Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
150 |
Experience ![]() |
150 |
Speed ![]() |
105 |
Armor ![]() |
8 |
Est. Max Dmg | 120 |
Summon | (not possible) |
Convince | 530 mana |
General Properties | |
Name | Hunter |
Classification | Outlaws |
Spawn Type | |
Illusionable | ✓ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Human |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 15 ![]() |
Kills to Unlock | 500 |
Elemental Properties | |
Physical | 105% |
Earth | 100% |
Fire | 100% |
Death | 100% |
Energy | 100% |
Holy | 80% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✓ |
Senses Invis. | ✗ |
Behavioural Properties | |
Walks around | Energy Fire Poison |
Walks through | |
Other Properties | |
Version | Pre-6.0 |
Status | Active |
Help |
Notes
Hunters are outlaws that dwell in the large forests of Tibia. They do not only hunt animals but also attack travellers and adventurers. Although they are not strong, they are very deadly due to their quickness and their bows.
Fierce creatures that attack anyone who approaches them. Often mistaken on PVP worlds as a PKer by newbies. They are very dangerous for low level players. They can shoot you from off-screen.
Damage Taken From Elements
-
Physical105%
-
Holy80%
-
Death100%
-
Fire100%
-
Energy100%
-
Ice100%
-
Earth100%
Location
North of Mount Sternum, Plains of Havoc, Outlaw Camp, Dark Cathedral, Femor Hills, Maze of Lost Souls, north of the Amazon Camp, at the entrance and in the Hero Cave, a castle tower at Elvenbane, Trade Quarter, Smuggler camp on Tyrsung, Formorgar Mines.
Behaviour
Hunters run when in low health. They can't be pushed and move objects.
Strategy
Knights should approach them quickly before they shoot more Arrows. A good strategy for knights would be to run towards them in full defense and once you are near them, attack with full offense. Another strategy is to duck behind a corner of a house and force the hunter to walk closer to you. Because of the hunter's low defense a knight can kill them easily.
Paladins should not fight these creatures unless they have a Stealth Ring, shield or high enough skills to kill them in 1 or 2 shots, and if you're planning to kill it without spells or runes, make sure to have a good healing spell, rune or potion ready in case of a high hit. A distance level of around 50 is recommended to kill them easily.
Mages should use Invisible or if they are hunting them they should summon monks. Overall, stay away from these unless you have to get through them to get to where you want to hunt (e.g. Heroes) or if you need to get a pair of Sniper Gloves. They usually aren't worth the trouble.
Loot
- 0-22× Arrow
- Bow
- Brass Armor
- 0-3× Burst Arrow
- Hunter's Quiver
- 0-2× Orange
- 0-2× Roll
- Brass Helmet (semi-rare)
- Dragon Necklace (semi-rare)
- 0-4× Poison Arrow (semi-rare)
- Torch (semi-rare)
- Deer Trophy (rare)
- Sniper Gloves (rare)
- Lion Trophy (very rare)
- Slingshot (very rare)
- Small Ruby (very rare)
- Wolf Trophy (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Humans
- Outlaws
- Bestiary Easy Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Illusion-able Creatures
- Creatures Not Immune to Invisibility
- Paralysable Creatures
- Convincible Creatures
- Version Pre-6.0 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Drown Damage Modifier