Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
10500 |
Experience ![]() |
10603 |
Speed ![]() |
230 |
Armor ![]() |
76 |
Est. Max Dmg | ? |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Knowledge Elemental |
Classification | Electro-Elementals |
Spawn Type | Regular |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Elemental |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 50 ![]() |
Kills to Unlock | 2500 |
Elemental Properties | |
Physical | 100% |
Earth | 100% |
Fire | 100% |
Death | 120% |
Energy | 0% |
Holy | 50% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | |
Walks through | Energy Fire Poison |
Other Properties | |
Version | 11.80 July 03, 2018 |
Status | Active |
Help |
Notes
Some knowledge is so powerful it can't be contained within a single mind. Even if contained in specially created books, a bit of the knowledge always leaks out. It is said that even minor books leak their knowledge a little. If enough books in an area leak such knowledge, it interacts with other sublime knowledge in an area. Eventually the concentration of knowledge leads to the existence of what in lack of better terms is called a knowledge elemental. It is raw knowledge and power set free. It has only a mockery of sentience, truly no more than an irritating and misleading mirroring of knowledge fragments. The knowledge has only one purpose: to be known. Yet it's heavily fractured and raw, not fathomable to an ordinary mind at all. In their attempts to insert itself to others, the knowledge elemental becomes an aggressive threat, as it attempts are harmful and even lethal. The sudden outbursts of knowledge are disrupting and destructive, often taking the shape of spell-like effects. Magicians usually have to exorcise such manifested knowledge from their libraries. Given the relative commonness at certain areas, many libraries accept then as a given and rather use spells to ward them away from their bodies, instead of dispersing them. Though such wards are relatively complicated they are usually permanent and less of an effort than to fight knowledge manifestations again and again. As it occurs an area can only sustain a given number of knowledge elementals at all, so if one manifested another is highly unlikely. A place that could create more then a few knowledge elementals at a time, would have to contain absurdly high levels of knowledge and can be discarded to the realm of pure fantasy and wishful thinking of knowledge seekers and cultists.
Abilities
?
Damage Taken From Elements
-
Physical100%
-
Holy50%
-
Death120%
-
Fire100%
-
Energy0%
-
Ice100%
-
Earth100%
Location
Secret Library energy section.
Behaviour
A knowledge elemental never retreats.
Strategy
Unknown
History
Its experience was decreased from 12,600 to 10,710 with the first batch of changes of Update 12.31. It was later increased to 11,781 with the seventh batch of changes. Then, it was decreased again to 10,603 with Update 12.50.10135.
Loot
- 1-15× Platinum Coin (common)
- Silken Bookmark (common)
- 1-5× Book Page (common)
- 1-10× Glowing Rune (common)
- 1-6× Small Amethyst (common)
- Quill (uncommon)
- Energy Ring (uncommon)
- 1-15× Flash Arrow (uncommon)
- Guardian Shield (uncommon)
- Mana Potion (uncommon)
- 1-15× Throwing Star (uncommon)
- Crystal Sword (uncommon)
- 1-2× Ultimate Health Potion (uncommon)
- Wand of Cosmic Energy (semi-rare)
- Ultimate Mana Potion (semi-rare)
- Wand of Defiance (semi-rare)
- Obsidian Lance (semi-rare)
- Silver Amulet (semi-rare)
- Might Ring (semi-rare)
- Crystal Ring (semi-rare)
- Lightning Pendant (semi-rare)
- Spellweaver's Robe (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Elementals
- Electro-Elementals
- Bestiary Hard Creatures
- Bestiary Creatures
- Bestiary Uncommon Creatures
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Non-Paralysable Creatures
- Creatures in Tibia.com's Creatures Section
- Creatures with Artwork
- Version 11.80 Implementations
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
- Tibia History