
You see a juvenile bashmu.
- *rattle*
- Hiss!
- Hsssssss!
Notes
Juvenile Bashmu are the younger versions of Bashmus.
Both versions of Bashmu are able to inflict damage over time upon a player, which is poison and electrify at the same time. The status of being electrified isn't shown on the status bar however, only the poisoning, but you can see that the charges of lightning pendant or strange amulet slowly disappear. To dispose of being electrified and poisoned, player must simply use Cure Poison spell or wait till these effects wear off.
Abilities
Damage Taken From Elements
Physical 

Death 

Holy 

Ice 

Fire 

Energy 

Earth 

Location
Behaviour
A juvenile bashmu attacks in melee range. A juvenile bashmu never retreats.
Loot
- 1-19× Platinum Coin (common)
- 1-2× Great Spirit Potion (uncommon)
- 1-4× Ultimate Health Potion (uncommon)
- Blue Crystal Shard (uncommon)
- Bashmu Tongue (uncommon)
- Lightning Pendant (semi-rare)
- Lightning Boots (semi-rare)
- Lightning Legs (semi-rare)
- Violet Gem (semi-rare)
- Yellow Gem (semi-rare)
- Green Gem (semi-rare)
- Red Gem (semi-rare)
- War Hammer (semi-rare)
- Crystal Mace (semi-rare)
- Diamond Sceptre (semi-rare)
- Amber Staff (semi-rare)
- Dragonbone Staff (semi-rare)
- Violet Crystal Shard (semi-rare)
- Green Crystal Shard (semi-rare)
- Cyan Crystal Fragment (semi-rare)
- Bashmu Fang (semi-rare)
- Bashmu Feather (semi-rare)
- Skull Staff (rare)
- Chaos Mace (rare)
- Spellweaver's Robe (rare)
- Pair of Iron Fists (rare)