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You see an insectoid scout.
  • Klk! Klk!
  • Chrrr! Chrr!

Notes

Sightings of Insectoid Scouts are a relatively new phenomenon. After several skirmishes of the creatures with Tibian natives, a few things about them can be considered as verified facts. The Insectoid Scouts are not aggressive in the sense that they are attacking towns or settlements, instead, they are usually found in rather remote areas. When encountered though, they are rather violent and attack everyone relentlessly. Despite their build, they are rather tough and extremely strong. Their behaviour suggests that they are looking for something or spying on someone. This behaviour earned them the nickname 'scouts', and military officials of the major powers are all concerned that they might be indeed forerunners for something bigger and more sinister.

Insectoid Scouts are Insectoid Workers weakened due to a large distance from the Hive. They appear during the Insectoid Invasion World Change.

Abilities

Melee (0-73?), poisons you (starting from 3 hp per turn).

Damage Taken From Elements

  • Physical
    95%
  • Holy
    100%
  • Death
    100%
  • Fire
    110%
  • Energy
    105%
  • Ice
    110%
  • Earth
    80%

Location

West and south of Greenshore.

Behaviour

Fights in close combat. An insectoid scout never retreats.

Strategy

Distance fighting vocations can lure it back to the Sheep pen near Tokel and kill them from behind the gate.

Loot

(Loot Statistics)

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