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Properties

Property Value
Combat Properties
Health Health Icon 260
Experience Experience Icon 130
Speed Haste Icon 80
Armor Armor Icon 11
Est. Max Dmg 115
Summon 490 mana
Convince ? mana
General Properties
Name Juvenile Cyclops
Classification Giants
Spawn Type Regular
Unblockable
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Earth 100%
Fire 90%
Death 100%
Energy 90%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 10.55
September 15, 2014
Status Active
Help
Juvenile Cyclops
You see a juvenile cyclops.

    Notes

    A young Cyclops, but still a worthy foe. The strongest creature you can meet on Dawnport.

    Abilities

    Melee (0-70), Boulder (0-45)

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      -10%
    • Energy
      -10%
    • Ice
      +0%
    • Earth
      +0%

    Location

    Dawnport's northwest part, floor -3. One in the Crystal Dungeons, floor -2.

    Behaviour

    They will not retarget to other players unless the player hides behind of across another player. They kill or move creatures and items that are in their way, therefore items are not effective in blocking their path. A juvenile cyclops never retreats.

    Strategy

    They hit hard and are hard to hit. A Knight should block and can shoot a poison field rune under them, while other vocations shoot it. Solo knights will have a very tough time with their high defense. It's discouraged to try to kill them alone. Mages, Should attack them with Earth Damage, wand or rod, Light Stone Shower Rune will also help.

    Loot

    (Loot Statistics)

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