TibiaWiki
m (Kongra cannot be pushed)
m ([bot] setting healMod to 100% for all creatures in Bestiary.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Kongra
+
| name = Kongra
| hp = 340
+
| article = a
| exp = 115
+
| actualname = kongra
| ratio = 0.338
+
| plural = kongras
| summon = --
+
| hp = 340
| convince = --
+
| exp = 115
| illusionable = yes
+
| armor = 18
| isboss = no
+
| summon = --
  +
| convince = --
| creatureclass = Mammals
 
| primarytype = Apes
+
| illusionable = yes
 
| creatureclass = Mammals
| abilities = [[Melee]] (0-60), [[Haste]].
 
| pushable = No
+
| primarytype = Apes
| maxdmg = 60
+
| bestiaryclass = Mammal
| immunities = None.
+
| bestiarylevel = Easy
  +
| occurrence = Common
| physicalDmgMod = 100%
 
| holyDmgMod = 100%
+
| isboss = no
 
| abilities = [[Melee]] (0-60), [[Haste]].
| deathDmgMod = 105%
 
| fireDmgMod = 80%
+
| maxdmg = 60
| energyDmgMod = 95%
+
| pushable = no
| iceDmgMod = 115%
+
| pushobjects = yes
  +
| walksaround = Fire, Energy, Poison
| earthDmgMod = 90%
 
| drownDmgMod = 100%?
+
| walksthrough = None
  +
| paraimmune = no
| hpDrainDmgMod = 100%?
 
  +
| senseinvis = no
| behavior = Kongras will run away from attackers at 10 hp. They can move items that are in their way.
 
 
| physicalDmgMod = 100%
| sounds = "Ungh! Ungh!"; "Hugah!"; "Huaauaauaauaa!".
 
 
| earthDmgMod = 90%
| notes = These apes like to hit hard and often appear along with [[Sibang]]s or [[Merlkin]]s.
 
  +
| fireDmgMod = 80%
| location = In [[Banuta]], northeast of [[Port Hope]], [[Arena and Zoo Quarter]].
 
 
| deathDmgMod = 105%
| strategy = '''[[Druid]]s''' and '''[[Sorcerer]]s''': Since these [[apes]] are usually in groups with [[Sibang]]s and [[Merlkin]]s, it is best to use a [[wand]]/[[rod]] against the Kongra, and use [[Avalanche (rune)|Avalanches]] to damage as many other [[apes]] as possible, low lvls (-30) can try to use one or two [[Monks]] and hit them with ice or death [[wands]]/[[Rods]]. Not really worth the effort as they have very high hitpoints and take too much mana/runes considering the little exp they yield.<br />
 
  +
| energyDmgMod = 95%
  +
| holyDmgMod = 100%
  +
| iceDmgMod = 115%
 
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = kongra
  +
| bestiarytext = The mighty Kongras are like mountains made of flesh and muscles. These enormous apes are incredibly strong and quite agile for their mass and size. They seem to be the warriors of the apes that live in the deepest jungle and raid the human settlements from time to time. In its anger a Kongra is able to rip out small trees and to break bones as if they weretwigs. The sight of an enraged, storming Kongra can make even an experienced warrior tremble. The dark and massive figure reaches a threatening speed in its attacks. Relying mainly on its strength, a Kongra rarely uses any weapons. Occasionally, the ape warrior uses stones of different sizes or branches as makeshift weapons, but usually it relies on its hammer-like fists and the clout of its powerful arms.
 
| sounds = {{Sound List|Ungh! Ungh!|Hugah!|Huaauaauaauaa!}}
  +
| implemented = 7.5
 
| notes = These apes like to hit hard and often appear along with [[Sibang]]s or [[Merlkin]]s.
  +
{{JSpoiler|You may hunt 300 Kongra, [[Sibang]], [[Merlkin]] combined, as a task of the [[Killing in the Name of... Quest]].}}
 
| behaviour = Kongras will run away from attackers at 10 hp. They can move items that are in their way.
  +
| speed = 92
 
| strategy = '''[[Druid]]s''' and '''[[Sorcerer]]s''': Since these [[apes]] are usually in groups with [[Sibang]]s and [[Merlkin]]s, it is best to use a [[wand]]/[[rod]] against the Kongra, and use [[Avalanche (rune)|Avalanches]] to damage as many other [[apes]] as possible, low lvls (-30) can try to use one or two [[Monks]] and hit them with ice or death [[wands]]/[[Rods]]. Not really worth the effort as they have very high hitpoints and take too much mana/runes considering the little exp they yield.<br />
 
