Imbuing is the action of temporarily boosting an equipment item using Astral Sources which are usually expensive (eg. rope belt). Imbuements can be applied to any item with imbuement slots, but each imbuement is only available for a particular set of items or item types.
The imbuing system was first presented to players as a Dev Note on August 18, 2016.
Mechanics[]
Imbuements can be applied to a limited set of items which have imbuement slots. The type of imbuements available depends on the item. Generally, the item's type will determine which imbuements are permitted; however, there are exceptions to this rule: for example, Rod and Wand of Destruction can have imbuements that are unavailable to most rods and wands. The table of imbuements below provides a general guide to which type of items can accept each imbuement. An item with multiple imbuement slots can have multiple distinct imbuements, but may not have the same type of imbuement applied to the item. For example, an item imbued with Basic Electrify cannot have Intricate or Powerful Electrify applied to it in its other imbuement slots, and at the same time, the weapon with Basic Electrify cannot be imbued with any level of another elemental damage imbuement like Reap, Venom, etc.
The imbuement bonuses available are elemental damage, elemental protection, skill boosts (including speed), critical hit, hit points leech, mana leech, extra Capacity and Paralysis deflection. Items with an initial elemental damage, or a positive or negative elemental protection or skill boost cannot be imbued with the respective imbuements.
Each imbuement lasts for 20 hours of use, after which the item loses the imbuement. Imbuements can be reapplied to an item that has lost its imbuement. Whether an imbuement is in use or not depends on the type of imbuement, in particular:
- Non-combat imbuements, such as speed- or capacity-boosting imbuements, are in use while the item is equipped.
- Combat imbuements are active while the item is equipped and the player is in combat.
- "In combat" means that the wielder has been in combat. Note that the absence of the Logout Block does not indicate being out-of-combat, because being in a Protection Zone merely hides the Logout Block.
Imbuement Process[]
To imbue an item, you need to follow these steps:
- Complete the first part of the Forgotten Knowledge Quest to unlock the first two levels of each imbuement. Please note that additional quests are required to unlock the third and most powerful imbuement.
- Gather the Creature Products required for the desired imbuement.
- Visit an Imbuing Shrine and use it on the item you want to imbue.
- Confirm the imbuing process by confirming the applicable gold fee and selected imbuement.
Gold Fees[]
- Basic Imbuement: 5,000 gold
- Intricate Imbuement: 30,000 gold
- Powerful Imbuement: 200,000 gold
(Note: Additional gold fees are required to raise the success rate to 100%.)
Success Rates[]
The success rates for imbuements are as follows:
- Basic Imbuement: 90% (Gold fee to raise it to 100%: 10,000 gold)
- Intricate Imbuement: 70% (Gold fee to raise it to 100%: 30,000 gold)
- Powerful Imbuement: 50% (Gold fee to raise it to 100%: 50,000 gold)
Account Types[]
In regards to account types:
- Free accounts can only perform basic imbuements upon completing the first part of the quest.
- Premium accounts, upon completing the first part of the quest, can perform both basic and intricate imbuements. In addition, once further quests have been completed, premium accounts can unlock the ability to perform powerful imbuements.
Additional Considerations[]
When preparing for the imbuing process, please consider the following:
- Ensure you have the required gold and creature products available in your character's inventory, stash, or bank.
- The imbuing process will first consume the creature products and gold from your inventory. If there is not enough creature products or gold in your inventory, it will then draw from the stash and or bank.
- Take into account the success rates and associated costs to determine the level of investment you are willing to make.
List of Imbuements[]
The game offers 23 accessible and utilizable imbuements for players. However, there are 4 additional imbuements existing in the game files that are not actively used or accessible.
The following tables list the available imbuements:
Attack Imbuements[]
Melee Weapons as well as two-handed Distance Weapons (i.e. Bows and Crossbows) that are imbued with elemental attack will deal damage at a fixed percentage along with the remaining Physical damage.
- Usually, melee weapons with native elemental damage cannot be imbued with elemental imbuements. The mechanic is quite simple with melee weapons, as every hit will split the damage between the physical and elemental damage and then the target's sensibilities and resistances to said damage will be applied.
