deprecated |
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+ | | namespace= |
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+ | | include={{DPLPARM Armor.include}} |
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+ | | table={{DPLPARM Armor.table}} |
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+ | | tablerow={{DPLPARM Armor.tablerow}} |
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+ | | allowcachedresults=true |
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+ | }} |
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⚫ | |||
[[Category:Legs|*]] |
[[Category:Legs|*]] |
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[[Category:Item Types]] |
[[Category:Item Types]] |
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⚫ |
Revision as of 03:13, 25 January 2018
Compared to other kinds of equipment, there are very few different kinds of Legs.
The most common is Plate Legs, since they are relatively easy to obtain, and all stronger legs are very expensive. The strongest obtainable legs are the following:
- Demon Legs (Arm: 9) are the strongest legs without vocation or level restriction. Golden Legs, which can be used by knights and paladins, also do not have any level restriction.
- Ornate Legs (Arm: 8, protection physical +5%), for Knights.
- Prismatic Legs (Arm: 8, protection physical +3%, distance fighting +2), for Paladins.
- Gnome Legs (Arm: 9, protection energy +7%, ice -2%, magic level +2) are considered the best legs for Mages due to their Magic Level bonus, however, it's considerably rare. The Gill Legs are much easier to obtain and also provides a Magic Level bonus. Other legs, such as Depth Ocrea, Magma Legs and other elemental legs are used on different situations.
- Studded Legs (Arm: 2), are the strongest legs available in Rookgaard.
Legs
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
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10 | 48.00 | 4 |
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8 | 65.00 | 2 | knights and paladins | ||||||
8 | 71.00 | distance fighting +2 | physical +3% | 2 | 150 | paladins |
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7 | 28.00 | magic level +1 | earth +8%, fire -8% | 2 | 150 | sorcerers and druids |
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7 | 32.00 | speed +10 | 2 | 75 | |||||
8 | 48.00 | mana drain +15% | 2 | 130 | sorcerers and druids | ||||
8 | 77.00 | physical +5% | 2 | 185 | knights | ||||
8 | 66.00 | physical +2% | 2 | ||||||
2 | 0.30 | 2 | |||||||
4 | 33.00 | 3 | |||||||
0 | 12.00 | 1 | |||||||
7 | 49.00 | physical +3% | 3 |
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8 | 65.00 | distance fighting +2 | death +5% | 2 | 80 | paladins |
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8 | 19.00 | earth +6%, fire -6% | 2 | 40 | sorcerers and druids |
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8 | 19.00 | fire +6%, ice -6% | 2 | 40 | sorcerers and druids |
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8 | 18.00 | 2 |
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4 | 35.00 | 1 | paladins |
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8 | 19.00 | ice +6%, energy -6% | 2 | 40 | sorcerers and druids |
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8 | 19.00 | energy +6%, earth -6% | 2 | 40 | sorcerers and druids |
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0 | 1.50 | 2 | |||||||
0 | 3.50 | ||||||||
7 | 50.00 | 1 | |||||||
2 | 26.00 | 1 | |||||||
8 | 70.00 | 1 | knights and paladins |
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5 | 38.00 | 1 | |||||||
1 | 18.00 | 1 | |||||||
10 | 38.00 | magic level +3 | fire +10% | 4 | 400 | druids |
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10 | 38.00 | magic level +3 | death +10% | 4 | 400 | sorcerers |
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1 | 12.00 | 1 | |||||||
8 | 15.00 | ice +8% | 4 | sorcerers and druids | |||||
6 | 45.00 | speed +10 | 2 | 60 | |||||
6 | 13.00 | 2 | |||||||
2 | 18.00 | 1 | |||||||
2 | 38.00 | 1 |
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9 | 25.00 | magic level +2 | energy +7%, ice -2% | 3 | 200 | sorcerers and druids | |||
10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 4 | 300 | knights and paladins | |||
8 | 38.00 | magic level +1 | holy +8% | 3 | 180 | sorcerers and druids | |||
9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 3 | 225 | knights and paladins | |||
8.00 |
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8 | 72.00 | physical +4% | 4 | 130 | knights | ||||
8 | 64.00 | distance fighting +2 | energy +4% | 4 | 150 | paladins | |||
9 | 56.00 | 2 | knights and paladins | ||||||
3 | 35.00 | 1 | |||||||
9 | 70.00 | 4 |
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9 | 69.00 | distance fighting +2 | physical +2%, holy +7% | 4 | 250 | paladins | |||
9 | 70.00 | 4 | |||||||
8 | 30.00 | magic level +2 | physical +3% | 0 | 4 | 300 | sorcerers | ||
8 | 31.00 | magic level +2 | ice +7% | 0 | 4 | 250 | druids | ||
8 | 35.00 | magic level +2 | physical +3% | 4 | 300 | druids | |||
9 | 52.00 | distance fighting +2 | physical +4%, earth +4% | 4 | 270 | paladins | |||
9 | 34.00 | sword fighting +2, axe fighting +2, club fighting +2 | physical +5%, earth +5% | 4 | 270 | knights | |||
1 | 15.00 | ||||||||
12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
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11 | 32.00 | distance fighting +4, holy magic level +1 Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage |
physical +7%, energy +9% | 4 | 500 | paladins |
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8 | 34.00 | magic level +2 Augments: Great Energy Beam -> Increased Damage, Great Death Beam -> Increased Damage |
fire +6% | 4 | 250 | sorcerer | |||
9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> Strong Impact |
physical +4%, energy +2% | 4 | 250 | knights |
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