FANDOM


Properties

Property Value
Combat Properties
Health Health Icon 705
Experience Experience Icon 350
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 545+ (1000 including 2 Green Djinns)
Summon (not possible)
Convince (not possible)
General Properties
Name Kreebosh the Exile
Classification Djinn
Spawn Type
Rank Arena Combatant
Illusionable ?
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 101% or more
Energy 45%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.0
June 26, 2007
Status Active
Help
Kreebosh the Exile
You see Kreebosh the Exile.
  • I bet you wish you weren't here.

Notes

Boss of Scrapper level Pit #2.
Next #3.

Abilities

Melee (0-100+), Energy Berserk (0-120+) (Does Fire Damage), Paralyze, Death Missile (0-110+) and Energy Missile (0-200), causes heavy Drunkenness, Electrifies you (25 damage for 3 turns), Transforms you into a Rat, summons 0-2 Green Djinns.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +1%
  • Fire
    +0%
  • Energy
    -55%
  • Ice
    +0%
  • Earth
    +0%

Location

In the Svargrond Arena.

Behaviour

He is more vicious than a regular Efreet, fights in close combat. Kreebosh the Exile never retreats.

Strategy

To all vocations it is heavily recommended to wear a Dwarven Ring because you may exit the arena by mistake or not be able to reach the next pit if you are heavily drunk (note that drunk lasts for several minutes so you will be affected in the next pits as well).
Druids and Sorcerers: Use Magic Shield and use SD while running to kill fast before he summons.
Knight: As you do not need to move while fighting him, wear a skill ring (Sword Ring, Axe Ring, Club Ring) rather than a Dwarven Ring. If you are drunk after the battle, equip a Dwarven Ring. You should also use Exori and Blood Rage to kill faster. If you are lucky, he will not summon any Green Djinns.
Paladins: Run in circles and shoot if he has 2 summoned djinns you may run arround them to avoid get hit by the boss berserk and melee. Be careful, because he can summon both djinns at the same time, breaking up your shielding and making powerful combos that might kill you in a second.

Loot

  • This creature drops no loot.

(Create loot statistics)

Community content is available under CC-BY-SA unless otherwise noted.