- Instead, imbued Distance weapons work differently: The imbuement is applied to the Bow/Crossbow when the total damaged is calculated with the bow's/crossbow's hit rate and attack modifier along with the fired ammunition's attack value and hit rate, then the damage is reduced or increased by the target's sensibilities and resistances. Finally, the elemental damage imbuement will not work with area ammunition such as Diamond and Burst Arrows nor native-elemental ammunition, such as Envenomed and Flash Arrows. Still, the imbuement's time will be consumed.
Fire Damage[]
Part of Physical Damage is converted to Fire Damage
Imbuement Name | Amount converted | Required Astral Sources | Available for |
---|---|---|---|
Basic Scorch | 10% | 25 Fiery Hearts | Melee Weapons, Bows and Crossbows |
Intricate Scorch | 25% | 25 Fiery Hearts, 5 Green Dragon Scales | Melee Weapons, Bows and Crossbows |
Powerful Scorch | 50% | 25 Fiery Hearts, 5 Green Dragon Scales, 5 Demon Horns | Melee Weapons, Bows and Crossbows |
Earth Damage[]
Part of Physical Damage is converted to Earth Damage
Imbuement Name | Amount converted | Required Astral Sources | Available for |
---|---|---|---|
Basic Venom | 10% | 25 Swamp Grass | Melee Weapons, Bows and Crossbows |
Intricate Venom | 25% | 25 Swamp Grass, 20 Poisonous Slimes | Melee Weapons, Bows and Crossbows |
Powerful Venom | 50% | 25 Swamp Grass, 20 Poisonous Slimes, 2 Slime Hearts | Melee Weapons, Bows and Crossbows |
Ice Damage[]
Part of Physical Damage is converted to Ice Damage
Imbuement Name | Amount converted | Required Astral Sources | Available for |
---|---|---|---|
Basic Frost | 10% | 25 Frosty Hearts | Melee Weapons, Bows and Crossbows |
Intricate Frost | 25% | 25 Frosty Hearts, 10 Seacrest Hair | Melee Weapons, Bows and Crossbows |
Powerful Frost | 50% | 25 Frosty Hearts, 10 Seacrest Hair, 5 Polar Bear Paws | Melee Weapons, Bows and Crossbows |
Energy Damage[]
Part of Physical Damage is converted to Energy Damage
Imbuement Name | Amount converted | Required Astral Sources | Available for |
---|---|---|---|
Basic Electrify | 10% | 25 Rorc Feathers | Melee Weapons, Bows and Crossbows |
Intricate Electrify | 25% | 25 Rorc Feathers, 5 Peacock Feather Fans | Melee Weapons, Bows and Crossbows |
Powerful Electrify | 50% | 25 Rorc Feathers, 5 Peacock Feather Fans, 1 Energy Vein | Melee Weapons, Bows and Crossbows |
Death Damage[]
Part of Physical Damage is converted to Death Damage
Imbuement Name | Amount converted | Required Astral Sources | Available for |
---|---|---|---|
Basic Reap | 10% | 25 Piles of Grave Earth | Melee Weapons, Bows and Crossbows |
Intricate Reap | 25% | 25 Piles of Grave Earth, 20 Demonic Skeletal Hands | Melee Weapons, Bows and Crossbows |
Powerful Reap | 50% | 25 Piles of Grave Earth, 20 Demonic Skeletal Hands, 5 Petrified Screams | Melee Weapons, Bows and Crossbows |
Life Leech[]
You are healed by a part of damage you dealt
Imbuement Name | Amount leeched | Required Astral Sources | Available for |
---|---|---|---|
Basic Vampirism | 5% | 25 Vampire Teeth | All Weapons* and Armors |
Intricate Vampirism | 10% | 25 Vampire Teeth, 15 Bloody Pincers | All Weapons* and Armors |
Powerful Vampirism | 25% | 25 Vampire Teeth, 15 Bloody Pincers, 5 Piece of Dead Brain | All Weapons* and Armors |
- Except weapons with permanent Life Leech.
Mana Leech[]
Your Mana is regenerated by a part of damage you dealt
Imbuement Name | Amount leeched | Required Astral Sources | Available for |
---|---|---|---|
Basic Void | 3% | 25 Rope Belts | All Weapons and Helmets |
Intricate Void | 5% | 25 Rope Belts, 25 Silencer Claws | All Weapons and Helmets |
Powerful Void | 8% | 25 Rope Belts, 25 Silencer Claws, 5 Some Grimeleech Wings | All Weapons and Helmets |
Note: The amount leeched is accurate for single targets, but has diminishing returns when multiple creatures are hit with the same attack. For further information, check the Formulae page.
