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You see an icecold book
  • grawuz grawuz grawuz!
  • The temperature drops sub zero!

Notes

Most icecold books are creations of a long gone race of cryomancers. This race casted their spells always with the books as conduit and amplifier. Therefore they bound powerful spirits of frost and ice into their tomes. The levitating books accompanied them as companions and tools at once. With the vanishing of their creator race, the icecold books became inert. Hungry for the knowledge contained in them, they were stolen and experimented upon. The only way found to unleash their considerable power, was to empower them with a will of their own and bind certain arcane crystals attuned to icemagic into them as an energy source. Thus the books became self-sustained entities that had access to at least some of the ancient spells bound to them. They follow an icecold, yet somewhat malignant logic and can be reasoned with to some degree. Since their creators seemed to have had some deeper connection to Zathroth, they easily ally with his forces. Still they act on their own and might behave strongly unpredictable. Almost indistinguishable from them are newer creations that were attempts to recreate them with modern magic. Though less powerful and less intelligent, these copies are highly obedient to their creators but contain no bound knowledge on their own. Instead they use an array of frost abilities that work more with a brute force method than artfully woven magic like the originals. They are used to provide a reliable source of ice magic, that doesn't drain the mana reserves of its owner. Both versions can be found as status symbols of powerful casters. It is said that a high number of originals was collected and stored away by followers of Zathroth but even they were unable to unlock the final secret knowledge contained in them.

Abilities

Physical Damage Melee (0-850)
⁠,
Ice Damage Ice Strike (600-800)
Icecold Book
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Ice_Explosion_Effect.gif
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Target_Dummy_(Object).gif
Ice_Explosion_Effect.gif
⁠,
Ice Damage Ice Beam (750-1300)
Icecold Book
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Ice_Explosion_Effect.gif
Ice_Explosion_Effect.gif
Target_Dummy_(Object).gif
Ice_Explosion_Effect.gif
Ice_Explosion_Effect.gif
Ice_Explosion_Effect.gif
Ice_Explosion_Effect.gif
⁠,
Ice Damage Ice Tornado (650-950)
Ice_Tornado_Effect_NW.gif
Ice_Tornado_Effect_NW.gif
Icecold Book
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Ice_Tornado_Effect_NW.gif
Ice_Tornado_Effect_NW.gif
Target_Dummy_(Object).gif
Ice_Tornado_Effect_NW.gif
⁠,
Healing Self-Healing (200-350)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
0%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Location

Secret Library ice section.

Behaviour

An icecold book attacks in melee range. An icecold book never retreats.

Strategy

Use as much Ice Damage protection as you can, because this will be the biggest part of the damage when fighting these creatures.

History

Its experience was decreased from 15,000 to 12,750 with the first batch of changes of Update 12.31.

Loot

(Loot Statistics)

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