TibiaWiki
Line 49: Line 49:
 
'''Extract the Memories from the ring'''
 
'''Extract the Memories from the ring'''
   
  +
[[File:Ambassador's Mind Map.png|thumb]]
 
To analyze the memories, visit the Librarian NPC at the library for instructions on how to do so, ask him about the '''ring'''. He will tell you to buy a [[Flask of Hallucinogen]] from [[Faloriel]], the potions NPC. Buy the '''Hallucinogen''' from him by asking for it specifically.
 
To analyze the memories, visit the Librarian NPC at the library for instructions on how to do so, ask him about the '''ring'''. He will tell you to buy a [[Flask of Hallucinogen]] from [[Faloriel]], the potions NPC. Buy the '''Hallucinogen''' from him by asking for it specifically.
   
Line 55: Line 56:
 
'''Note''': Be careful that in here you'll have to fight many [[Earworm]]s, which are similar to the other creatures of Kilmaresh in strength. Also note that the Ambassador's Mind has two sides and you can be sent to any one of them, apparently randomly. This means that your team might be split and will have to reunite using the [[Mirror Neuron]]s.
 
'''Note''': Be careful that in here you'll have to fight many [[Earworm]]s, which are similar to the other creatures of Kilmaresh in strength. Also note that the Ambassador's Mind has two sides and you can be sent to any one of them, apparently randomly. This means that your team might be split and will have to reunite using the [[Mirror Neuron]]s.
   
Your task here is to loot 3 memory shards: [[Green Memory Shard|green]], [[Violet Memory Shard|violet]] and [[Blue Memory Shard|blue]]. Each player will need one of it. '''Do not step on the energy fields''', if you do that one of the shards in your backpack will vanish. After getting all charges, go to the right side of the map, where there's a [[Memory Englitener]] (a Fire Basin). Use one of each shard on it. Now find your way back to the exit teleport (and be careful not to lose your Shards, you'll still need them).
+
Your task here is to loot 3 memory shards: {{Ilink|Green Memory Shard}}[[Green Memory Shard|green]], {{Ilink|Violet Memory Shard}}[[Violet Memory Shard|violet]] and {{Ilink|Blue Memory Shard}}[[Blue Memory Shard|blue]]. Each player will need one of each shard. '''Do not step on the energy fields''', if you do that one of the shards in your backpack will vanish. After getting all charges, go to the right side of the map, where there's a [[Memory Englitener]] (a Fire Basin). Use one of each shard on it. Now find your way back to the exit teleport (and be careful not to lose your Shards, you'll still need them).
   
 
Report back to [[Eshaya]], who will tell you to report to [[The Empress]].
 
Report back to [[Eshaya]], who will tell you to report to [[The Empress]].
Line 81: Line 82:
 
{{Minimap|x=132.49|y=123.194|z=3|zoom=2|zoomm=1|width=0.25|height=0.25|centermark=yes}}
 
{{Minimap|x=132.49|y=123.194|z=3|zoom=2|zoomm=1|width=0.25|height=0.25|centermark=yes}}
   
Now, with the Sepctre in hand, go down to the catacombs and fight your way to the 5 {{Ilink|Statue of Fafnar (Meditating)}} [[Statue of Fafnar (Meditating)|Statues of Fafnar]]. Location of the 5 Statuess:
+
Now, with the Sceptre in hand, go down to the catacombs and fight your way to the 5 {{Ilink|Statue of Fafnar (Meditating)}} [[Statue of Fafnar (Meditating)|Statues of Fafnar]]. Locations of the 5 Statues:
   
 
{{Minimap|x=132.92|y=123.0|z=9|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes|mark1=132.62,123.35,9,|mark2=132.99,123.17,9,|mark3=132.61,122.233,9,|mark4=132.87,123.57,9,|mark5=132.82,122.201,9,}}
 
{{Minimap|x=132.92|y=123.0|z=9|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes|mark1=132.62,123.35,9,|mark2=132.99,123.17,9,|mark3=132.61,122.233,9,|mark4=132.87,123.57,9,|mark5=132.82,122.201,9,}}

Revision as of 03:08, 14 July 2019

Legend

Explore Kilmaresh and help its citizens.

Location

All the island of Kilmaresh.

Reward

The four parts of The Regalia of Suon, Sun and Sea achievement, three parts of the Sun Mosaic, Citizen of Issavi Outfits and permission to use the shortcuts between Issavi and the southern parts of Kilmaresh.

History

The Wanted and Aspiring Oracle missions were added to the quest with the Summer Update 2021.

Requirements

Method

There are 5 citizens of Kilmaresh that require some help. Visit each one of them to receive their mission.

