Compared to other kinds of equipment, there are very few different kinds of Legs.
The most common is Plate Legs, since they are relatively easy to obtain, and all stronger legs are very expensive. The strongest obtainable legs are the following:
- Demon Legs (Arm: 9) are the strongest legs without vocation or level restriction. Golden Legs, which can be used by knights and paladins, also do not have any level restriction.
- Sanguine Greaves (Arm:11, distance fighting +4, holy magic level +1, protection physical +7%, energy +9%). Augments: (Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage), for Paladins.
- Sanguine Legs (Arm:12, sword fighting +4, axe fighting +4, club fighting +4, protection physical +9%, death +6%). Augments: (Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage), for Knights.
- Soulshanks (Arm:10, magic level +3, protection death +10%) for Sorcerers.
- Soulstrider (Arm:10, magic level +3, protection fire +10%) for Druids.
- Gnome Legs (Arm: 9, protection energy +7%, ice -2%, magic level +2) are the second-best legs for Mages due to their Magic Level bonus, behind the Soul Set alternatives, but more common, even if still considerably expensive.
- Studded Legs (Arm: 2), are the strongest legs available in Rookgaard.
Legs[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
6 | 45.00 | speed +10 | 2 | 60 | |||||
8 | 64.00 | distance fighting +2 | energy +4% | 4 | 150 | paladins | |||
0 | 3.50 | ||||||||
8 | 18.00 | 2 |
| ||||||
5 | 38.00 | 1 | |||||||
1 | 15.00 | ||||||||
3 | 35.00 | 1 | |||||||
2 | 18.00 | 1 | |||||||
8 | 65.00 | 2 | knights and paladins | ||||||
8 | 30.00 | magic level +2 | physical +3% | 0 | 4 | 300 | sorcerers | ||
9 | 70.00 | 4 |
| ||||||
8 | 48.00 | mana drain +15% | 2 | 130 | sorcerers and druids | ||||
10 | 48.00 | 4 |
| ||||||
7 | 49.00 | physical +3% | 3 |
| |||||
9 | 69.00 | distance fighting +2 | physical +2%, holy +7% | 4 | 250 | paladins | |||
4 | 33.00 | 3 | |||||||
8 | 72.00 | physical +4% | 4 | 130 | knights | ||||
9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 3 | 225 | knights and paladins | |||
10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 4 | 300 | knights and paladins | |||
7 | 28.00 | magic level +1 | earth +8%, fire -8% | 2 | 150 | sorcerers and druids |
| ||
8 | 19.00 | ice +6%, energy -6% | 2 | 40 | sorcerers and druids |
| |||
9 | 25.00 | magic level +2 | energy +7%, ice -2% | 3 | 200 | sorcerers and druids | |||
9 | 56.00 | 2 | knights and paladins | ||||||
7 | 32.00 | speed +10 | 2 | 75 | |||||
9 | 70.00 | 4 | |||||||
8 | 15.00 | ice +8% | 4 | sorcerers and druids | |||||
8 | 70.00 | 1 | knights and paladins |
| |||||
0 | 12.00 | 1 | |||||||
1 | 18.00 | 1 | |||||||
8.00 |
| ||||||||
8 | 19.00 | energy +6%, earth -6% | 2 | 40 | sorcerers and druids |
| |||
8 | 19.00 | fire +6%, ice -6% | 2 | 40 | sorcerers and druids |
| |||
0 | 1.50 | 2 | |||||||
8 | 31.00 | magic level +2 | ice +7% | 0 | 4 | 250 | druids | ||
8 | 35.00 | magic level +2 | physical +3% | 4 | 300 | druids | |||
9 | 52.00 | distance fighting +2 | physical +4%, earth +4% | 4 | 270 | paladins | |||
8 | 77.00 | physical +5% | 2 | 185 | knights | ||||
1 | 12.00 | 1 | |||||||
7 | 50.00 | 1 | |||||||
8 | 71.00 | distance fighting +2 | physical +3% | 2 | 150 | paladins |
| ||
4 | 35.00 | 1 | paladins |
| |||||
11 | 32.00 | distance fighting +4, holy magic level +1 Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage |
physical +7%, energy +9% | 4 | 500 | paladins |
| ||
12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
| ||
8 | 38.00 | magic level +1 | holy +8% | 3 | 180 | sorcerers and druids | |||
10 | 38.00 | magic level +3 | death +10% | 4 | 400 | sorcerers |
| ||
10 | 38.00 | magic level +3 | fire +10% | 4 | 400 | druids |
| ||
9 | 34.00 | sword fighting +2, axe fighting +2, club fighting +2 | physical +5%, earth +5% | 4 | 270 | knights | |||
9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> +50% Base Healing |
physical +4%, energy +2% | 4 | 250 | knights | |||
8 | 34.00 | magic level +2 Augments: Great Energy Beam -> +7% Base Damage, Great Death Beam -> +7% Base Damage |
fire +6% | 4 | 250 | sorcerer | |||
2 | 26.00 | 1 | |||||||
2 | 38.00 | 1 |
| ||||||
8 | 19.00 | earth +6%, fire -6% | 2 | 40 | sorcerers and druids |
| |||
2 | 0.30 | 2 | |||||||
6 | 13.00 | 2 | |||||||
8 | 65.00 | distance fighting +2 | death +5% | 2 | 80 | paladins |
| ||
8 | 66.00 | physical +2% | 2 |
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