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<noinclude>{{futureupdate}}</noinclude>{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Leaf Golem
+
| name = Leaf Golem
| hp = 90
+
| article = a
| exp = 45
+
| actualname = leaf golem
| ratio = 0.5
+
| plural = leaf golems
| summon = ?
+
| hp = 90
| convince = ?
+
| exp = 45
| illusionable =
+
| armor = 11
 
| summon = --
| creatureclass = Elementals
 
| primarytype = Bio-Elementals
+
| convince = --
  +
| illusionable = yes
| secondarytype =
 
 
| creatureclass = Elementals
| isboss = no
 
| isarenaboss = no
+
| primarytype = Bio-Elementals
  +
| bestiaryclass = Plant
| abilities = [[Melee]] (0-40?), Earth exori ([[Paralyze]]), Small stone (0-15?, melee range only).
 
| pushable = No
+
| bestiarylevel = Easy
| pushobjects =
+
| occurrence = Common
| maxdmg = 55?
+
| isboss = no
| immunities =
+
| isarenaboss = no
 
| abilities = [[Melee]] (0-40?), Earth [[Berserk]] ([[Paralyze]]), [[Distance Fighting|Small stone]] (0-15?).
| physicalDmgMod = 100%?
 
| holyDmgMod = 100%?
+
| maxdmg = 55?
| deathDmgMod = 100%?
+
| pushable = No
| fireDmgMod = 110%?
+
| pushobjects = Yes
  +
| walksaround = Energy, Fire, Poison
| energyDmgMod = 100%?
 
| iceDmgMod = 100%?
+
| walksthrough = None.
| earthDmgMod = 100%?
+
| paraimmune = ?
| drownDmgMod = 100%?
+
| senseinvis = no
| hpDrainDmgMod = 100%?
+
| physicalDmgMod = 100%
  +
| earthDmgMod = 60%
| behaviour = They fight in close range and don't run on low health.
 
  +
| fireDmgMod = 105%
| sounds = "*crackle*"; "*swwwwishhhh*"
 
| implemented = 10.1
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| deathDmgMod = 100%
 
| energyDmgMod = 100%
| notes = Will be implemented with the [[Next Update|Summer Update 2013]].
 
  +
| holyDmgMod = 100%
<noinclude><p>[[File:Forest Reanimated.jpg|200px]]</p></noinclude>
 
| location = Unknown.
+
| iceDmgMod = 105%
| strategy = Unknown.
+
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
| loot = 0-21? [[gp]], [[Fir Cone]], [[Dowser]].
 
  +
| healMod = 100%
  +
| bestiaryname = leafgolem
  +
| bestiarytext = Leaf Golems are a compilation of twigs, leaves and bark that are inhabited by lesser spirits of nature. Sometimes the spirits create the golems on their own, to act as a vehicle or tool to interact with the physical world. More often tough Leaf Golems are spirits that have been bound into such constructs by some druidic power. Mighty druids often employ the help of leaf golems spontaneously. They are created on the fly and often are discarded when a task has been performed. such discarded golems often disassemble on their own and the spirit is set free, sometimes they decide to roam the world on their own. Leave Golems are intelligent, but their thinking is based on the spiritual world and completely alien to the denizens of the physical world. Therefore it is impossible to communicate with them in any form. As spirits they seem to care little for the integrity of a physical body and they often seek to destroy living beings, presumably to set their seemingly entrapped spirit free. Even if they might mean no true harm, their attacks are threatening and lethal nonetheless.<br />The leaf golem is a random and undecided fighter, oblivious to what might be most effective in a given situation. On the other hand it knows little fear and does not truly understand how to stay out of harms way.<br />Sometimes druids that feel their live force wanning and their end near, choose to transfer their spirits into a prepared Leaf Golem. This golems are considerably more powerful but it is said that the inhabiting druid will eventually loose his grasp on the physical world and become a nature spirit on it's own.
 
| sounds = {{Sound List|*crackle*|*swwwwishhhh*}}
  +
| implemented = 10.1
 
| behaviour = They fight in close range, and push weaker creatures.
  +
| runsat = 0
  +
| speed = 68
  +
| strategy = It's a rather weak creature, roughly comparable to a [[Swampling]]. Players will have little to no trouble taking it down, however, low level [[Druid]]s should avoid hunting them as they are pretty strong to earth damage.
  +
| location = Leaf dungeon in [[Hellgate]], [[Lair of the Treeling Witch]], [[Forest Fury Camp]] and in the [[Forsaken Mine/Forest Furies|Forest Fury]] version of the [[Forsaken Mine]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-27?|Gold Coin}}
  +
|{{Loot Item|Fir Cone}}
  +
|{{Loot Item|Dowser}}
  +
|{{Loot Item|0-3|White Mushroom}}
  +
|{{Loot Item|Swampling Club}}
  +
|{{Loot Item|Small Emerald}}
  +
}}
 
}}
 
}}

Revision as of 21:07, 17 July 2019

latest?cb=20150501160425&path-prefix=en&format=original
You see a leaf golem
  • *crackle*
  • *swwwwishhhh*

Notes

Leaf Golems are a compilation of twigs, leaves and bark that are inhabited by lesser spirits of nature. Sometimes the spirits create the golems on their own, to act as a vehicle or tool to interact with the physical world. More often tough Leaf Golems are spirits that have been bound into such constructs by some druidic power. Mighty druids often employ the help of leaf golems spontaneously. They are created on the fly and often are discarded when a task has been performed. such discarded golems often disassemble on their own and the spirit is set free, sometimes they decide to roam the world on their own. Leave Golems are intelligent, but their thinking is based on the spiritual world and completely alien to the denizens of the physical world. Therefore it is impossible to communicate with them in any form. As spirits they seem to care little for the integrity of a physical body and they often seek to destroy living beings, presumably to set their seemingly entrapped spirit free. Even if they might mean no true harm, their attacks are threatening and lethal nonetheless.
The leaf golem is a random and undecided fighter, oblivious to what might be most effective in a given situation. On the other hand it knows little fear and does not truly understand how to stay out of harms way.
Sometimes druids that feel their live force wanning and their end near, choose to transfer their spirits into a prepared Leaf Golem. This golems are considerably more powerful but it is said that the inhabiting druid will eventually loose his grasp on the physical world and become a nature spirit on it's own.

Abilities

Melee (0-40?), Earth Berserk (Paralyze), Small stone (0-15?).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
105%
Fire Burning Icon Big
105%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
60%

Location

Leaf dungeon in Hellgate, Lair of the Treeling Witch, Forest Fury Camp and in the Forest Fury version of the Forsaken Mine.

Behaviour

They fight in close range, and push weaker creatures. A leaf golem never retreats.

Strategy

It's a rather weak creature, roughly comparable to a Swampling. Players will have little to no trouble taking it down, however, low level Druids should avoid hunting them as they are pretty strong to earth damage.