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At level 80 with assassin stars and 80+ distance a royal paladin can easily take hydras alone, but the spawn needs to be an open area.
 
At level 80 with assassin stars and 80+ distance a royal paladin can easily take hydras alone, but the spawn needs to be an open area.
| loot = 0-250 [[gp]], 0-4 [[Meat]], [[Hydra Head]], 0-4 [[Ham]], [[Small Sapphire]] (semi-rare), [[Knight Armor]] (rare), [[Warrior Helmet]] (rare), [[Stone Skin Amulet]] (rare), [[Ring of Healing]] (rare), [[Hydra Egg]] (rare), [[Life Crystal]] (very rare), [[Royal Helmet]] (very rare), [[Strong Mana Potion]] (very-rare), [[Medusa Shield]] (very rare), [[Boots of Haste]] (very rare).
+
| loot = 0-250 [[gp]], 0-1 [[Cucumber]], [[Hydra Head]], 0-4 [[Ham]], [[Small Sapphire]] (semi-rare), [[Knight Armor]] (rare), [[Warrior Helmet]] (rare), [[Stone Skin Amulet]] (rare), [[Ring of Healing]] (rare), [[Hydra Egg]] (rare), [[Life Crystal]] (very rare), [[Royal Helmet]] (very rare), [[Strong Mana Potion]] (very-rare), [[Medusa Shield]] (very rare), [[Boots of Haste]] (very rare).
 
}}
 
}}

Revision as of 04:29, 10 December 2009

latest?cb=20210420142716&path-prefix=en&format=original
You see Hydra
"FCHHHHH"; "HISSSS".

Notes

Hydras are similar to dragon lords, but with weaker attacks. However, they do have more hit points and fast healing.

Abilities

Melee (0-268), Earth Wave (66-320), Fast Self Healing, Paralyze Bomb (on target), Hot Water Wave (100-250) does ice damage, Ice Missile (71-153).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
105%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
70%
Ice Freezing Icon Big
50%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
110%
Earth Poisoned Icon Big
0%

Location

Hydra mountain in east Tiquanda (here), one in the east of Tiquanda ground area, Forbidden Lands and in Deeper Banuta. Also on two of the Forbidden Islands: Talahu and Kharos. There are two on a hill in the east side of the Arena and Zoo Quarter.Also on the Foreigner Quarter, deep down the Crystal Lakes.

Strategy

Get a player with high hitpoints to absorb the melee, and get as many shooters (paladins or mages) as possible attacking the hydra from a diagonal direction. Hydras give great exp with a comparatively low risk of death. More attackers will help counteract the hydra's frequent healing and reduce the ammunition/rune cost of killing it. Also a team may consist of 2 mages, one preferably a druid sioing the knight blocking to reduce health potion consumption, and both summon 2 Demon Skeletons each and Hmm, while the knight stands diagonal of the Hydra while the Summons attack. Also hunted alone by high level knights, at level 110 or more.

A team of 60 level knight and two level 40-50 mages works very good and it's low risk of waste.

At level 80 with assassin stars and 80+ distance a royal paladin can easily take hydras alone, but the spawn needs to be an open area.

Loot

0-250 gp, 0-1 Cucumber, Hydra Head, 0-4 Ham, Small Sapphire (semi-rare), Knight Armor (rare), Warrior Helmet (rare), Stone Skin Amulet (rare), Ring of Healing (rare), Hydra Egg (rare), Life Crystal (very rare), Royal Helmet (very rare), Strong Mana Potion (very-rare), Medusa Shield (very rare), Boots of Haste (very rare).

(Loot Statistics)