Critical Hit[]
All your attacks and spells have a chance to do increased damage
Imbuement Name | Extra Chance | Critical Damage increased by | Required Astral Sources | Available for |
---|---|---|---|---|
Basic Strike | 10% | 15% | 20 Protective Charms | Melee Weapons, Bows, Crossbows and some special wands and rods* |
Intricate Strike | 10% | 25% | 20 Protective Charms, 25 Sabreteeth | Melee Weapons, Bows, Crossbows and some special wands and rods* |
Powerful Strike | 10% | 50% | 20 Protective Charms, 25 Sabreteeth, 5 Vexclaw Talons | Melee Weapons, Bows, Crossbows and some special wands and rods* |
- Wands and rods imbuable with Strike are:
Jungle Rod (level 150), Rod of Destruction (level 200), Wand of Destruction (level 200), Cobra Rod (level 220), Lion Wand (level 220), Naga Wand (level 250), Naga Rod (level 250), Falcon Rod (level 300), Falcon Wand (level 300), Soulhexer (level 400) and Soultainter (level 400).
Protective Imbuements[]
Death Protection[]
Reduces Death Damage taken by some percents
Imbuement Name | Protection percent ** | Required Astral Sources | Available for |
---|---|---|---|
Basic Lich Shroud | 2% | 25 Flasks of Embalming Fluid | All* Armors, Shields and Spellbooks |
Intricate Lich Shroud | 5% | 25 Flasks of Embalming Fluid, 20 Gloom Wolf Furs | All* Armors, Shields and Spellbooks |
Powerful Lich Shroud | 10% | 25 Flasks of Embalming Fluid, 20 Gloom Wolf Furs, 5 Mystical Hourglasses | All* Armors, Shields and Spellbooks |
- Except those which have native Death Protection.
- Death protection is more valuable than any other, which is why these Imbuements' protection are lower than the other elemental protections.
Earth Protection[]
Reduces Earth Damage taken by some percents
Imbuement Name | Protection percent | Required Astral Sources | Available for |
---|---|---|---|
Basic Snake Skin | 3% | 25 Pieces of Swampling Wood | All* Armors, Shields and Spellbooks |
Intricate Snake Skin | 8% | 25 Pieces of Swampling Wood, 20 Snake Skins | All* Armors, Shields and Spellbooks |
Powerful Snake Skin | 15% | 25 Pieces of Swampling Wood, 20 Snake Skins, 10 Brimstone Fangs | All* Armors, Shields and Spellbooks |
- Except those which have native Earth Protection.
Fire Protection[]
Reduces Fire Damage taken by some percents
Imbuement Name | Protection percent | Required Astral Sources | Available for |
---|---|---|---|
Basic Dragon Hide | 3% | 20 Green Dragon Leathers | All* Armors, Shields and Spellbooks |
Intricate Dragon Hide | 8% | 20 Green Dragon Leathers, 10 Blazing Bones | All* Armors, Shields and Spellbooks |
Powerful Dragon Hide | 15% | 20 Green Dragon Leathers, 10 Blazing Bones, 5 Draken Sulphur | All* Armors, Shields and Spellbooks |
- Except those which have native Fire Protection.
Ice Protection[]
Reduces Ice Damage taken by some percents
Imbuement Name | Protection percent | Required Astral Sources | Available for |
---|---|---|---|
Basic Quara Scale | 3% | 25 Winter Wolf Furs | All* Armors, Shields and Spellbooks |
Intricate Quara Scale | 8% | 25 Winter Wolf Furs, 15 Thick Furs | All* Armors, Shields and Spellbooks |
Powerful Quara Scale | 15% | 25 Winter Wolf Furs, 15 Thick Furs, 10 Deepling Warts | All* Armors, Shields and Spellbooks |
- Except those which have native Ice Protection.
Energy Protection[]
Reduces Energy Damage taken by some percents
Imbuement Name | Protection percent | Required Astral Sources | Available for |
---|---|---|---|
Basic Cloud Fabric | 3% | 20 Wyvern Talismans | All* Armors, Shields and Spellbooks |
Intricate Cloud Fabric | 8% | 20 Wyvern Talismans, 15 Crawler Head Platings | All* Armors, Shields and Spellbooks |
Powerful Cloud Fabric | 15% | 20 Wyvern Talismans, 15 Crawler Head Platings, 10 Wyrm Scales | All* Armors, Shields and Spellbooks |
- Except those which have native Energy Protection.
