Property Value
Combat Properties
Health Health Icon 400000?
Experience Experience Icon ?
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name King Zelos
Classification Unknown.
Spawn Type Triggered
Rank Boss
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death -100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Other Properties
Version 12.20
July 29, 2019
Status Active
King Zelos
You see King Zelos.


    It's the final boss of the Grave Danger Quest.


    Melee (0-1000?), Great Hex beam (reduces maximum hitpoints to 40%, healing received to 50% and damage dealt to 50%), Expanding Death Ring (1000-2000, starts as a small ring near the boss after being channeled and grows bigger every second), Blood Ring around self (?)

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    King Zelos never retreats.


    Its elemental weakness depend on the team performance during the boss fight. The longer it takes for the team to reach Zelos, the stronger it will be. Nevertheless, Fire is always the best elemental to be used against it.

    If the team has defeated the 4 minibosses before Zelos quickly enough, the strategy is easy. The blocker should always stay diagonal, preferably at the right side of the room near the wall so the boss doesn't face the team. The shooters should stay diagonal to avoid the Hex beam and shoot Fireball Runes for maximum single-target damage. The second blocker can either attack from distance while blocking the 3 Risen Soldiers or stay near the boss, which is more dangerous but will increase the damage output.

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