Property Value
Combat Properties
Health Health Icon 32000
Experience Experience Icon 32500
Speed Haste Icon 200
Armor Armor Icon 120
Est. Max Dmg Unknown.
Summon (not possible)
Convince (not possible)
General Properties
Name Infernal Demon
Classification Demons
Spawn Type
Pushes ?
Bestiary Properties
Class Demon
Difficulty Bestiary Level Challenging
Occurrence Bestiary Occurrence Common
Charm Points 100 Charm Icon
Kills to Unlock 5000
Elemental Properties
Physical 70%
Earth 100%
Fire 60%
Death 50%
Energy 100%
Holy 125%
Ice 120%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Other Properties
Version 12.40
July 13, 2020
(most recent)
Status Active
Infernal Demon
You see an infernal demon.
  • The smell of fear follows you.
  • Your soul will burn.


The infernal demons are fresh shock troops that arrived in Zarganash only recently. Mostly oblivious to the hostile environment and haughty with the self-image of superiority, these demons fear nothing and no one and see themselves as the new rulers of the realm by right, born out of might. Little do they know yet, about the transforming horrors that await them and will erode even their arrogance. For now they delight the torture and mayhem that they can wreak in the plane, seemingly mostly unsupervised by their superiors. More often than not those superiors used the assignment to Zarganash as a method to get rid of troublemakers and malcontents of all kinds. Of course this leads to high levels of internal power struggles and its quite common that small cabals are formed to acquire some temporary power, only to be on each other's throats as soon they notice the slightest weakness of their so-called allies. While evil and treacherous in their core anyway, the madness that gets an ever growing hold on them makes them dangerous even to their own kind. While they retain their conscience they more and more become victims of sudden urges, ideas that are not entirely their own but the whispers of the realm itself. Once a demon has stayed for some time in Zarganash he is no longer welcome amongst their outside brethren and not allowed to leave. As the demonic hierarchy uses assignments to Zarganash as a means to dispose unwanted minions in a subtle and sinister way, sooner or later the consequences of an assignment to Zarganash become obvious. The more the infernal demons become aware of their abandonment, the more they indulge in orgy's of destruction and rage, often aimed at new arrivals in the realm. Whatever the original purpose of their mission might have been, it has long become meaningless to them and most of them are actively sabotaging the efforts of their former masters out of sheer spite - at least this is what they perceive as their motivation.

Over time most infernal demons become permanently bound to Zarganash and transform into brachiodemoms.



Melee (0-2000), Poison Beam (400-800), Fire Strike (700-1500), Self-Healing (500-800), Death Ball (800-1300), Diagonal Death Beam (1000-1500).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


An infernal demon never retreats.




(Create loot statistics)

Community content is available under CC-BY-SA unless otherwise noted.