Holy Protection[]
Reduces Holy Damage taken by some percents
Imbuement Name | Protection percent | Required Astral Sources | Available for |
---|---|---|---|
Basic Demon Presence | 3% | 25 Cultish Robes | All* Armors, Shields and Spellbooks |
Intricate Demon Presence | 8% | 25 Cultish Robes, 25 Cultish Masks | All* Armors, Shields and Spellbooks |
Powerful Demon Presence | 15% | 25 Cultish Robes, 25 Cultish Masks, 20 Hellspawn Tails | All* Armors, Shields and Spellbooks |
- Except those which have native Holy Protection.
Paralysis Deflection[]
Removes paralysis with a certain chance and always deflects PvP paralysis*
Imbuement Name | Chance | Required Astral Sources | Available for |
---|---|---|---|
Basic Vibrancy | 15% | 20 Wereboar Hooves | Boots |
Intricate Vibrancy | 25% | 20 Wereboar Hooves, 15 Crystallized Anger | Boots |
Powerful Vibrancy | 50% | 20 Wereboar Hooves, 15 Crystallized Anger, 5 Quills | Boots |
Support Imbuements[]
Walking Speed[]
Increases your Speed
Imbuement Name | Speed increased | Required Astral Sources | Available for |
---|---|---|---|
Basic Swiftness | 10 | 15 Damselfly Wings | Boots |
Intricate Swiftness | 15 | 15 Damselfly Wings, 25 Compasses | Boots |
Powerful Swiftness | 30 | 15 Damselfly Wings, 25 Compasses, 20 Waspoid Wings | Boots |
- This imbuement's timer does not stop when you leave combat. It lasts for full 20 hours while having the boots equipped and being online, whether you are in combat or not.
- Cannot be applied to boots that already have a native speed increase (except for Pair of Soulwalkers and Pair of Soulstalkers).
Capacity[]
Increases your Capacity*
Imbuement Name | Extra Capacity | Required Astral Sources | Available for |
---|---|---|---|
Basic Featherweight | 3% | 20 Fairy Wings | Backpacks |
Intricate Featherweight | 8% | 20 Fairy Wings, 10 Little Bowls of Myrrh | Backpacks |
Powerful Featherweight | 15% | 20 Fairy Wings, 10 Little Bowls of Myrrh, 5 Goosebump Leather | Backpacks |
- This imbuement's timer does not stop when you leave combat. It lasts for full 20 hours while having the backpack equipped and being online, whether you are in combat or not.
Skill Improving Imbuements[]
Axe Fighting[]
Increases your Axe Fighting skill
Imbuement Name | Skill increased | Required Astral Sources | Available for |
---|---|---|---|
Basic Chop | 1 | 20 Orc Teeth | All Helmets and Axe Weapons |
Intricate Chop | 2 | 20 Orc Teeth, 25 Battle Stones | All Helmets and Axe Weapons |
Powerful Chop | 4 | 20 Orc Teeth, 25 Battle Stones, 20 Moohtant Horns | All Helmets and Axe Weapons |
Sword Fighting[]
Increases your Sword Fighting skill
Imbuement Name | Skill increased | Required Astral Sources | Available for |
---|---|---|---|
Basic Slash | 1 | 25 Lion's Manes | All Helmets and Sword Weapons |
Intricate Slash | 2 | 25 Lion's Manes, 25 Mooh'tah Shells | All Helmets and Sword Weapons |
Powerful Slash | 4 | 25 Lion's Manes, 25 Mooh'tah Shells, 5 War Crystals | All Helmets and Sword Weapons |
Club Fighting[]
Increases your Club Fighting skill
Imbuement Name | Skill increased | Required Astral Sources | Available for |
---|---|---|---|
Basic Bash | 1 | 20 Cyclops Toes | All Helmets and Club Weapons |
Intricate Bash | 2 | 20 Cyclops Toes, 15 Ogre Nose Rings | All Helmets and Club Weapons |
