Introduction[]
The Kha'zeel Mountains are a sub-are of the Cyclopedia Map that belongs to Tiquanda area, even though it reaches to the eastern ocean and borders two deserts, leaving the jungle far behind. It has three branches, the northeastern one (number 1 in image below), known as the Plague Spike, that separates the Devourer Desert around Darashia from Drefia, the eastern one (number 2) separating the Devourer and the Kha'labal desert around Ankrahmun, and the south and main branch (number 3), that divides the Kha'labal and the jungle of Tiquanda around Port Hope. ==
As a Cyclopedia Map subarea, the geography of the mountain range will lead you to a lot of different paths, mainly above the ground level, but some of them underground. This sometimes will make you walk long distances, and will make you pay more attention when looking for possible Levitate spots. The zones that can be discovered are mixed with zones that do not count for discovery, in a strange mix of patches.
While discovering the subarea, the strongest creatures the player will possibly face are Massive Energy Elementals, that can easily kill an unaware player around level 80-90 with an unfortunate combo. The areas where Hydras and Dragons can be found are not part of the terrain to be discovered.
The following sections include tips when discovering the subarea.
Part 1: the Plague Spike[]
The areas in the Pague Spike that can be discovered:
- The first floor above the ground, full of Scorpions.
- The altar on the top and one floor down.
- The area with Nomads and Scorpions.
- The four hills with minor Energy Elementals, reached by levitating.
- The way to the back door of Ashta'daramai (the Blue Djinn Fortress).
- This hill with Energy Elementals (levitating too).
Not included:
- This floor on the way to Drefia.
- This floor with wyverns, still need to pass trough it to get to the altar on top.
Part 2: The pass between Devourer and Kha'labal[]
Included:
- The pass to cross.
- Energy Elemental Lair, levitating up here.
- The entrance to the Nomad Cave, not the cave.
Not included:
Not Researched:
- The way up to the Spirit Grounds gate (upper floors unreachable when the Mini World Change is active but the gate is not on the the pass).
Part 3: Kha'zeel and the mountain pass.[]
This is the biggest of the three. It includes:
- The floor level with the entrance to Ashta'daramai.
- This small hill with an Energy Elemental.
- This floor above the Stone Golems, levitating up here.
- All the way starting from the desert to Mal'ouquah (The Green Djinn Fortress) and to the fortress's back door.
- This hill and one floor up with small and Massive Energy Elementals, levitating up twice from here.
- This other hill with both types of energy elementals, from the desert up to the Dragon Gate that leads to The First Dragon's Lair.
- The complete Kha'zeel Pass, including the wooden bridge near Tarun.
- The Energy shrine, accessed from any city.
- The Earth Shrine, accessed from any city.
- Some areas of the Waterfall Quest.
- The Tiquanda Dwarf Cave.
- The small mountain pass, on the old way to Chor.
- The Wyvern Hill northeast of Chor, and 2 additional floors on top of it reached by levitating here.
Not Included:
- Jean Pierre's Hut.
- The corridor to enter Kha'zeel Scarab Lair.
- The three eastern Kha'zeel Dragon Lairs accesed from Kha'labal.
- The two western Kha'zeel Dragon Lairs, accesed from Tiquanda .
- Horestis Tomb.
- Ashta'daramai.
- Mal'ouquah.
- The Blind Prophet's small cave.
- The cave in Forbidden lands with the teleport back to the Blind Prophet.
- Hydra Mountain.
- The small hill with 4 Hydras.