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You see Horestis.
  • I might be dead but I'm not gone!

Notes

In order to spawn Horestis, a team has to break all the Ornate Canopic Jars in Horestis' tomb.

Abilities

Physical Damage Melee (0-450?)
⁠,
Death Damage Death Missile (200-750?)
⁠,
Life Drain Life Drain Beam (400-500?)
⁠,
Drunkenness Poison Ball on itself (causes Drunkenness)
⁠,
Earth Damage Poison Wave (causes paralyse)
⁠,
Life Drain Life Drain Strike (?)
⁠,
Earth Damage Poison starts with 35 hp per turn
⁠,
Summons Summons 1-4 Sandstone Scorpions
⁠,
Healing Self Healing (200-400?)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big.gif
100%?
Death Cursed Icon Big.gif
0%
Holy Dazzled Icon Big.gif
100%?
Ice Freezing Icon Big.gif
70%
Fire Burning Icon Big.gif
115%
Energy Electrified Icon Big.gif
95%
Earth Poisoned Icon Big.gif
100%

Location

Horestis Tomb.

Behaviour

Chases its opponent and summon.

Strategy

All vocations should wear a Dwarven Ring to avoid the Drunkenness he causes.

There is a spot in the upper left portion of the room where only 2 creatures can attack you at a time. Like this: [97 EK Killing Horestis]

Mages: He is weak to fire so you should use Great Fireball Runes and Flame Strike. If you think it's attacks are too much for you, use Magic Shield and a Fire Wall Rune to keep your distance.

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