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Properties

Property Value
Combat Properties
Health Health Icon 11000
Experience Experience Icon 10000
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 3825
Summon (not possible)
Convince (not possible)
General Properties
Name Kerberos
Classification Canines
Demons
Spawn Type
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Earth 80%
Fire 0%
Death 100%
Energy 90%
Holy 125%
Ice 105%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 9.2
September 27, 2011
Status Active
Help
Kerberos
You see Kerberos.

    Notes

    Hellhound's boss. Part of the Paw and Fur Society tasks of Grizzly Adams.

    Click Here to Show/Hide Spoiler Information
    Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)

    Part of the Killing in the Name of... Quest. The portal which leads to the boss is in depths of Goroma. The entrance of the cave is here. Follow the patches to reach boss: Way to Kerberos
    Kerberos is in north of last cave.

    Spoiler ends here.
    Tibia - Kerberos

    Tibia - Kerberos

    Paladin level 154 killing Kerberos (Boss)

    Abilities

    Melee (0-508+?), Earth Wave (0-700), Life Drain Wave (0-976+?), Fire Wave (0-662+?), Sudden Death (0-498+?), Envenom (0-549+?).

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +25%
    • Death
      +0%
    • Fire
      -100%
    • Energy
      -10%
    • Ice
      +5%
    • Earth
      -20%

    Location

    Goroma (look at spoiler for more info).

    Behaviour

    Kerberos fights to the death.

    Strategy

    Their melee attack is considerable much weaker than their wave attacks (which are fatal if combined) so it's best to block it while standing diagonal. Magic Walls, Wild Growth or Energy Wall Runes can be used to help you to staying diagonal and preventing you from the wave attacks. These creatures are very strong so don't underestimate them!
    Paladins Should use Assassin Stars and cast Divine Missiles while wearing some Stone Skin Amulets. At lower levels use Energy Rings, stay at meele range, don´t run and heal with Great Spirit Potions or Strong Mana Potions trying to stay at full mana all the time.

    Mages can try to block them without mana shield at level 200+ with some amount of luck while being quick with your healing spells, while shooting Sudden Death runes. Also it's recommended to wear some Stone Skin Amulets to reduce the Physical Damage, alternatively Might Rings.
    Kerberos is weak for Ice Damage and Holy Damage, so use ice or holybased attacks.

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