Powerful Bash | 4 | 20 Cyclops Toes, 15 Ogre Nose Rings, 10 Warmaster's Wristguards | All Helmets and Club Weapons |
Distance Fighting[]
Increases your Distance Fighting skill
Imbuement Name | Skill increased | Required Astral Sources | Available for |
---|---|---|---|
Basic Precision | 1 | 25 Elven Scouting Glasses | All Helmets, Bows and Crossbows |
Intricate Precision | 2 | 25 Elven Scouting Glasses, 20 Elven Hoofs | All Helmets, Bows and Crossbows |
Powerful Precision | 4 | 25 Elven Scouting Glasses, 20 Elven Hoofs, 10 Metal Spikes | All Helmets, Bows and Crossbows |
Shielding[]
Increases your Shielding skill
Imbuement Name | Shielding increased | Required Astral Sources | Available for |
---|---|---|---|
Basic Blockade | 1 | 20 Pieces of Scarab Shell | All Helmets, Shields and Spellbooks |
Intricate Blockade | 2 | 20 Pieces of Scarab Shell, 25 Brimstone Shells | All Helmets, Shields and Spellbooks |
Powerful Blockade | 4 | 20 Pieces of Scarab Shell, 25 Brimstone Shells, 25 Frazzle Skins | All Helmets, Shields and Spellbooks |
Magic Level[]
Increases your Magic Level
Imbuement Name | Extra Magic Level | Required Astral Sources | Available for |
---|---|---|---|
Basic Epiphany | 1 | 25 Elvish Talismans | All Wands and mage-exclusive Helmets* |
Intricate Epiphany | 2 | 25 Elvish Talismans, 15 Broken Shamanic Staffs | All Wands and mage-exclusive Helmets* |
Powerful Epiphany | 4 | 25 Elvish Talismans, 15 Broken Shamanic Staffs, 15 Strands of Medusa Hair | All Wands and mage-exclusive Helmets* |
- Mage-exclusive Helmets are helmets which can only be worn by Sorcerers or Druids. The exceptions are:
- Dark Whispers (Paladins): can be imbued with Basic Epiphany.
- Lion Spangenhelm (Paladins): can be imbued with Basic and Intricate Epiphany.
- Stoic Iks Casque (Paladins): can be imbued with Basic and Intricate Epiphany.
- Falcon Coif (Knights and Paladins): can be imbued with Basic and Intricate Epiphany.
- Alicorn Headguard (Paladins): can be imbued with Basic and Intricate Epiphany.
- Spiritthorn Helmet (Knights): can be imbued with Basic and Intricate Epiphany.
Unlocking Powerful Imbuements[]
Basic imbuements can be applied by all players upon completing the first part of the Forgotten Knowledge Quest. To add intricate imbuements to items, players need to have a Premium Account and complete the first part of the quest. Powerful imbuements are unlocked via completing additional quests or defeating specific bosses, as listed below:
- Powerful Reap, Lich Shroud – defeating Lady Tenebris;
- Powerful Cloud Fabric, Electrify, Swiftness – defeating Lloyd;
- Powerful Snake Skin, Venom, Bash, Slash, Chop – defeating The Enraged Thorn Knight;
- Powerful Scorch, Dragon Hide – defeating Soul of Dragonking Zyrtarch;
- Powerful Frost, Quara Scale, Blockade – defeating Melting Frozen Horror;
- Powerful Demon Presence, Precision – defeating The Time Guardian;
- Powerful Vampirism – defeating Lady Tenebris or completing the Heart of Destruction Quest;
- Powerful Void – defeating Soul of Dragonking Zyrtarch or completing the Heart of Destruction Quest;
- Powerful Strike, Epiphany – defeating The Last Lore Keeper or completing the Heart of Destruction Quest;
- Powerful Featherweight – completing the Dangerous Depths Quest;
- Powerful Vibrancy – completing The Dream Courts Quest.
Imbuable Items[]
Please note that Legs cannot be imbued.
