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Properties

Property Value
Combat Properties
Health Health Icon 10500
Experience Experience Icon 12600
Speed Haste Icon 230
Armor Armor Icon 76
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Knowledge Elemental
Classification Electro-Elementals
Spawn Type Regular
Illusionable
Pushable
Pushes
Bestiary Properties
Class Elemental
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Uncommon
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 120%
Energy 0%
Holy 50%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through
Other Properties
Version 11.80
July 03, 2018
Status Active
Help
Knowledge Elemental
You see a knowledge elemental.

    Notes

    Some knowledge is so powerful it can't be contained within a single mind. Even if contained in specially created books, a bit of the knowledge always leaks out. It is said that even minor books leak their knowledge a little. If enough books in an area leak such knowledge, it interacts with other sublime knowledge in an area. Eventually the concentration of knowledge leads to the existence of what in lack of better terms is called a knowledge elemental. It is raw knowledge and power set free. It has only a mockery of sentience, truly no more than an irritating and misleading mirroring of knowledge fragments. The knowledge has only one purpose: to be known. Yet it's heavily fractured and raw, not fathomable to an ordinary mind at all. In their attempts to insert itself to others, the knowledge elemental becomes an aggressive threat, as it attempts are harmful and even lethal. The sudden outbursts of knowledge are disrupting and destructive, often taking the shape of spell-like effects. Magicians usually have to exorcise such manifested knowledge from their libraries. Given the relative commonness at certain areas, many libraries accept then as a given and rather use spells to ward them away from their bodies, instead of dispersing them. Though such wards are relatively complicated they are usually permanent and less of an effort than to fight knowledge manifestations again and again. As it occurs an area can only sustain a given number of knowledge elementals at all, so if one manifested another is highly unlikely. A place that could create more then a few knowledge elementals at a time, would have to contain absurdly high levels of knowledge and can be discarded to the realm of pure fantasy and wishful thinking of knowledge seekers and cultists.

    Abilities

    ?

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      -50%
    • Death
      +20%
    • Fire
      +0%
    • Energy
      -100%
    • Ice
      +0%
    • Earth
      +0%

    Location

    Secret Library.

    Behaviour

    A knowledge elemental never retreats.

    Strategy

    Unknown

    Loot

    (Create loot statistics)

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