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Properties

Property Value
Combat Properties
Health Health Icon 6000
Experience Experience Icon 3500
Speed Haste Icon 170
Est. Max Dmg 1300?
Summon (not possible)
Convince (not possible)
General Properties
Name Horestis
Classification Pharaohs
Spawn Type
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 0%
Fire 115%
Energy 95%
Ice 70%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 9.1
July 6, 2011
Status Event
Help
Horestis
You see Horestis.
  • I might be dead but I'm not gone!

Notes

In order to spawn Horestis, a team has to break all the Ornate Canopic Jars in Horestis' tomb.

Abilities

Melee (0-450?), Death Missile (200-750?), Life Drain Beam (400-500?), Poison Ball on itself (causes Drunkenness), Poison Wave (causes paralyse), Life Drain Strike (?), Poison starts with 35 hp per turn, Summons 1-4 Sandstone Scorpions, Self Healing (200-400?).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    -100%
  • Fire
    +15%
  • Energy
    -5%
  • Ice
    -30%
  • Earth
    +0%

Location

Horestis Tomb.

Behaviour

Chases its opponent and summon.

Strategy

All vocations should wear a Dwarven Ring to avoid the Drunkenness he causes.

Mages: He is weak to fire so you should use Great Fireball Runes and Fire Strike. If you think it's attacks are too much for you, use Magic Shield and a Fire Wall Rune to keep your distance.