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| location = [[Magician Quarter]].
 
| location = [[Magician Quarter]].
 
| strategy = Similar to [[Warlock]]s however these are more [[fire]] based.<br>
 
| strategy = Similar to [[Warlock]]s however these are more [[fire]] based.<br>
'''[[Druids]]''' as low as level 60 can kill them relitvily easily by [[Summon Creature|summoning]] a [[Demon Skeleton]] and using [[Ice Strike]] and [[Hailstorm Rod]] to kill them. You can even try killing them as a level 28 [[mage]] but it's proven to be a huge waste of supplies (don't even think of using less than 5 [[Backpack]]s of [[Mana Potion]]s, 1 [[Backpack]] of [[Icicle]] and 1 [[Backpack]] of [[Intense Healing Rune]]s). You can also try wearing [[Dragon Necklace]], although they're wearing off really fast since you're almost constantly on fire while hunting them.<br>
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'''[[Druids]]''' as low as level 60 can kill them relatively easily by [[Summon Creature|summoning]] a [[Demon Skeleton]] and using [[Ice Strike]] and [[Hailstorm Rod]] to kill them. You can even try killing them as a level 28 [[mage]] but it's proven to be a huge waste of supplies (don't even think of using less than 5 [[Backpack]]s of [[Mana Potion]]s, 1 [[Backpack]] of [[Icicle]] and 1 [[Backpack]] of [[Intense Healing Rune]]s). You can also try wearing [[Dragon Necklace]], although they're wearing off really fast since you're almost constantly on fire while hunting them.<br>
 
'''[[Knights]]''' should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Infernalists it is normally more efficient to use full offense rather than full defense. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible and they will be visible again.<br> A skilled '''[[Paladin]]''' could solo a Infernalist by trapping it in a corner and attacking with Assassin Stars while using Divine Missile to break their invisibility, alternatively Divine Caldera if the Infernalist isn't trapped.
 
'''[[Knights]]''' should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Infernalists it is normally more efficient to use full offense rather than full defense. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible and they will be visible again.<br> A skilled '''[[Paladin]]''' could solo a Infernalist by trapping it in a corner and attacking with Assassin Stars while using Divine Missile to break their invisibility, alternatively Divine Caldera if the Infernalist isn't trapped.
 
| loot = 0-115 [[gp]], 0-5 [[Raspberry]], [[Great Mana Potion]], [[Great Health Potion]], [[Skull Staff]], [[Red Piece of Cloth]] (semi-rare), [[Small Enchanted Ruby]] (semi-rare), [[Royal Tapestry]] (rare), [[Energy Ring]] (rare), [[Magic Sulphur]] (rare), [[Red Tome]] (rare), [[Spellbook of Mind Control]] (very rare), [[Gold Ingot]] (very rare), [[Black Skull]] (very rare), [[Magma Boots]] (very rare), [[Queen's Sceptre]] (very rare), [[Crystal of Power]] (very rare), [[Piggy Bank]] (very rare). <noinclude>([[Infernalist/Loot Statistics|Loot Statistics]])</noinclude>
 
| loot = 0-115 [[gp]], 0-5 [[Raspberry]], [[Great Mana Potion]], [[Great Health Potion]], [[Skull Staff]], [[Red Piece of Cloth]] (semi-rare), [[Small Enchanted Ruby]] (semi-rare), [[Royal Tapestry]] (rare), [[Energy Ring]] (rare), [[Magic Sulphur]] (rare), [[Red Tome]] (rare), [[Spellbook of Mind Control]] (very rare), [[Gold Ingot]] (very rare), [[Black Skull]] (very rare), [[Magma Boots]] (very rare), [[Queen's Sceptre]] (very rare), [[Crystal of Power]] (very rare), [[Piggy Bank]] (very rare). <noinclude>([[Infernalist/Loot Statistics|Loot Statistics]])</noinclude>

Revision as of 10:06, March 27, 2009

Properties

Property Value
Combat Properties
Health Health Icon 3650
Experience Experience Icon 4000
Est. Max Dmg 120 Mana Drain and, 525
Summon (not possible)
Convince (not possible)
General Properties
Name Infernalist
Classification Sorcerers
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 101% or more
Earth 5%
Fire 0%
Death 99% or less
Energy 0%
Holy 80%
Ice 105%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Infernalist
You see Infernalist.
"Nothing will remain but your scorched bones!"; "Some like it hot!", "It's cooking time!"; "Feel the heat of battle!".

Notes

Behaves similar to a Warlock. The difference is that Infernalists can make several combos.

Abilities

Melee (0-100), Flame Strike (63-178+) Self-Healing, Invisible, Fire Bomb, Fire Beam (0-250?), Mana Drain Bomb on you (53-120), Summons 0-1 Fire Elemental, Reduces your shielding/melee skills by a half.

Damage Taken From Elements

  • Physical
    +1%
  • Holy
    -20%
  • Death
    -1%
  • Fire
    -100%
  • Energy
    -100%
  • Ice
    +5%
  • Earth
    -95%

Location

Magician Quarter.

Behaviour

Strategy

Similar to Warlocks however these are more fire based.
Druids as low as level 60 can kill them relatively easily by summoning a Demon Skeleton and using Ice Strike and Hailstorm Rod to kill them. You can even try killing them as a level 28 mage but it's proven to be a huge waste of supplies (don't even think of using less than 5 Backpacks of Mana Potions, 1 Backpack of Icicle and 1 Backpack of Intense Healing Runes). You can also try wearing Dragon Necklace, although they're wearing off really fast since you're almost constantly on fire while hunting them.
Knights should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Infernalists it is normally more efficient to use full offense rather than full defense. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible and they will be visible again.
A skilled Paladin could solo a Infernalist by trapping it in a corner and attacking with Assassin Stars while using Divine Missile to break their invisibility, alternatively Divine Caldera if the Infernalist isn't trapped.

Loot

0-115 gp, 0-5 Raspberry, Great Mana Potion, Great Health Potion, Skull Staff, Red Piece of Cloth (semi-rare), Small Enchanted Ruby (semi-rare), Royal Tapestry (rare), Energy Ring (rare), Magic Sulphur (rare), Red Tome (rare), Spellbook of Mind Control (very rare), Gold Ingot (very rare), Black Skull (very rare), Magma Boots (very rare), Queen's Sceptre (very rare), Crystal of Power (very rare), Piggy Bank (very rare). (Loot Statistics)

(Loot Statistics)

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