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m (According to tibia.com they are NOT weak to physical damage.)
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| location = In [[Banuta]], northeast of [[Port Hope]].
 
| location = In [[Banuta]], northeast of [[Port Hope]].
 
| strategy = '''[[Druid]]s''' and '''[[Sorcerer]]s''': Since these [[apes]] are usually in groups with [[Sibang]]s and [[Merlkin]]s, it is best to use a [[wand]]/[[rod]] against the Kongra, and use [[Avalanche (rune)|Avalanches]] to damage as many other [[apes]] as possible. '''<BR>[[Knight]]s''' should not have much trouble with Kongras, but they will break your [[shielding]] while the [[Sibang]]s attack you with [[Small Stone|stones]]. They can move items that are in their way.
 
| strategy = '''[[Druid]]s''' and '''[[Sorcerer]]s''': Since these [[apes]] are usually in groups with [[Sibang]]s and [[Merlkin]]s, it is best to use a [[wand]]/[[rod]] against the Kongra, and use [[Avalanche (rune)|Avalanches]] to damage as many other [[apes]] as possible. '''<BR>[[Knight]]s''' should not have much trouble with Kongras, but they will break your [[shielding]] while the [[Sibang]]s attack you with [[Small Stone|stones]]. They can move items that are in their way.
| loot = 0-30 [[gp]], 0-11 [[Banana]], [[Protection Amulet]], [[Power Ring]], [[Club Ring]] (semi-rare), [[Plate Armor]] (semi-rare), [[Health Potion]] (semi-rare), [[Ape Fur]] (rare).
+
| loot = 0-20 [[gp]], 0-11 [[Banana]], [[Protection Amulet]], [[Power Ring]], [[Club Ring]] (semi-rare), [[Plate Armor]] (semi-rare), [[Health Potion]] (semi-rare), [[Ape Fur]] (rare).
 
|}}
 
|}}

Revision as of 13:25, June 21, 2008

Properties

Property Value
Combat Properties
Health Health Icon 340
Experience Experience Icon 115
Est. Max Dmg 60
Summon (not possible)
Convince (not possible)
General Properties
Name Kongra
Classification Apes
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Kongra
You see Kongra.
"Ungh! Ungh!"; "Hugah!"; "Huaauaauaauaa!"

Notes

These apes like to hit hard and often appear along with Sibangs or Merlkins.

Abilities

Melee (0-60), Haste

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

In Banuta, northeast of Port Hope.

Behaviour

Strategy

Druids and Sorcerers: Since these apes are usually in groups with Sibangs and Merlkins, it is best to use a wand/rod against the Kongra, and use Avalanches to damage as many other apes as possible.
Knights
should not have much trouble with Kongras, but they will break your shielding while the Sibangs attack you with stones. They can move items that are in their way.

Loot

0-20 gp, 0-11 Banana, Protection Amulet, Power Ring, Club Ring (semi-rare), Plate Armor (semi-rare), Health Potion (semi-rare), Ape Fur (rare).

(Loot Statistics)

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