Property Value
Combat Properties
Health Health Icon.gif 6600
Experience Experience Icon.gif 4400
Speed Haste Icon.gif 143
Armor Armor Icon.gif 84
Est. Max Dmg Unknown
Summon (not possible)
Convince (not possible)
General Properties
Name Ironblight
Classification Geo-Elementals
Spawn Type
Illusionable ?
Pushable ?
Pushes ?
Bestiary Properties
Class Elemental
Difficulty Hard
Occurrence Uncommon
Charm Points 50 Charm Icon.gif
Kills to Unlock 2500
Elemental Properties
Physical 85%
Earth 0%
Fire 40%
Death 60%
Energy 75%
Holy 100%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at 264 - 1979
Walks around Energy
Walks through Fire
Other Properties
Version 9.6
July 11, 2012
Status Active
You see an ironblight.
  • Yowl!
  • Clonk!


Ironblights are strange creatures that are highly magnetic. They follow unseen magnetic currents in the earth in their slow wanderings. They also emit magnetic fields of their own, sometimes moving iron-rich earth and stones seemingly at will. In the right surroundings, Ironblights can even walk on walls and ceilings. Oddly enough, their prolonged proximity to iron lets it rust at an unnatural rate. Therefore dwarfs are particularly interested in keeping the Ironblights away. In the past, successful extermination campaigns have eradicated Ironblight presences from their mines for quite a while. The Ironblights are usually as patient and slow as the stone they resemble, only to surprise the incautious with bursts of speed and aggression from one second to the next. The Ironblights are immensely irritated by the magnetic fields that most sentient beings seem to emit. The highly sensitive creatures experience pain and agony in the vicinity of people. Yet this seems to kick in only at a certain low range, far too late to avoid the cause of discomfort. Therefore Ironblights often threaten bases of underground dwellers. Young gnomes had the habit of challenging each other as to who can catch the attention of an Ironblight from furthest away compared to the others, just to prove who is smarter. This rather unwise practice has been forbidden to gnomes by law and promotional campaigns with slogans like 'it is not at all smart to challenge death by teasing Ironblights'.

Similar to a Lost Soul, the ironblight does not heal itself and runs at low health.
It can be tamed. Use an Iron Loadstone or a Music Box on it to do so.


Melee (0-500), Ice Beam (300-500), Viper Star (+ area earth attack) (300-500), Poison Bomb (poisons for 23 hp/turn), Invisibility.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Warzone 3.


Ironblights will fight their opponents in close combat. Ironblights retarget very frequently. An ironblight will retreat at 264 to 1979 (4% - 29.98%, red) health.


Ironblights are the only creatures in Warzone 3 that walk through fire. It's recommended to use a Gill Necklace or a Terra Amulet because their poison damage really adds up.

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