Fafnar's Wrath

Find Eshaya on the second floor of the building north of the market, here and ask about a mission.

Investigate the Ambassador's House

Eshaya wants to investigate the Ambassador of Rathleton in Kilmaresh. Find his house on top of the city wall southeast of the city (here) and investigate the following objects of his house:

You examine the scrolls carefully. Those are orders from Rathleton for the Ambassador. No sign of treason here.
Documents were burnt here recently. Only the part of one scroll still lies in front of the chimney but it's too sooted to read.
Paper scraps lie scattered on the floor. It takes some time to put them back together. But it's only a badly written poem.
  • Walk around the rooftop.
You find nothing in the Ambassador's house. If he's in fact a traitor he got rid of any evidence that could incriminate him.

Retrieve the Ring of Secret Thoughts

Return to Eshaya, which will tell you to look in his memories using a Ring of Secret Thoughts. To do that, you'll have to kill Urmahlullu the Immaculate, which can be found in a cave south of the city, here. The boss can be fought with a team of up to 5 players.

The fight against Urmahlullu is simple, but long. The boss have 5 forms, 3 of which have a lot of health. It's recommended to trap the boss in a small opening on the wall to the south and kill it there. You'll first have to kill Urmahlullu the Immaculate, then the Wildness of Urmahlullu, Urmahlullu the Tamed, Wisdom of Urmahlullu and finally Urmahlullu the Weakened. All players will get a Ring of Secret Thoughts the first time they defeat the boss.

Obtain the Ambassador's thoughts

To get the Ambassador's thoughts, find him inside the Library and give him the ring, which he will gladly accept. In order to recover it, however, you'll need the help of a thief. Visit Moe two floors up the building north of the Market and ask if he is a thief. He will ask for 20 Sphinx Feathers. Once you have the feathers, give them to him. Moe will ask for some time to steal the ring and you must then wait 1? hour?.

Go back to Moe and ask again about he being a thief, you'll receive a Ring of Secret Thoughts (Charged).

Extract the Memories from the ring

Ambassador's Mind Map

To analyze the memories, visit the Librarian NPC at the library for instructions on how to do so, ask him about the ring. He will tell you to buy a Flask of Hallucinogen from Faloriel, the potions NPC. Buy the Hallucinogen from him by asking for it specifically.

Now, go to the temple of Bastesh (south building on the east side of town). Equip the charged ring and then use the Hallucinogen on yourself. You'll be sent to the Ambassador's Mind.

Note: Be careful that in here you'll have to fight many Earworms, which are similar to the other creatures of Kilmaresh in strength. Also note that the Ambassador's Mind has two sides and you can be sent to any one of them, apparently randomly. This means that your team might be split and will have to reunite using the Mirror Neurons.

Your task here is to loot 3 memory shards: Green Memory Shardgreen, Violet Memory Shardviolet and Blue Memory Shardblue. Each player will need one of each shard. Do not step on the energy fields, if you do that one of the shards in your backpack will vanish. After getting all charges, go to the right side of the map, where there's a Memory Englitener (a Fire Basin). Use one of each shard on it. Now find your way back to the exit teleport (and be careful not to lose your Shards, you'll still need them).

Report back to Eshaya, who will tell you to report to The Empress.

One last favor

Given your success with the Ambassador's investigation, The Empress will ask for your help with another matter. Your mission will be to bless 5 Statues of Fafnar that the cultists have enchanted in the Catacombs, using a Sceptre of Sun and Sea which she will give you.

Since you will have to visit the Kilmaresh Catacombs, you must first find four masks, each one unlocking a set of doors of the catacombs.

  • The Mirror Mask can be found in a coffin that is located in a dungeon under the Central Steppe. It unlocks the first door near the main entrance.
  • The Ivory Mask can be found in the Library after using a Small Emerald on the Ornamented Ankh there. It unlocks the doors that give access to the center from the south.
  • The Silver Mask from a tree on the small island west of the Central Steppe. It unlocks the doors that give access to the center from the north.

Now, with the Sceptre in hand, go down to the catacombs and fight your way to the 5 Statue of Fafnar (Meditating) Statues of Fafnar. Locations of the 5 Statues:

After using the Sceptre on all of them, return to the Empress. Upon delivery of your final task you'll receive a Sun Medal.

Midnight Rituals

Talk to Kallimae two floors above the building just east of the depot, here, and ask for a mission.

First Mission

She needs help gathering several ingredients for magic rituals. First, you'll have to find 4 NPCs which have their own list of ingredients: Yonan, Tefrit, Narsai and Shimun.

After gathering all items, deliver them to their respective NPCs.

