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You see a kongra
  • Ungh! Ungh!
  • Hugah!
  • Huaauaauaauaa!

Notes

These apes like to hit hard and often appear along with Sibangs or Merlkins.


You may hunt 300 Kongra, Sibang, Merlkin combined, as a task of the Killing in the Name of... Quest.

Abilities

Melee (0-60), Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
105%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
115%
Fire Burning Icon Big
80%
Energy Electrified Icon Big
95%
Earth Poisoned Icon Big
90%

Location

In Banuta, northeast of Port Hope, Arena and Zoo Quarter.

Strategy

Druids and Sorcerers: Since these apes are usually in groups with Sibangs and Merlkins, it is best to use a wand/rod against the Kongra, and use Avalanches to damage as many other apes as possible, low lvls (-30) can try to use one or two Monks and hit them with ice or death wands/Rods. Not really worth the effort as they have very high hitpoints and take too much mana/runes considering the little exp they yield.
Knights should not have much trouble with Kongras, but they will break your shielding while the sibangs attack you with stones.
Paladins should use trees to run in circles and shoot them down, or get a shield and a throwing weapon, and run in circles around them.

Loot

(Loot Statistics)

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