|Est. Max Dmg||305|
|Kills to Unlock||1000|
|Runs at||(does not run)|
June 26, 2007
Ice Golems are constructs raised by powerful sorcery. The creation of Ice Golems dates back to times no mortal can remember. Golems follow simple tasks, given to them by their masters. Often, they are ordered to protect some place or item and they are still bound to this duty even when their masters are already dead for a long time. This is only one of the reasons why most encountered Ice Golems are hostile. Another less known fact is that the structure of the Ice Golem's feeble mind makes it easy for all kinds of spirits to possess these creatures and to take over control. Thus the Ice Golems are easy to be 'ridden' by such entities and especially malignant spirits have little qualms to do so.
The strength and resilience of Ice Golems is quite similar to other golems. They tend to be a bit faster and more agile compared to stone golems but are not that heavily armoured. They are only able to survive in cold climate as Ice Golems will melt in warmer regions unless some kind of magic is applied to prevent this. In cooler areas it is much easier to raise Ice Golems than their stone cousins. As a rule of thumb, Ice Golems are usually encountered in greater numbers than stone golems.
Relative to Stone Golems.
Damage Taken From Elements
They are easy to outrun, though people tend to underestimate them since they can make pretty high combo damage. An ice golem never retreats.
Mages and Paladins: Helpful to have a knight as a blocker, shooting runes or using an energy wand (or for druids, earth rod) and exori vis. Relatively easily to solo just by running around, but remember that they can do significant damage if they catch you, so lower levels (and those with poor connection) are recommended to use Magic Shield or an Energy Ring. Naturally, you should avoid the paralysing beam, and don't lure them in any direction where more Golems may have spawned.
Knights: Should have at least skills 70/70 and level 30 before attempting these.
Quite contrary to popular belief, from level 60 and good skills (80/80+), Ice Golems can be hunted with profit. Remember to bring your best weapon, plenty of food, mana potions and decent equipment. Do not get crowded by 3 or more, as their basic attacks are strong - it may be a wise idea to bring a set of Energy Field Runes in case you face a lot of them. Always proceed slowly, making sure only one is attacking you.
As a Knight, the gold you loot should cover your mana potion expenses and hence all other items will be your profit - Ice Golems drop quite a handful of Frosty Hearts which can be sold for 280gp each, along with other items.
Bear in mind, that although they don't have very many Hit Points, they are resilient and killing them will often be slow. They also spawn in snowy places, so if you are on the task, speed boosters (like Boots of Haste) will help you to get things done quicker.
- 0-111× Gold Coin
- Frosty Heart
- Ice Cube (semi-rare)
- Strong Health Potion (semi-rare)
- Strong Mana Potion (semi-rare)
- Black Pearl (rare)
- Small Diamond (rare)
- Crystal Sword (very rare)
- Glacier Mask (very rare)
- Ice Rapier (very rare)
- Shard (very rare)
- Small Sapphire (very rare)
- Strange Helmet (very rare)