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Knights are masters of melee combat, they use their brutal physical strength for battle and fight using melee weapons like swords, axes or clubs. They possess greater physical strength than other vocations, more defense and they are able to carry more items at any given level.

As a result of their focus on physical skills, knights are severely lacking in terms of magical habilities.

Benefits[]

  • Knights advance the fastest in melee skills.
  • Knights advance quickly in shielding, at the same rate as paladins and much faster than sorcerers and druids.
  • Largest carrying capacity.
  • Largest amount of hitpoints and fastest regeneration.
  • Can use Challenge to rescue their teammates.
  • Knights are melee fighters and as such, they don't need to run around shooting enemies with runes or ranged weapons, their gameplay tends to be a bit more relaxed.
  • The only supplies knights need on a hunt are potions, they have no need for runes or ammunition and because of that, and their huge carrying capacity, they are good at money-making.
  • At a higher level knights are good at dealing damage to multiple enemies at once; they are not as good at it as sorcerers and druids, but better than paladins.
  • Knights have access to more types of strong, defense-oriented equipment than other classes.
  • They're welcome in hunting teams because of their high defense and resistance against physical damage. Their primary role is to be the tank and the loot collector, they block the monsters' damage while others attack from a distance like Paladins and Sorcerers and the Druids using heal friend spells to help him to block monsters in a better way and for his huge carrying capacity to collect monsters' loot 'cause a higher levels knights rarelly runs out of capacity unlike other classes with less carrying capacity making knights an indispensable class for team hunts like Druids.

Drawbacks[]

  • Knights tend to deal less single target damage than the other classes.
  • Lowest amount of mana and slowest regeneration.
  • Knights advance extremely slowly in magic level, which means offensive runes deal very low damage and certain runes like Energy Bombs or Sudden death cannot be used until a very high level.
  • Because of their low magic level, knights have weak healing spells. They have access to stronger health potions than other classes, but it is more expensive than healing with spells.

Advancement and regeneration[]

Stat increase per level[]

After advancing to the next level, every player receives an increase in capacity, maximum hitpoints and maximum mana.

Knights gain:


Regeneration[]

As time passes, every player will regenerate lost hitpoints and mana, as long as they have eaten recently (see the page on Regeneration for more information).

Knights regenerate:

Elite knights regenerate:


Promotion[]

When a knight reaches level 20, they can purchase a promotion and become an elite knight with certain benefits.

Tips and Tricks[]

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money[]

  • Block for other players, especially Druids and Sorcerers. You can either split the loot, or just charge a specific amount of money based upon your skills and the time you spend blocking for the other player.
  • Pick up loot from the ground. Many times a Mage will continue hunting when they have no more capacity to carry loot. They will then either throw it on the ground, or leave it in the creature. If you find a cave with a lot of corpses or items on the ground, start picking up every sellable item you can carry (this is mostly advisable on optional-PVP worlds since you cannot get hunted).

Gaining Experience[]

  • Hunt alone. Unless you're sharing experience, knights generally gain the most experience by hunting alone, since mages and paladins usually do more damage and as such, receive most of the experience from monsters' killed on a team hunt
  • Hunt with plenty of Health Potions. This is generally in-expensive and will save your life. It is recommended that you carry 20 potions per 10 of your characters levels (for example, a lvl 33 knight should carry 60+ Health Potions).
  • Hunt creatures that do not run away in low health. This will help to advance your Shielding skill while gaining some Experience and Melee skills.
  • When hunting stronger creatures, hunt creatures that DO run away in low health. This will give you more time to kill them when they are not attacking you. Trap them in a corner so that they do not lure you into a dangerous situation.
  • Use shared experience. Block in a team with shared experience, you will get less experience per kill than you would soloing, but the waste will be much less and you can kill much stronger creatures without having to use many Health Potions.

Advancing Your Skills[]

Melee[]

  • Use Balanced Fighting. Using Balanced Fighting during normal hunting will allow you to advance your Melee and Shielding skills at "normal" rates. If you are not "powergaming" to gain experience quickly, then using Balanced Fighting will cause your melee and shielding skills to advance appropriately for your level and you will have "good" (not "fabulous") skills for the entire life of your character.
  • Use a weak weapon. As your Melee skill advances, you will kill weaker creatures very quickly. Using a weak weapon will allow you to attack a creature for a longer amount of time, therefore advancing your melee skill faster. The weakest Sword Weapon is a Knife, the weakest Club Weapon is a Crowbar and the weakest Axe Weapon is a Sickle.
  • Attack creatures that heal themselves or spawn other creatures. Training on a self-healing creature will allow you to train longer before killing the creature. If it heals itself fast enough, then you could train indefinitely. Another option is to train on a creature that spawns other creatures. Slimes are very common for this. Attacking and killing the spawned creatures will allow you to continue to train without killing the creature you are training on.

Shielding[]

  • Use a one-handed weapon and a shield. Although a two-handed weapon will generally cause more damage than a one-handed weapon, you will not gain shielding skills that way.
  • Use Balanced Fighting or Defensive Fighting. If you use Offensive Fighting, then you will kill the creatures faster, but you will take more hits and your shielding skill will not advance as quickly.

Magic Level[]

  • Avoid reaching a full mana bar. Your Magic Level advances when you spend mana to cast spells. Every second with a full mana bar, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not regenerate, so spend as little time as possible in situations where you do not regenerate mana.
    • If you have a daily reward streak of 3, 4 or 5 days, you will regenerate mana inside Resting Areas as depots, temples and houses. So you don't need to avoid being inside these places even though they are also protection zones.
    • If you are a Premium Account player and you have a daily reward streak of 6 or more days, you are advised to stay inside resting areas since you will regenerate twice the mana you would regenerate outside these places.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.

