Property Value
Combat Properties
Health Health Icon.gif 340
Experience Experience Icon.gif 115
Speed Haste Icon.gif 92
Armor Armor Icon.gif 18
Est. Max Dmg 60
Summon (not possible)
Convince (not possible)
General Properties
Name Kongra
Classification Apes
Spawn Type
Bestiary Properties
Class Mammal
Difficulty Easy
Occurrence Common
Charm Points 15 Charm Icon.gif
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 90%
Fire 80%
Death 105%
Energy 95%
Holy 100%
Ice 115%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 7.5
August 9, 2005
Status Active
You see a kongra.
  • Ungh! Ungh!
  • Hugah!
  • Huaauaauaauaa!


The mighty Kongras are like mountains made of flesh and muscles. These enormous apes are incredibly strong and quite agile for their mass and size. They seem to be the warriors of the apes that live in the deepest jungle and raid the human settlements from time to time. In its anger a Kongra is able to rip out small trees and to break bones as if they weretwigs. The sight of an enraged, storming Kongra can make even an experienced warrior tremble. The dark and massive figure reaches a threatening speed in its attacks. Relying mainly on its strength, a Kongra rarely uses any weapons. Occasionally, the ape warrior uses stones of different sizes or branches as makeshift weapons, but usually it relies on its hammer-like fists and the clout of its powerful arms.

These apes like to hit hard and often appear along with Sibangs or Merlkins.

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Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 300 Kongra, Sibang, Merlkin combined, as a task of the Killing in the Name of... Quest.
Spoiler ends here.


Melee (0-60), Haste.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


In Banuta, northeast of Port Hope, Arena and Zoo Quarter.


Kongras will run away from attackers at 10 hp. They can move items that are in their way.


Druids and Sorcerers: Since these apes are usually in groups with Sibangs and Merlkins, it is best to use a wand/rod against the Kongra, and use Avalanches to damage as many other apes as possible, low lvls (-30) can try to use one or two Monks and hit them with ice or death wands/Rods. Not really worth the effort as they have very high hitpoints and take too much mana/runes considering the little exp they yield.
Knights should not have much trouble with Kongras, but they will break your shielding while the sibangs attack you with stones.
Paladins should use trees to run in circles and shoot them down, or get a shield and a throwing weapon, and run in circles around them.


(Loot Statistics)

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