Property Value
Combat Properties
Health Health Icon 90
Experience Experience Icon 45
Speed Haste Icon 68
Armor Armor Icon 11
Est. Max Dmg 55?
Summon (not possible)
Convince (not possible)
General Properties
Name Leaf Golem
Classification Bio-Elementals
Spawn Type
Bestiary Properties
Class Plant
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 60%
Fire 105%
Death 100%
Energy 100%
Holy 100%
Ice 105%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through
Other Properties
Version 10.1
July 17, 2013
Status Active
Leaf Golem
You see a leaf golem.
  • *crackle*
  • *swwwwishhhh*


Leaf Golems are a compilation of twigs, leaves and bark that are inhabited by lesser spirits of nature. Sometimes the spirits create the golems on their own, to act as a vehicle or tool to interact with the physical world. More often tough Leaf Golems are spirits that have been bound into such constructs by some druidic power. Mighty druids often employ the help of leaf golems spontaneously. They are created on the fly and often are discarded when a task has been performed. such discarded golems often disassemble on their own and the spirit is set free, sometimes they decide to roam the world on their own. Leave Golems are intelligent, but their thinking is based on the spiritual world and completely alien to the denizens of the physical world. Therefore it is impossible to communicate with them in any form. As spirits they seem to care little for the integrity of a physical body and they often seek to destroy living beings, presumably to set their seemingly entrapped spirit free. Even if they might mean no true harm, their attacks are threatening and lethal nonetheless.
The leaf golem is a random and undecided fighter, oblivious to what might be most effective in a given situation. On the other hand it knows little fear and does not truly understand how to stay out of harms way.
Sometimes druids that feel their live force wanning and their end near, choose to transfer their spirits into a prepared Leaf Golem. This golems are considerably more powerful but it is said that the inhabiting druid will eventually loose his grasp on the physical world and become a nature spirit on it's own.


Melee (0-40?), Earth Berserk (Paralyze), Small stone (0-15?).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Leaf dungeon in Hellgate, Lair of the Treeling Witch, Forest Fury Camp and in the Forest Fury version of the Forsaken Mine.


They fight in close range, and push weaker creatures. A leaf golem never retreats.


It's a rather weak creature, roughly comparable to a Swampling. Players will have little to no trouble taking it down, however, low level Druids should avoid hunting them as they are pretty strong to earth damage.

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