Second Mission

Talk again to Kallimae, which has a final mission for you: To do the Midnight Pilgrimage - a search for several Omens once betokened by Bastesh herself. Go to this four locations:

  • On the small temple north of the Nykri Delta, find the Owl here and walk close to it.
You discover an owl resting in a tree. That's special, because you have never seen an owl in all of Kilmaresh.
You find a golden symbol at the bottom of the blood-filled basin.
You see goanna hide with sun symbol. It weighs 0.60 oz.
You discover an arrow sticking in a tree. Mysteriously, fresh blood is trickling from the spot where the arrow hit the trunk.

Report back to Kallimae and you'll receive a Blue and Golden Cordon.

The Boards that Mean the World

Find the medusa Alyxo northeast of the depot and ask for a mission.

First mission

Alyxo needs help killing 3 Demons that have been summoned and are threatening Kilmaresh:

  • Bragrumol can be found down a cave on the Central Steppe.
  • Xogixath can be found on Southern Steppe all the way to the south, by the sea.
  • Mozradek can be found in a small cave north-east of Issavi, on the second floor.

Second mission

In this mission Alyxo will actually give you three tasks:

Note that you have to deliver the tasks individually, by saying fafnar cultists, present and lyre. Then you can ask her about mission. You'll receive a Sunray Emblem.

The Revenge of the Ogres

Note: In order to complete the mission from Saideh you only need to complete the 4 first puzzles. The 5th and 6th puzzles are only required to open the last floor as a hunting ground and to complete one of the missions of the Grave Danger Quest. All puzzles are explained here since you should take the opportunity and complete them all.

Go around the Central and Southern Steppe to reach the west side of the Green Belt, then walk into the Kilmaresh Mountain. Here you'll find Saideh, which needs help reburying the remains of their hero, Dayyan. To do that, you'll have to go through a dungeon full of creatures and solve several puzzles. Enter the cave, go down one floor and then find the Wooden Cage Key on the west part of the cave. Follow south and use the key on the door so you can access it (you'll gain permanent access but the key will be destroyed). Follow the path north then enter the small room west with 4 Magic Forcefields.

Puzzle 1 - The Vocations

The first puzzle is very simple. Each one of the teleports has a respective item that represents one of the four vocations. Enter the corresponding teleport.
Note: If you use the wrong teleport you'll be sent to the surface of the Green Belt.

Puzzle 2 - The Basins

Here, you'll find three Fire Basins that keep turning on and off, and 4 teleports. You have to enter the teleports that correspond to the number of ignited basins at that exact moment, going from 0 to 3 from left to right. For example, enter the leftmost teleport when all basins are off, or the rightmost teleport when all basins are on.

Puzzle 3 - The Mummies

You'll find yourself in a room again with 4 teleports. South of them is a small room with two Mummies and black "stripes" on the floor, which correspond to each teleport. To proceed, enter one of the teleports when at least one of the mummies are walking on their respective stripe.

Puzzle 4 - The Path

On this puzzle, there are 4 lines with different tiles which you must cross. South of them there are 4 tiles, each one representing one of the lines, that tells you what's the safe tile to step on. The first tile to left represents the tile you have to step to cross the first line. The second tile, the second line, etc. The recommended strategy is to first cross the first line. Then, wait until the pattern changes, quickly memorize what the tiles for the 2nd, 3rd and 4th lines are and run through them.

Follow the path west, you'll find a big Scorpion Grave in a large room. Use it to receive a message and quest log update.

Warning: You may take 50% of your total hitpoints as Fire Damage when using the Scorpion Grave, so be careful specially if you haven't killed all creatures yet.

Puzzle 5 - The Board

Follow the path west, then south, to reach the fifth puzzle. Here, there are two rectangles of the same tiles as before, which constantly change, as well as one teleport for each type of tile. You have to enter the teleport which corresponds to the tile that is present in the greatest amount at that exact moment.

Puzzle 6 - The Labyrinth

The final puzzle is a labyrinth you must cross. Your objective here is to step on all the Sparkles that close the small rooms, without going over any of them twice. If you make a mistake you'll seed Red Musical Notes on your character and you'll have to use the lever on the west side of the room to reset the progress. There are many different possible routes, one is represented below:

The Sarcophagus

Note: this is the final part required only for the Grave Danger Quest. If you don't have this quest open you will not be allowed downstairs.

After going through the puzzles, go to the lower floor and use the Vial of Potent Holy Water on the sarcophagus.

A Shark in Need

Find Ninev in the temple of Bastesh and as her about her shark. The mission here is very simple and consists of gathering the materials to fabricate a medicine for the sick shark. You'll need the two items:

Once you have both items, use the Greasy Wool on the Box with Balm to create a Box with Waterproof Balm. Deliver this item to Ninev. As a reward, you'll receive a Golden Sea Horse Figurine.