Additional Information[]

Related Pages[]

Pages of Particular Interest to Knights[]

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells[]

Name Words Prem Level Mana Price Group Effect
Annihilation Annihilation exori gran ico 110 300 20,000 Attack Physical Damage Icon Attempts to execute the selected target with a devastating blow, dealing massive physical damage.
Berserk Berserk exori 35 115 2,500 Attack Physical Damage Icon Performs a whirlwind attack, dealing damage acording to the weapon characteristics to all surrounding targets.
Blood Rage Blood Rage utito tempo 60 290 8,000 Support Increases your melee attack skills (fist fighting, axe fighting, club fighting and sword fighting) by 35% for 10 seconds. Concentrating on the fight, a knight will neglect his defense being unable to block any attacks in this condition and suffers additional 15% of damage.
Bruise Bane Bruise Bane exura infir ico 1 10 0 Healing Restores a tiny amount of health.
Brutal Strike Brutal Strike exori ico 16 30 1,000 Attack Physical Damage Icon Performs a brutal attack on the selected target, dealing physical damage.
Challenge Challenge exeta res 20 40 2,000 Support Makes all creatures nearby change their target to the caster for at least 6 seconds.
Charge Charge utani tempo hur 25 100 1,300 Support Increases your speed by 90% for 5 seconds.
Chivalrous Challenge Chivalrous Challenge exeta amp res 150 80 250,000 Support Chivalrous Challenge Icon Chains up to 3 creatures prioritizing ranged creatures. Creatures hit are turned into melee fighters for 12 seconds and change their target to the caster for 6 seconds.
Cure Bleeding Cure Bleeding exana kor 45 30 2,500 Healing Stops the Special Condition called Bleeding.
Cure Poison Cure Poison exana pox 10 30 150 Healing Cures the status of being poisoned.
Executioner's Throw Executioner's Throw exori amp kor 300 225 0 Attack Throws your weapon on your target, bouncing it on nearby enemies.
Fair Wound Cleansing Fair Wound Cleansing exura med ico 300 90 500,000 Healing Restores a medium amount of health.
Fierce Berserk Fierce Berserk exori gran 90 340 7,500 Attack Physical Damage Icon Performs a furious whirlwind attack, dealing high damage acording to the weapon characteristics to all surrounding targets
Find Fiend Find Fiend exiva moe res 25 20 1,000 Support Tells you which direction the nearest fiendish creature is, relative to you, and a rough idea of the distance.
Find Person Find Person exiva "name" 8 20 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Front Sweep Front Sweep exori min 70 200 4,000 Attack Physical Damage Icon Performs a powerful cleave attack, dealing strong damage acording to the weapon characteristics to the targets in front of the knight.
Great Light Great Light utevo gran lux 13 60 500 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Groundshaker Groundshaker exori mas 33 160 1,500 Attack Physical Damage Icon A massive stomp dealing damage acording to the weapon characteristics in a 3 square meter radius.
Haste Haste utani hur 14 60 600 Support Increases your base Speed by 30% for 30 seconds. Cures paralysis.
Inflict Wound Inflict Wound utori kor 40 30 2,500 Attack It inflicts an open wound on the enemy target inflicting Bleeding condition making them lose health over time.
Intense Recovery Intense Recovery utura gran 100 165 10,000 Healing A healing effect in intervals over time that heals 40 health points every 3 seconds for 60 seconds (total of 800 health points).
Intense Wound Cleansing Intense Wound Cleansing exura gran ico 80 200 6,000 Healing Heals a large amount of hit points.
Lesser Front Sweep Lesser Front Sweep exori min infir 1 6 0 Attack Physical Damage Icon Performs a cleave attack, dealing damage to the targets in front of the knight.
Levitate Levitate exani hur up
exani hur down
12 50 500 Support Permits vertical movement via levitation, up or down one level.
Light Light utevo lux 8 20 0 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Magic Rope Magic Rope exani tera 9 20 200 Support Teleports you up through a hole when you are standing in a Rope Spot.
Protector Protector utamo tempo 55 200 6,000 Support Increases the knight's shielding to 220% for about 12 seconds. During this time, it will also reduce all damage the knight receives by 15%. Concentrating on his protection, the knight's attacks and spells have a -35% penalty during this period of time.
Recovery Recovery utura 50 75 4,000 Healing A healing effect in intervals over time. that heals 20 health points every 3 seconds for 60 seconds (total of 400 health points).
Summon Knight Familiar Summon Knight Familiar utevo gran res eq 200 1000 50,000 Support Summons a Knight Familiar which lasts 15 minutes.
Train Party Train Party utito mas sio 32 Varies 4,000 Support Raises the Fist Fighting, sword, axe, club and distance fighting skills of party members in a range of 36 square meters around the caster by 3 for 2 minutes.
Whirlwind Throw Whirlwind Throw exori hur 28 40 1,500 Attack Physical Damage Icon Throws the wielded weapon at the selected target like a boomerang, dealing physical damage.
Wound Cleansing Wound Cleansing exura ico 8 40 0 Healing Restores a small amount of health.


Possible Hotkey Assignments[]

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.

  Healing/Support   Attack   Support  
                               
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Health Potion. Wound Cleansing Mana Potion Recovery   Berserk. Brutal Strike       Haste. Levitate Up Levitate Down Magic Rope.  
SHIFT+ Light. Intense Wound Cleansing   Intense Recovery   Fierce Berserk. Annihilation                
CTRL+                               
                               
Missing Spells: none
Missing Runes: none

See also: Knight/Template

Click here for a printable version.

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