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You see a juvenile bashmu.
  • *rattle*
  • Hiss!
  • Hsssssss!

Notes

Juvenile Bashmu are the younger versions of Bashmus.

Both versions of Bashmu are able to inflict damage over time upon a player, which is poison and electrify at the same time. The status of being electrified isn't shown on the status bar however, only the poisoning, but you can see that the charges of lightning pendant or strange amulet slowly disappear. To dispose of being electrified and poisoned, player must simply use Cure Poison spell or wait till these effects wear off.

Abilities

Physical Damage Melee (0-400)
⁠,
Energy Damage Energy Beam (300-400)
⁠,
Energy Damage Energy Berserk (400-500)
⁠,
Earth Damage Terra Strike (400-500)
.

Damage Taken From Elements

Physical
100%
Death
95%
Holy
120%
Ice
110%
Fire
100%
Energy
95%
Earth
95%

Location

Salt Caves.

Behaviour

A juvenile bashmu attacks in melee range. A juvenile bashmu never retreats.


Loot

(Loot Statistics)

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