- Clank!
- Clonk!
- Clink!
Notes
Ironblights are strange creatures that are highly magnetic. They follow unseen magnetic currents in the earth in their slow wanderings. They also emit magnetic fields of their own, sometimes moving iron-rich earth and stones seemingly at will. In the right surroundings, Ironblights can even walk on walls and ceilings. Oddly enough, their prolonged proximity to iron lets it rust at an unnatural rate. Therefore dwarfs are particularly interested in keeping the Ironblights away. In the past, successful extermination campaigns have eradicated Ironblight presences from their mines for quite a while. The Ironblights are usually as patient and slow as the stone they resemble, only to surprise the incautious with bursts of speed and aggression from one second to the next. The Ironblights are immensely irritated by the magnetic fields that most sentient beings seem to emit. The highly sensitive creatures experience pain and agony in the vicinity of people. Yet this seems to kick in only at a certain low range, far too late to avoid the cause of discomfort. Therefore Ironblights often threaten bases of underground dwellers. Young gnomes had the habit of challenging each other as to who can catch the attention of an Ironblight from furthest away compared to the others, just to prove who is smarter. This rather unwise practice has been forbidden to gnomes by law and promotional campaigns with slogans like 'it is not at all smart to challenge death by teasing Ironblights'.
Similar to a Lost Soul, the ironblight does not heal itself and runs at low health.
Abilities
Damage Taken From Elements
Location
Behaviour
Ironblights will fight their opponents in close combat. Ironblights retarget very frequently.
An ironblight attacks in melee range. An ironblight will retreat at 264 to 1979 (4% - 29.98%, red) health.
Strategy
Ironblights are the only creatures in Warzone 3 that walk through fire. It's recommended to use a Gill Necklace or a Terra Amulet because their poison damage really adds up.
History
- As announced on April 23, 2024, the patch increased experience from 4,400 to 4,800, removed invisibility, and increased energy sensitivity from 75% to 95% as part of the 2024 Balancing Project.
- As announced on May 14, 2024, the patch increased experience from 4,800 to 5,400 as part of the 2024 Balancing Project.
Loot
- 4-199× Gold Coin (always)
- 1-8× Platinum Coin (always)
- 1-2× Brown Crystal Splinter (uncommon)
- Crystalline Spikes (uncommon)
- Great Mana Potion (uncommon)
- Green Crystal Shard (uncommon)
- Red Crystal Fragment (uncommon)
- Shiny Stone (uncommon)
- 1-3× Small Amethyst (uncommon)
- 1-3× Small Emerald (uncommon)
- Ultimate Health Potion (uncommon)
- War Crystal (uncommon)
- Crystal of Balance (semi-rare)
- Crystal of Power (semi-rare)
- Red Gem (semi-rare)
- Springsprout Rod (semi-rare)
- Glacial Rod (semi-rare)
- Blue Gem (rare)
- Epee (rare)
- Magic Sulphur (rare)
- Terra Legs (rare)
- Crystal Mace (rare)
- Sapphire Hammer (rare)
- Composite Hornbow (very rare)
- Jade Hat (very rare)