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Properties

Property Value
Combat Properties
Health Health Icon 230
Experience Experience Icon 150
Speed Haste Icon 101
Armor Armor Icon 27
Est. Max Dmg 73?
Summon (not possible)
Convince (not possible)
General Properties
Name Insectoid Scout
Classification Insects
Hive Born
Spawn Type
Illusionable ?
Pushable
Pushes
Bestiary Properties
Class Vermin
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Rare
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 95%
Earth 80%
Fire 110%
Death 100%
Energy 105%
Holy 100%
Ice 110%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through
Other Properties
Version 9.1
July 6, 2011
Status Event
Help
Insectoid Scout
You see an insectoid scout.
  • Klk! Klk!
  • Chrrr! Chrr!

Notes

Sightings of Insectoid Scouts are a relatively new phenomenon. After several skirmishes of the creatures with Tibian natives, a few things about them can be considered as verified facts. The Insectoid Scouts are not aggressive in the sense that they are attacking towns or settlements, instead, they are usually found in rather remote areas. When encountered though, they are rather violent and attack everyone relentlessly. Despite their build, they are rather tough and extremely strong. Their behaviour suggests that they are looking for something or spying on someone. This behaviour earned them the nickname 'scouts', and military officials of the major powers are all concerned that they might be indeed forerunners for something bigger and more sinister.

Insectoid Scouts are Insectoid Workers weakened due to a large distance from the Hive. They appear during the Insectoid Invasion World Change.

Abilities

Melee (0-73?), poisons you (starting from 3 hp per turn).

Damage Taken From Elements

  • Physical
    -5%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +10%
  • Energy
    +5%
  • Ice
    +10%
  • Earth
    -20%

Location

West and south of Greenshore.

Behaviour

Fights in close combat. An insectoid scout never retreats.

Strategy

Distance fighting vocations can lure it back to the Sheep pen near Tokel and kill them from behind the gate.

Loot

(Loot Statistics)

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