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You see King Zelos
  • Mine is the power of death! You can't defeat me!
  • I will rule again and my realm of death will span the world!
  • My lich-knights will conquer this world for me!
  • Feel the power of death unleashed!

Notes

It's the final boss of the Grave Danger Quest.

Abilities

Physical Damage Melee (0-1000?)
⁠,
Hexed Great Hex beam (reduces maximum hitpoints to 40%; healing received to 50% and damage dealt to 50%)
⁠,
Death Damage Expanding Death Ring (1000-2000; starts as a small ring near the boss after being channeled and grows bigger every second)
⁠,
Missing Element Blood Ring around self (?)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
-100%?
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
100%?
Fire Burning Icon Big
100%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Behaviour

King Zelos never retreats.

Strategy

Its elemental weakness depend on the team performance during the boss fight. The longer it takes for the team to reach Zelos, the stronger it will be. Nevertheless, Fire is always the best elemental to be used against it.

If the team has defeated the 4 minibosses before Zelos quickly enough, the strategy is easy. The blocker should always stay diagonal, preferably at the right side of the room near the wall so the boss doesn't face the team. The shooters should stay diagonal to avoid the Hex beam and shoot Fireball Runes for maximum single-target damage. The second blocker can either attack from distance while blocking the 3 Risen Soldiers or stay near the boss, which is more dangerous but will increase the damage output.

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