Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
400000? |
Experience ![]() |
? |
Speed ![]() |
? |
Armor ![]() |
? |
Est. Max Dmg | ? |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | King Zelos |
Classification | Unknown. |
Spawn Type | Triggered |
Rank | Boss |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Elemental Properties | |
Physical | 100% |
Earth | 100% |
Fire | 100% |
Death | -100% |
Energy | 100% |
Holy | 100% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | |
Walks through | Energy Fire Poison |
Other Properties | |
Version | 12.20 July 29, 2019 |
Status | Active |
Help |
Notes
It's the final boss of the Grave Danger Quest.
Abilities
Melee (0-1000?), Great Hex beam (reduces maximum hitpoints to 40%, healing received to 50% and damage dealt to 50%), Expanding Death Ring (1000-2000, starts as a small ring near the boss after being channeled and grows bigger every second), Blood Ring around self (?)
Damage Taken From Elements
-
Physical100%?
-
Holy100%?
-
Death-100%?
-
Fire100%?
-
Energy100%?
-
Ice100%?
-
Earth100%?
Location
Behaviour
King Zelos never retreats.
Strategy
Its elemental weakness depend on the team performance during the boss fight. The longer it takes for the team to reach Zelos, the stronger it will be. Nevertheless, Fire is always the best elemental to be used against it.
If the team has defeated the 4 minibosses before Zelos quickly enough, the strategy is easy. The blocker should always stay diagonal, preferably at the right side of the room near the wall so the boss doesn't face the team. The shooters should stay diagonal to avoid the Hex beam and shoot Fireball Runes for maximum single-target damage. The second blocker can either attack from distance while blocking the 3 Risen Soldiers or stay near the boss, which is more dangerous but will increase the damage output.
Loot
- 2-5× Crystal Coin
- 2-4× Silver Token
- 3× Gold Token
- 6-14× Ultimate Spirit Potion
- 6-14× Ultimate Mana Potion
- 6-14× Supreme Health Potion
- 1-4× White Piece of Cloth
- 10× Mastermind Potion
- Red Gem
- 10× Berserk Potion
- 10× Bullseye Potion
- Collar of Green Plasma
- Crown Armor
- Flask of Warrior's Sweat
- Cobra Crown
- Red Tome
- Ring of Red Plasma
- 1-2× Yellow Gem
- Magic Sulphur
- Blue Gem
- Ring of Blue Plasma
- Collar of Blue Plasma
- Lightning Robe
- Terra Mantle
- Boots of Haste
- Mortal Mace
- Galea Mortis
- Bow of Cataclysm
- Golden Hyena Pendant
- Shadow Cowl
- Toga Mortis
- Ring of Green Plasma
- Glacier Robe
- Ancient Liche Bone
- Gold Ingot
- Collar of Red Plasma
- Rotten Heart
- Young Lich Worm
- Giant Sapphire
- Violet Gem
- Giant Emerald
- Magma Coat
- Green Gem
- Creatures
- Bosses
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Non-Paralysable Creatures
- Version 12.20 Implementations
- Parameter Required - Creature Class
- Parameter Required - Behaviour
- Information Required - Creatures - Health
- Information Required - Creatures - Experience
- Information Required - Creatures - Speed
- Information Required - Creatures - Armor
- Information Required - Creatures - Physical Damage Modifier
- Information Required - Creatures - Holy Damage Modifier
- Information Required - Creatures - Death Damage Modifier
- Information Required - Creatures - Fire Damage Modifier
- Information Required - Creatures - Energy Damage Modifier
- Information Required - Creatures - Ice Damage Modifier
- Information Required - Creatures - Earth Damage Modifier
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
- Information Required - Creatures - Heal Modifier