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| strategy = Similar to [[Warlock]]s however these are more [[fire]] based.<br>
 
| strategy = Similar to [[Warlock]]s however these are more [[fire]] based.<br>
 
'''[[Druids]]''' as low as level 60 can kill them relatively easily by [[Summon Creature|summoning]] a [[Demon Skeleton]] and using [[Ice Strike]] and [[Hailstorm Rod]] to kill them. You can even try killing them as a level 28 [[mage]] but it's proven to be a huge waste of supplies (don't even think of using less than 5 [[Backpack]]s of [[Mana Potion]]s, 1 [[Backpack]] of [[Icicle]] and 1 [[Backpack]] of [[Intense Healing Rune]]s). [[Magma Set]] is recommended. You can also try wearing [[Dragon Necklace]], although they're wearing off really fast since you're almost constantly on fire while hunting them.<br>
 
'''[[Druids]]''' as low as level 60 can kill them relatively easily by [[Summon Creature|summoning]] a [[Demon Skeleton]] and using [[Ice Strike]] and [[Hailstorm Rod]] to kill them. You can even try killing them as a level 28 [[mage]] but it's proven to be a huge waste of supplies (don't even think of using less than 5 [[Backpack]]s of [[Mana Potion]]s, 1 [[Backpack]] of [[Icicle]] and 1 [[Backpack]] of [[Intense Healing Rune]]s). [[Magma Set]] is recommended. You can also try wearing [[Dragon Necklace]], although they're wearing off really fast since you're almost constantly on fire while hunting them.<br>
'''[[Knights]]''' should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Infernalists it is normally more efficient to use full offense rather than full defense. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible and they will be visible again.<br> A '''[[Paladin]]''' could solo a Infernalist by trapping it in a corner and attacking with Assassin Stars while using Divine Missile to break their invisibility, alternatively Divine Caldera if the Infernalist isn't trapped.
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'''[[Knights]]''' should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Infernalists it is normally more efficient to use full offense rather than full defense. Running in their direction and using [[Groundshaker]] is a good way to make them visible again, you can also use [[Whirlwind Throw]] shortly after they go invisible and they will be visible again.<br> A '''[[Paladin]]''' could solo a Infernalist by trapping it in a corner and attacking with Assassin Stars while using [[Divine Missile]] to break their invisibility, alternatively [[Divine Caldera]] if the Infernalist isn't trapped.
 
| loot = 0-115 [[gp]], 0-5 [[Raspberry]], [[Great Mana Potion]], [[Great Health Potion]], [[Skull Staff]] (semi-rare), [[Red Piece of Cloth]] (semi-rare), [[Small Enchanted Ruby]] (semi-rare), [[Energy Ring]] (rare), [[Magic Sulphur]] (rare), [[Spellbook of Mind Control]] (rare), [[Royal Tapestry]] (rare), [[Gold Ingot]] (very rare), [[Black Skull (Item)|Black Skull]] (very rare), [[Magma Boots]] (very rare), [[Queen's Sceptre]] (very rare), [[Crystal of Power]] (very rare), [[Piggy Bank]] (very rare), [[Red Tome]] (very rare).
 
| loot = 0-115 [[gp]], 0-5 [[Raspberry]], [[Great Mana Potion]], [[Great Health Potion]], [[Skull Staff]] (semi-rare), [[Red Piece of Cloth]] (semi-rare), [[Small Enchanted Ruby]] (semi-rare), [[Energy Ring]] (rare), [[Magic Sulphur]] (rare), [[Spellbook of Mind Control]] (rare), [[Royal Tapestry]] (rare), [[Gold Ingot]] (very rare), [[Black Skull (Item)|Black Skull]] (very rare), [[Magma Boots]] (very rare), [[Queen's Sceptre]] (very rare), [[Crystal of Power]] (very rare), [[Piggy Bank]] (very rare), [[Red Tome]] (very rare).
 
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Revision as of 09:57, 20 December 2009

latest?cb=20180206145432&path-prefix=en&format=original
You see Infernalist
"Nothing will remain but your scorched bones!"; "Some like it hot!"; "It's cooking time!"; "Feel the heat of battle!".

Notes

Behaves similar to a Warlock. The difference is that Infernalists can make several combos.

Abilities

Melee (0-100), Flame Strike (63-178+), Explosion on himself, Self-Healing, Invisible, Fire Bomb, Fire Beam (0-250?), Mana Drain Bomb target (53-120), Summons 0-1 Fire Elemental, Reduces your shielding/melee skills by a half.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
101%>?
Death Cursed Icon Big
99%<?
Holy Dazzled Icon Big
80%?
Ice Freezing Icon Big
105%?
Fire Burning Icon Big
0%
Energy Electrified Icon Big
0%
Earth Poisoned Icon Big
5%?

Location

Magician Quarter.

Strategy

Similar to Warlocks however these are more fire based.
Druids as low as level 60 can kill them relatively easily by summoning a Demon Skeleton and using Ice Strike and Hailstorm Rod to kill them. You can even try killing them as a level 28 mage but it's proven to be a huge waste of supplies (don't even think of using less than 5 Backpacks of Mana Potions, 1 Backpack of Icicle and 1 Backpack of Intense Healing Runes). Magma Set is recommended. You can also try wearing Dragon Necklace, although they're wearing off really fast since you're almost constantly on fire while hunting them.
Knights should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Infernalists it is normally more efficient to use full offense rather than full defense. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible and they will be visible again.
A Paladin could solo a Infernalist by trapping it in a corner and attacking with Assassin Stars while using Divine Missile to break their invisibility, alternatively Divine Caldera if the Infernalist isn't trapped.

Loot

0-115 gp, 0-5 Raspberry, Great Mana Potion, Great Health Potion, Skull Staff (semi-rare), Red Piece of Cloth (semi-rare), Small Enchanted Ruby (semi-rare), Energy Ring (rare), Magic Sulphur (rare), Spellbook of Mind Control (rare), Royal Tapestry (rare), Gold Ingot (very rare), Black Skull (very rare), Magma Boots (very rare), Queen's Sceptre (very rare), Crystal of Power (very rare), Piggy Bank (very rare), Red Tome (very rare).

(Loot Statistics)

.