Helmets[]
Armors[]
Boots[]
Shields[]
Spellbooks[]
Name | Imbuing Slots | |
---|---|---|
Alchemist's Notepad | 1 | |
Arboreal Tome | 1 | |
Arcanomancer Folio | 1 | |
Book of Lies | 1 | |
Brain in a Jar | 1 | |
Cocoa Grimoire | 1 | |
Creamy Grimoire | 1 | |
Eldritch Folio | 1 | |
Eldritch Tome | 1 | |
Lion Spellbook | 1 | |
Shoulder Plate | 1 | |
Spellbook of Enlightenment | 1 | |
Spellbook of Warding | 1 | |
Spellbook | 1 | |
Spirit Guide | 1 | |
Umbral Master Spellbook | 1 | |
Umbral Spellbook | 1 | |
Wooden Spellbook | 1 |
Rods[]
Name | Imbuing Slots | |
---|---|---|
Amber Rod | 2 | |
Cobra Rod | 2 | |
Deepling Ceremonial Dagger | 2 | |
Deepling Fork | 2 | |
Draining Inferniarch Rod | 2 | |
Dream Blossom Staff | 2 | |
Eldritch Rod | 2 | |
Energized Limb | 2 | |
Falcon Rod | 2 | |
Gilded Eldritch Rod | 2 | |
Grand Sanguine Rod | 2 | |
Inferniarch Rod | 2 | |
Jungle Rod | 2 | |
Lion Rod | 2 | |
Naga Rod | 2 | |
Northwind Rod | 2 | |
Ogre Scepta | 2 | |
Rending Inferniarch Rod | 2 | |
Rod of Carving | 2 | |
Rod of Destruction | 2 | |
Rod of Mayhem | 2 | |
Rod of Remedy | 2 | |
Sanguine Rod | 2 | |
Siphoning Inferniarch Rod | 2 | |
Soulhexer | 2 | |
Underworld Rod | 2 |
Wands[]
Bows[]
Name | Imbuing Slots | |
---|---|---|
Amber Bow | 3 | |
Bow of Carving | 3 | |
Bow of Cataclysm | 3 | |
Bow of Destruction | 3 | |
Bow of Mayhem | 3 | |
Bow of Remedy | 3 | |
Composite Hornbow | 3 | |
Draining Inferniarch Bow | 3 | |
Eldritch Bow | 3 | |
Elvish Bow | 3 | |
Falcon Bow | 3 | |
Gilded Eldritch Bow | 3 | |
Grand Sanguine Bow | 3 | |
Hive Bow | 3 | |
Icicle Bow | 3 | |
Inferniarch Bow | 3 | |
Jungle Bow | 2 | |
Lion Longbow | 3 | |
Living Vine Bow | 3 | |
Musician's Bow | 3 | |
Mycological Bow | 3 | |
Rending Inferniarch Bow | 3 | |
Rift Bow | 3 | |
Sanguine Bow | 3 | |
Silkweaver Bow | 3 | |
Siphoning Inferniarch Bow | 3 | |
Soulbleeder | 3 | |
Umbral Bow | 1 | |
Umbral Master Bow | 2 | |
Warsinger Bow | 3 |
Crossbows[]
Axe Weapons[]
Club Weapons[]
Sword Weapons[]
Backpacks[]
Creature Products[]
Creature Prodcut | Category | Quantity | Equipment Types | |
---|---|---|---|---|
Fiery Hearts | Fire Damage | 25 | swords, clubs, axes | |
Green Dragon Scales | Fire Damage | 5 | swords, clubs, axes | |
Demon Horns | Fire Damage | 5 | swords, clubs, axes | |
Swamp Grass | Earth Damage | 25 | swords, clubs, axes | |
Poisonous Slimes | Earth Damage | 20 | swords, clubs, axes | |
Slime Hearts | Earth Damage | 2 | swords, clubs, axes | |
Polar Bear Paws | Ice Damage | 5 | swords, clubs, axes | |
Frosty Hearts | Ice Damage | 25 | swords, clubs, axes | |
Seacrest Hair | Ice Damage | 10 | swords, clubs, axes | |
Rorc Feathers | Energy Damage | 25 | swords, clubs, axes | |
Peacock Feather Fans | Energy Damage | 5 | swords, clubs, axes | |
Energy Vein | Energy Damage | 1 | swords, clubs, axes | |
Piles of Grave Earth | Death Damage | 25 | swords, clubs, axes | |
Demonic Skeletal Hands | Death Damage | 20 | swords, clubs, axes | |
Petrified Screams | Death Damage | 5 | swords, clubs, axes | |
Vampire Teeth | Hit Points Leech | 25 | Axes, clubs, swords, wands, rods, bows, Armors | |
Bloody Pincers | Hit Points Leech | 15 | Axes, clubs, swords, wands, rods, bows, Armors | |
Piece of Dead Brain | Hit Points Leech | 5 | Axes, clubs, swords, wands, rods, bows, Armors | |
