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m ([bot] setting healMod to 100% for all creatures in Bestiary.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Ice Golem
+
| name = Ice Golem
| hp = 385
+
| article = an
| exp = 295
+
| actualname = ice golem
| ratio = 0.766
+
| plural = ice golems
| summon = --
+
| hp = 385
| convince = --
+
| exp = 295
| runsat = 0
+
| armor = 47
| isboss = no
+
| summon = --
  +
| convince = --
| creatureclass = Elementals
 
  +
| illusionable = ?
| primarytype = Cryo-Elementals
 
 
| creatureclass = Elementals
| abilities = [[Melee]] (0-220), [[Ice Missile]] (50-85) reduces your skills temporarily, [[Paralysis|Paralysing Ice Beam]], [[Berserk]] (lowers melee and shielding skills).
 
| maxdmg = 305
+
| primarytype = Cryo-Elementals
| walksthrough = Fire
+
| bestiaryclass = Construct
  +
| bestiarylevel = Medium
| ignoresfields = Energy, Poison
 
  +
| occurrence = Common
| immunities = [[Invisibility]], [[Paralysis]], [[Drunkenness]].
 
  +
| isboss = no
| physicalDmgMod = 75%
 
 
| abilities = [[Melee]] (0-220), [[Ice Missile]] (50-85), [[Paralysis|Paralysing Ice Beam]], [[Berserk]] (temporarily lowers melee and shielding skills by about 15-20%).
| holyDmgMod = 0%
 
  +
| usedelements = Physical > Ice
| deathDmgMod = 0%
 
| fireDmgMod = 0%
+
| maxdmg = 305
| energyDmgMod = 120%
+
| pushable = no
| iceDmgMod = 0%
+
| pushobjects = ?
| earthDmgMod = 100%
+
| walksaround = Energy, Poison
| drownDmgMod = 100%?
+
| walksthrough = Fire
  +
| paraimmune = yes
| hpDrainDmgMod = 100%?
 
  +
| senseinvis = yes
| behavior = They are easy to outrun, though people tend to underestimate them since they can make pretty high combo damage.
 
 
| physicalDmgMod = 80%
| sounds = "Chrrr."; "Crrrrk."; "Gnarr.".
 
  +
| earthDmgMod = 100%
| notes = Relative to [[Stone Golem]]s.
 
| location = [[Formorgar Glacier]].
+
| fireDmgMod = 0%
 
| deathDmgMod = 0%
| strategy = '''Mages and Paladins:''' Helpful to have a knight as a blocker, shooting runes or using an energy wand (or for druids, earth rod) and [[exori vis]]. Relatively easily to solo just by running around, but remember that they can do significant damage if they catch you, so lower levels (and those with poor connection) are recommended to use manashield. Naturally, avoid paralysing beam, and don't lure them in direction where more golems may have spawned.<br>
 
  +
| energyDmgMod = 120%
'''Knights:''' Should have atleast skills 70/70 and level 30 before attempting these. With 80/80 (and ideally level 40+) you can hunt them without significant danger, but will still waste on the vast majority of hunts.
 
 
| holyDmgMod = 0%
| loot = 0-88 [[gp]], [[Frosty Heart]], [[Ice Cube]] (semi rare), [[Black Pearl]] (semi rare), [[Ice Rapier]] (rare), [[Small Sapphire]] (rare), [[Small Diamond]] (very rare), [[Crystal Sword]] (rare), [[Strange Helmet]] (rare), [[Shard]] (rare), [[Strong Health Potion]] (very rare), [[Glacier Mask]] (very rare).
 
  +
| iceDmgMod = 0%
 
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = icegolem
  +
| bestiarytext = Ice Golems are constructs raised by powerful sorcery. The creation of Ice Golems dates back to times no mortal can remember. Golems follow simple tasks, given to them by their masters. Often, they are ordered to protect some place or item and they are still bound to this duty even when their masters are already dead for a long time. This is only one of the reasons why most encountered Ice Golems are hostile. Another less known fact is that the structure of the Ice Golem's feeble mind makes it easy for all kinds of spirits to possess these creatures and to take over control. Thus the Ice Golems are easy to be 'ridden' by such entities and especially malignant spirits have little qualms to do so.<br />The strength and resilience of Ice Golems is quite similar to other golems. They tend to be a bit faster and more agile compared to stone golems but are not that heavily armoured. They are only able to survive in cold climate as Ice Golems will melt in warmer regions unless some kind of magic is applied to prevent this. In cooler areas it is much easier to raise Ice Golems than their stone cousins. As a rule of thumb, Ice Golems are usually encountered in greater numbers than stone golems.
 
| sounds = {{Sound List|Chrrr.|Crrrrk.|Gnarr.}}
  +
| implemented = 8.0
 
| notes = Relative to [[Stone Golem]]s.
  +
{{JSpoiler|You may hunt 300 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Shardhead]].}}
 