'''[[Knight]]s''' should not have much trouble with Kongras, but they will break your [[shielding]] while the [[sibang]]s attack you with [[Small Stone|stones]].<br />
 
'''[[Knight]]s''' should not have much trouble with Kongras, but they will break your [[shielding]] while the [[sibang]]s attack you with [[Small Stone|stones]].<br />
'''[[Paladin]]s''' should use trees to run in circles and shoot them down, or get a shield and a trowing weapon, and run in circles around them.
+
'''[[Paladin]]s''' should use trees to run in circles and shoot them down, or get a shield and a throwing weapon, and run in circles around them.
 
| location = In [[Banuta]], northeast of [[Port Hope]], [[Arena and Zoo Quarter]].
| loot = 0-40 [[gp]], 0-11 [[Banana]], [[Kongra's Shoulderpad]], [[Protection Amulet]], [[Power Ring]], [[Club Ring]] (semi-rare), [[Plate Armor]] (semi-rare), [[Health Potion]] (semi-rare), [[Ape Fur]] (rare).
 
  +
| loot = {{Loot Table
|}}
 
  +
|{{Loot Item|0-40|Gold Coin}}
  +
|{{Loot Item|0-12|Banana}}
  +
|{{Loot Item|Kongra's Shoulderpad|semi-rare}}
  +
|{{Loot Item|Ape Fur|rare}}
  +
|{{Loot Item|Health Potion|rare}}
  +
|{{Loot Item|Plate Armor|rare}}
  +
|{{Loot Item|Protection Amulet|rare}}
  +
|{{Loot Item|Club Ring|very rare}}
  +
|{{Loot Item|Power Ring|very rare}}
 
}}
  +
}}

Revision as of 09:29, 4 May 2019

latest?cb=20171218211156&path-prefix=en&format=original
You see a kongra
  • Ungh! Ungh!
  • Hugah!
  • Huaauaauaauaa!

Notes

The mighty Kongras are like mountains made of flesh and muscles. These enormous apes are incredibly strong and quite agile for their mass and size. They seem to be the warriors of the apes that live in the deepest jungle and raid the human settlements from time to time. In its anger a Kongra is able to rip out small trees and to break bones as if they weretwigs. The sight of an enraged, storming Kongra can make even an experienced warrior tremble. The dark and massive figure reaches a threatening speed in its attacks. Relying mainly on its strength, a Kongra rarely uses any weapons. Occasionally, the ape warrior uses stones of different sizes or branches as makeshift weapons, but usually it relies on its hammer-like fists and the clout of its powerful arms.

These apes like to hit hard and often appear along with Sibangs or Merlkins. You may hunt 300 Kongra, Sibang, Merlkin combined, as a task of the Killing in the Name of... Quest.

Abilities

Melee (0-60), Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
105%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
115%
Fire Burning Icon Big
80%
Energy Electrified Icon Big
95%
Earth Poisoned Icon Big
90%

Location

In Banuta, northeast of Port Hope, Arena and Zoo Quarter.

Behaviour

Kongras will run away from attackers at 10 hp. They can move items that are in their way.

Strategy

Druids and Sorcerers: Since these apes are usually in groups with Sibangs and Merlkins, it is best to use a wand/rod against the Kongra, and use Avalanches to damage as many other apes as possible, low lvls (-30) can try to use one or two Monks and hit them with ice or death wands/Rods. Not really worth the effort as they have very high hitpoints and take too much mana/runes considering the little exp they yield.
Knights should not have much trouble with Kongras, but they will break your shielding while the sibangs attack you with stones.
Paladins should use trees to run in circles and shoot them down, or get a shield and a throwing weapon, and run in circles around them.

Loot

(Loot Statistics)