Rope Belts | Mana Leech | 25 | helmets, swords, clubs, axes, bows, wands, rods | |
Silencer Claws | Mana Leech | 25 | helmets, swords, clubs, axes, bows, wands, rods | |
Some Grimeleech Wings | Mana Leech | 5 | helmets, swords, clubs, axes, bows, wands, rods | |
Protective Charms | Critical Hit | 20 | swords, clubs, axes, bows, wands, rods | |
Sabreteeth | Critical Hit | 25 | swords, clubs, axes, bows, wands, rods | |
Vexclaw Talons | Critical Hit | 5 | swords, clubs, axes, bows, wands, rods | |
Flasks of Embalming Fluid | Death Damage | 25 | armors, shields, spellbooks | |
Gloom Wolf Furs | Death Damage | 20 | armors, shields, spellbooks | |
Mystical Hourglasses | Death Damage | 5 | armors, shields, spellbooks | |
Pieces of Swampling Wood | Earth Damage | 25 | armors, shields, spellbooks | |
Snake Skins | Earth Damage | 20 | armors, shields, spellbooks | |
Brimstone Fangs | Earth Damage | 10 | armors, shields, spellbooks | |
Green Dragon Leathers | Fire Damage | 20 | armors, shields, spellbooks | |
Blazing Bones | Fire Damage | 10 | armors, shields, spellbooks | |
Draken Sulphur | Fire Damage | 5 | armors, shields, spellbooks | |
Winter Wolf Furs | Ice Damage | 25 | armors, shields, spellbooks | |
Thick Furs | Ice Damage | 15 | armors, shields, spellbooks | |
Deepling Warts | Ice Damage | 10 | armors, shields, spellbooks | |
Wyvern Talismans | Energy Damage | 20 | armors, shields, spellbooks | |
Crawler Head Platings | Energy Damage | 15 | armors, shields, spellbooks | |
Wyrm Scales | Energy Damage | 10 | armors, shields, spellbooks | |
Cultish Robes | Holy Damage | 25 | armors, shields, spellbooks | |
Cultish Masks | Holy Damage | 25 | armors, shields, spellbooks | |
Hellspawn Tails | Holy Damage | 20 | armors, shields, spellbooks | |
Damselfly Wings | Speed | 15 | boots | |
Compasses | Speed | 25 | boots | |
Waspoid Wings | Speed | 20 | boots | |
Orc Teeth | Axe Fighting | 20 | helmets, axes | |
Battle Stones | Axe Fighting | 25 | helmets, axes | |
Moohtant Horns | Axe Fighting | 20 | helmets, axes | |
Lion's Manes | Sword Fighting | 25 | helmets, swords | |
Mooh'tah Shells | Sword Fighting | 25 | helmets, swords | |
War Crystals | Sword Fighting | 5 | helmets, swords | |
Cyclops Toes | Club Fighting | 20 | helmets, clubs | |
Ogre Nose Rings | Club Fighting | 15 | helmets, clubs | |
Warmaster's Wristguards | Club Fighting | 10 | helmets, clubs | |
Elven Scouting Glasses | Distance Fighting | 25 | helmets, bows | |
Elven Hoofs | Distance Fighting | 20 | helmets, bows | |
Metal Spikes | Distance Fighting | 10 | helmets, bows | |
Pieces of Scarab Shell | Shielding | 20 | helmets, shields, spellbooks | |
Brimstone Shells | Shielding | 25 | helmets, shields, spellbooks | |
Frazzle Skins | Shielding | 25 | helmets, shields, spellbooks | |
Elvish Talismans | Magic Level | 25 | wands, rods, helmets (sorc, druid) | |
Broken Shamanic Staffs | Magic Level | 15 | wands, rods, helmets (sorc, druid) | |
Strands of Medusa Hair | Magic Level | 15 | wands, rods, helmets (sorc, druid) | |
Fairy Wings | Capacity | 20 | backpacks | |
Little Bowls of Myrrh | Capacity | 10 | backpacks | |
Goosebump Leather | Capacity | 5 | backpacks | |
Wereboar Hooves | Paralysis | 20 | boots | |
Crystallized Anger | Paralysis | 15 | boots | |
Quills | Paralysis | 5 | boots |