| behaviour = They move slowly and are easy to outrun. Do not underestimate them however, since they can perform strong combos if they catch you.
  +
| runsat = 0
  +
| speed = 95
  +
| strategy = Thanks to their focus on [[Energy Damage|energy]] spells, '''[[Sorcerers]]''' will find Ice Golems rather enjoyable to hunt. Because mages do not need [[Frosty Heart]]s for [[imbuing]], they can sell them all for a significant profit. Most of the time sorcerers should just use an energy damage wand and cast [[Energy Strike]]. If you find yourself in a tight spot, [[Great Energy Beam]] and [[Energy Wave]] are extremely effective for fast kills.<br>
  +
  +
'''[[Druid]]s''' are slightly less effective against Ice Golems, since they have access to only one [[Energy Damage|energy]] spell. However, [[Earth Damage|earth]] spells still deal full damage, so you will not have any problems. Use an earth damage rod and cast [[Energy Strike]]. [[Terra Wave]] will be helpful for emergencies.<br>
  +
  +
All mages would do well to bring some [[Thunderstorm Rune]]s in case they run into two or three at once.
  +
<br>
  +
  +
Ice Golems are not very '''[[Knight]]'''-friendly monsters. Even though they do not have a lot of health, their defence alone is very strong, they possess some [[Physical Damage|physical damage]] resistance on top of that, they hit very hard in close range and reduce your skills quite often. In general, it is not advised to hunt Ice Golems as a knight. However, if you are level 60+ and have good skills (at least 80/80), the tasks are doable and profitable, however less than they would be for mages, since as a knight you might want to keep the [[Frosty Heart]]s for [[imbuing]], while mages can simply sell them. Try to fight one at a time and be extremely careful when facing more than two at once.<br>
  +
  +
Despite their focus on [[Physical Damage|physical damage]], '''[[Paladin]]s''' should not have trouble hunting Ice Golems, as they deal much higher damage than knights, so they will not be as affected by the monsters' defence. As distance fighters, paladins will only ever take damage from the icicle attacks. [[Holy Damage|Holy]] spells are completely useless against them, so use [[Ethereal Spear]] to kill them faster. Remember to stay diagonal while running, in order to avoid the paralyzing beam.
  +
| location = [[Formorgar Glacier]], [[Formorgar Mines]], [[Nibelor Ice Cave]], [[Ice Witch Temple]], [[Deeper Banuta]], [[Crystal Caves]], [[Chyllfroest]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-111|Gold Coin|common}}
  +
|{{Loot Item|Frosty Heart|uncommon}}
  +
|{{Loot Item|Ice Cube|semi-rare}}
  +
|{{Loot Item|Strong Mana Potion|semi-rare}}
  +
|{{Loot Item|Strong Health Potion|semi-rare}}
  +
|{{Loot Item|Black Pearl|semi-rare}}
  +
|{{Loot Item|Small Diamond|rare}}
  +
|{{Loot Item|Crystal Sword|rare}}
  +
|{{Loot Item|Small Sapphire|rare}}
  +
|{{Loot Item|Strange Helmet|very rare}}
  +
|{{Loot Item|Ice Rapier|very rare}}
  +
|{{Loot Item|Shard|very rare}}
  +
|{{Loot Item|Glacier Mask|very rare}}
  +
}}
 
}}
 
}}

Revision as of 09:28, 4 May 2019

latest?cb=20171218213435&path-prefix=en&format=original
You see an ice golem
  • Chrrr.
  • Crrrrk.
  • Gnarr.

Notes

Ice Golems are constructs raised by powerful sorcery. The creation of Ice Golems dates back to times no mortal can remember. Golems follow simple tasks, given to them by their masters. Often, they are ordered to protect some place or item and they are still bound to this duty even when their masters are already dead for a long time. This is only one of the reasons why most encountered Ice Golems are hostile. Another less known fact is that the structure of the Ice Golem's feeble mind makes it easy for all kinds of spirits to possess these creatures and to take over control. Thus the Ice Golems are easy to be 'ridden' by such entities and especially malignant spirits have little qualms to do so.
The strength and resilience of Ice Golems is quite similar to other golems. They tend to be a bit faster and more agile compared to stone golems but are not that heavily armoured. They are only able to survive in cold climate as Ice Golems will melt in warmer regions unless some kind of magic is applied to prevent this. In cooler areas it is much easier to raise Ice Golems than their stone cousins. As a rule of thumb, Ice Golems are usually encountered in greater numbers than stone golems.

Relative to Stone Golems. You may hunt 300 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Shardhead.

Abilities

Melee (0-220), Ice Missile (50-85), Paralysing Ice Beam, Berserk (temporarily lowers melee and shielding skills by about 15-20%).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
80%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
0%
Ice Freezing Icon Big
0%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
120%
Earth Poisoned Icon Big
100%

Behaviour

They move slowly and are easy to outrun. Do not underestimate them however, since they can perform strong combos if they catch you. An ice golem never retreats.

Strategy

Thanks to their focus on energy spells, Sorcerers will find Ice Golems rather enjoyable to hunt. Because mages do not need Frosty Hearts for imbuing, they can sell them all for a significant profit. Most of the time sorcerers should just use an energy damage wand and cast Energy Strike. If you find yourself in a tight spot, Great Energy Beam and Energy Wave are extremely effective for fast kills.

Druids are slightly less effective against Ice Golems, since they have access to only one energy spell. However, earth spells still deal full damage, so you will not have any problems. Use an earth damage rod and cast Energy Strike. Terra Wave will be helpful for emergencies.

All mages would do well to bring some Thunderstorm Runes in case they run into two or three at once.

Ice Golems are not very Knight-friendly monsters. Even though they do not have a lot of health, their defence alone is very strong, they possess some physical damage resistance on top of that, they hit very hard in close range and reduce your skills quite often. In general, it is not advised to hunt Ice Golems as a knight. However, if you are level 60+ and have good skills (at least 80/80), the tasks are doable and profitable, however less than they would be for mages, since as a knight you might want to keep the Frosty Hearts for imbuing, while mages can simply sell them. Try to fight one at a time and be extremely careful when facing more than two at once.

Despite their focus on physical damage, Paladins should not have trouble hunting Ice Golems, as they deal much higher damage than knights, so they will not be as affected by the monsters' defence. As distance fighters, paladins will only ever take damage from the icicle attacks. Holy spells are completely useless against them, so use Ethereal Spear to kill them faster. Remember to stay diagonal while running, in order to avoid the paralyzing beam.

Loot

(Loot Statistics)