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NoAmulet
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Dragon Scale Legs
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NoAmmo

Compared to other kinds of equipment, there are very few different kinds of Legs.

The most common is Plate Legs, since they are relatively easy to obtain, and all stronger legs are very expensive. The strongest obtainable legs are the following:

  • Demon Legs (Arm: 9) are the strongest legs without vocation or level restriction. Golden Legs, which can be used by knights and paladins, also do not have any level restriction.
  • Sanguine Greaves (Arm:11, distance fighting +4, holy magic level +1, protection physical +7%, energy +9%). Augments: (Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage), for Paladins.
  • Sanguine Legs (Arm:12, sword fighting +4, axe fighting +4, club fighting +4, protection physical +9%, death +6%). Augments: (Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage), for Knights.
  • Soulshanks (Arm:10, magic level +3, protection death +10%) for Sorcerers.
  • Soulstrider (Arm:10, magic level +3, protection fire +10%) for Druids.
  • Gnome Legs (Arm: 9, protection energy +7%, ice -2%, magic level +2) are the second-best legs for Mages due to their Magic Level bonus, behind the Soul Set alternatives, but more common, even if still considerably expensive.
  • Studded Legs (Arm: 2), are the strongest legs available in Rookgaard.

Legs[]

Item Arm Weight Attributes Resist. Imb. Slots Class. Lvl Vocation Dropped By
6 45.00 speed +10 2 60
8 64.00 distance fighting +2 energy +4% 4 150 paladins
0 3.50
8 18.00 2
  • This item is not dropped by any creatures.
5 38.00 1
1 15.00
3 35.00 1
2 18.00 1
8 65.00 2 knights and paladins
8 30.00 magic level +2 physical +3% 0 4 300 sorcerers
9 70.00 4
  • This item is not dropped by any creatures.
8 48.00 mana drain +15% 2 130 sorcerers and druids
10 48.00 4
  • This item is not dropped by any creatures.
7 49.00 physical +3% 3
  • This item is not dropped by any creatures.
9 69.00 distance fighting +2 physical +2%, holy +7% 4 250 paladins
4 33.00 3
8 72.00 physical +4% 4 130 knights
9 55.00 distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 physical +4%, fire +2% 3 225 knights and paladins
10 36.00 distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 physical +7%, ice +7% 4 300 knights and paladins
7 28.00 magic level +1 earth +8%, fire -8% 2 150 sorcerers and druids
  • This item is not dropped by any creatures.
8 19.00 ice +6%, energy -6% 2 40 sorcerers and druids
9 25.00 magic level +2 energy +7%, ice -2% 3 200 sorcerers and druids
9 56.00 2 knights and paladins
7 32.00 speed +10 2 75
9 70.00 4
8 15.00 ice +8% 4 sorcerers and druids
8 70.00 1 knights and paladins
0 12.00 1
1 18.00 1
8.00
  • This item is not dropped by any creatures.
8 19.00 energy +6%, earth -6% 2 40 sorcerers and druids
8 19.00 fire +6%, ice -6% 2 40 sorcerers and druids
0 1.50 2
8 31.00 magic level +2 ice +7% 0 4 250 druids
8 35.00 magic level +2 physical +3% 4 300 druids
9 52.00 distance fighting +2 physical +4%, earth +4% 4 270 paladins
8 77.00 physical +5% 2 185 knights
1 12.00 1
7 50.00 1
8 71.00 distance fighting +2 physical +3% 2 150 paladins
  • This item is not dropped by any creatures.
4 35.00 1 paladins
  • This item is not dropped by any creatures.
11 32.00 distance fighting +4, holy magic level +1
Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage
physical +7%, energy +9% 4 500 paladins
  • This item is not dropped by any creatures.
12 38.00 sword fighting +4, axe fighting +4, club fighting +4
Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage
physical +9%, death +6% 4 500 knights
  • This item is not dropped by any creatures.
8 38.00 magic level +1 holy +8% 3 180 sorcerers and druids
10 38.00 magic level +3 death +10% 4 400 sorcerers
  • This item is not dropped by any creatures.
10 38.00 magic level +3 fire +10% 4 400 druids
  • This item is not dropped by any creatures.
9 34.00 sword fighting +2, axe fighting +2, club fighting +2 physical +5%, earth +5% 4 270 knights
9 51.00 sword fighting +2, axe fighting +2, club fighting +2
Augments: Intense Wound Cleansing -> +50% Base Healing
physical +4%, energy +2% 4 250 knights
8 34.00 magic level +2
Augments: Great Energy Beam -> +7% Base Damage, Great Death Beam -> +7% Base Damage
fire +6% 4 250 sorcerer
2 26.00 1
2 38.00 1
  • This item is not dropped by any creatures.
8 19.00 earth +6%, fire -6% 2 40 sorcerers and druids
2 0.30 2
6 13.00 2
8 65.00 distance fighting +2 death +5% 2 80 paladins
  • This item is not dropped by any creatures.
8 66.00 physical +2% 2
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