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Property Value
Combat Properties
Health Health Icon 6000
Experience Experience Icon 3500
Speed Haste Icon 170
Armor Armor Icon ?
Est. Max Dmg 1300?
Summon (not possible)
Convince (not possible)
General Properties
Name Horestis
Classification Pharaohs
Spawn Type
Rank Boss
Elemental Properties
Physical 100%
Earth 100%
Fire 115%
Death 0%
Energy 95%
Holy 100%
Ice 70%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Poison
Other Properties
Version 9.1
July 6, 2011
Status Event
You see Horestis.
  • I might be dead but I'm not gone!


In order to spawn Horestis, a team has to break all the Ornate Canopic Jars in Horestis' tomb.


Melee (0-450?), Death Missile (200-750?), Life Drain Beam (400-500?), Poison Ball on itself (causes Drunkenness), Poison Wave (causes paralyse), Life Drain Strike (?), Poison starts with 35 hp per turn, Summons 1-4 Sandstone Scorpions, Self Healing (200-400?).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Horestis Tomb.


Chases its opponent and summon.


All vocations should wear a Dwarven Ring to avoid the Drunkenness he causes.

Mages: He is weak to fire so you should use Great Fireball Runes and Fire Strike. If you think it's attacks are too much for you, use Magic Shield and a Fire Wall Rune to keep your distance.

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